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Author Topic: Adding new init/raw files for uniforms and (custom?) stockpile settings  (Read 897 times)

Snaake

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I thought I'd posted about this earlier (does this board get cleaned soemtimes?), but the search only turned up one unrelated post with my nick, and nothing quite like this suggestion, although it might help solve several other suggestions in one go.

So, I'm suggesting that similarly to embark_profiles.txt, at least uniforms and stockpiles would also get init or raw files to replace and/or complement the default uniforms/stockpiles, and enable saving of player-specific settings across saves.

This would be more elegant and easier to use than macros for recreating everyone's standard uniforms, and at least most of the tags should already exist in the raws. ANY tags, e.g. ITEM_ARMOR:ANY_METAL or ANY_HARD, would probably need to be added?

The stockpile settings could replace the default stockpiles, or there could be a new submenu "saved custom stockpiles" added to the stockpile screen. Similarly to the previous examples, tags in a text file in the init folder would define stockpiles. This would solve e.g. artifact storing issues; allow players to pre-define and save separate food stockpiles for things like lye, booze, cooked food etc.; sort gems/stone/whatever into different stockpiles by value/color/magma-safeness, and so on and so forth.

edit: voting option added, ctrl-f and "add init" should help you find it.
« Last Edit: April 07, 2014, 02:42:56 pm by Snaake »
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Snaake

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No comments/questions/further ideas? I'd quite like to discuss this, in case someone has thought of anything related...
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Untelligent

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Re: Adding new init/raw files for uniforms and (custom?) stockpile settings
« Reply #2 on: January 04, 2015, 11:46:54 pm »

Really like this idea! It gets tedious remaking my uniforms every time I start a new fort and I always find myself wishing I could just save and load the little buggers like embark profiles.
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StagnantSoul

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Re: Adding new init/raw files for uniforms and (custom?) stockpile settings
« Reply #3 on: January 05, 2015, 12:01:51 am »

+1 support.
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Putnam

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Re: Adding new init/raw files for uniforms and (custom?) stockpile settings
« Reply #4 on: January 05, 2015, 03:41:51 am »

Yeah, these are probably the biggest QOL things possible at this point.

Snaake

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Re: Adding new init/raw files for uniforms and (custom?) stockpile settings
« Reply #5 on: January 13, 2015, 07:04:07 am »

Nice to see that someone noticed this from way back and necroed it. :)
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