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Author Topic: Antherea, a World Building/Game Project  (Read 5791 times)

xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #15 on: March 08, 2015, 05:31:20 pm »

-The Kingdom of Edalicia:

the most western kingdom of all the western kingdoms of Hesperos. Edalicia, much like Iffelia, has suffered long periods of internal warfare on much of its history.

the Edalician peninsula was populated initially by tribes of barbarians, the most famous being the Hisperians, known for being the inventors of guerrilla tactics. later in the ancient times, a group of sadharian humans called the Barcanians settled on the peninsula. forming the kingdom of Cartoga.

despite being occupied already, conflict between the Hisperians and the Cartogans was minimal. the Cartogans were the dominant autority in Edalicia until the expansion of the Elatrian Empire. despite the economical and military might of the Cartogans, and the advanced tactics of the Hisperians, the peninsula was eventually conquered and both civilizations were annexed.

with the fall of the empire and the start of the middle ages. a new group of kingdoms emerged, each one fighting for dominance of the region. during the following years the southern part of the peninsula was claimed by the Sadharian Empire, causing even more struggle for the nascent kingdoms.

outnumbered and outpowered, the kingdoms of Edalicia decided a truce in order to face the invasion. during this age was born one of the most iconic heroes of the middle ages, sir Miguel Hidalgo de Vivar. gaining legendary status in the country for his prowess in battle, which was even said that was capable of slaying even the largest of giants.

the presence of Vivar changed the result of many battles along the reconquest of Edalicia and helped to bring down the balance for the western kingdoms during the second crusade.

after the Sadharians abandoned the region, the kingdoms of Edalicia signed a peace treaty between them and formed a communal effort in order to improve their stability. however, the region remained separated in small feuds.

with the age of discovery the kingdoms sent all the efforts to colonize the few patches of territory given in the new world. augmenting the economical power of the peninsula. seeing that almost every kingdom was independent from the other. some of these realms started to push against each other in order to take control of the peninsula.

Edalicia was witness of a second dominance war between the kingdoms, the war brought unstability to the peninsula, and served as one of the main points of base for the independization of the new world colonies.

with the colonies gone and no cohesion between the kingdoms. Edalicia was on the brink of an anarchic process, much similar to what happened to Iffelia. on this time appeared another important figure on the history of the country. Francisco Antonio de la Barca, one of the last Edalician soldiers to return to the homeland after the independence wars. De la Barca had studied many of the political movements of the rebels during the war and was convinced that the cohesion of the rebellion had been what gave the winning side to them. without an organized government, Edalicia would never advance.

plying to the kings, the young soldier received bad critics and was almost put in jail. he then turned to the people, and in a few years since his first speeches, he had gained enough followers from all around the region. the unification movement expanded all around Edalicia moving the people against the kings. the protests scalated to a rebellion. known that they had their heads near the guillotine, the kings of Edalicia declared a meeting with the popular leader.

an accord was set, the kingdoms would end in control of a single king, but the king was to be elected by the people. Edalicia became a constitutional monarchy, the kings abdicated and de la Barca was declared as the ruler.

in his long reign he helped to uplift the economy, getting help from the neighboring nations, and founded New Cartoga, the capital city of the kingdom.

as of modern times Edalicia has almost recovered from its economic and political crisis. most of its income is produced by trade and agriculture, but industry has been settled already. despite the bitter sentiment in the past, the Sadhariam Empire has opened options for a trading partnership that is yet to be officialized.

trading with the new world has also been improved, and many of the formerly colonies have agreed to trade for a mutual benefit.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #16 on: March 08, 2015, 07:02:59 pm »

-The Federal Republic of Doneu:

also called the Iron Federation, the region of Doneu was born from barbarian tribes that settled along the central regions of western hesperos. counting among the most resilient combatants the Elatrian Empire knew during its expansion. such was the power of these barbarians that the Empire never got to dominate the region as a whole, and only kept loosely controlled provinces.

after the fall of the empire the region gave rise to its own kingdoms which mantained constant control between their territories. as eras passed many of these small kingdoms disappeared and were annexed by the remaining kingdoms until there was two powers in control, the kingdom of Hustria at the south and the kingdom of Polssia at the north. both nations fought in their borders for much of the 1700.

during the 1800 both nations suffered political struggle, the long wars had caused economical unstability and separatists movements were feared by the crown. facing national collapse, the kings of both nations agreed on the unification of both nations for a greater cause. abdicating the throne and giving the power to the prime minister of Polssia. Octavius von Krauss ascended to the title of high cancellor of the newly founded Federal Republic of Doneu in 1864.

the newly republic worked around a parlament and a high cancellor and brought the nation on level with the world powers of the era, since they never got to colonize the new world, they instead relied on trading with the far east. the discovery of industrial technology became the main force of economical power of the Federal Republic, for which it was given the nickname of "The Iron Federation".

on the modern era the Republic of Doneu is known for its advancements in mechanical parts, mostly in the form of walking machines, and some few flying machines like triplanes and zeppelins. it is also known for its advancements in chemistry, physics and medicine.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #17 on: March 08, 2015, 10:43:24 pm »

-The United Kingdom of Albiena:

one of the most influential nations on the recent years. the island kingdom of Albiena was the first nation to invent the modern steam technology.

the nation started in the island of Bretanna, one of a set of 3 isles in the northwest of Hesperos. initially colonized by ancient Neandars, the islands were abandoned and settled later by human barbarians. during the ancient times Bretanna was colonized and annexed by the Elatrian Empire, taking at least half of the island under their jurisdiction.

after the fall of the empire, 3 new kingdoms appeared. the kingdoms of Bretanna, Eira and Alba. much of the conflict of the continent was indifferent for them, save for the raids of the Balticans from the northern sea. and the internal conflict for control of the isles.

despite existing at the same lvl of technology, the kingdom of Bretanna had received the boon of Elatrian knowledge and in time, took control of the other two kingdoms at least at a political level, with the rulers of the other two converting into administrative titles.

the kingdom was known to be one of the first protestant nations of the era, adopting the church of the reborn as their religious ideology. this gave them a bad reputation with the pope and the resto of the church. but their practices were tolerated as long as they didnt intervene with the rest of the international politics.

originally controlled by a king, the united kingdom of Albiena suffered due to the personal whims of his last king, Robert I, who was known for his promiscuous behaviors and lack of consideration with the lower classes, only cattering to his personal desires. the king gained many enemies, and althought he took out many of them, he was eventually betrayed, the reins of the nation falling into his only successor, his daughter.

Cassandra I, daughter of Robert I and the last in the family took the throne after being cared by the high counselor. althought being descendant of a horrible father, Cassandra showed a cunning intelligence and almost dangerous diplomatic hability. she is often regarded as the first true ruler of Albiena due to its politics that improved the lifes of the general population and brought the nation to the title of empire during the age of exploration.

since then, Albiena converted from an absolute monarchy to a parlamentary gobernment managed by a Queen. the matriarchal state has showed from time to time its advantage against a patriarchal system, even in battle. althought loosing its colonies during the end of the industrial revolution, the kingdom of Albiena was capable of mantaining a powerfull trading alliance with the rebel colonies and a powerfull naval projection who ensured their economy wasnt affected by the hands of pirates.

in the modern era, Albiena is one of the many world powers, with an emphasis in trading general goods, with a specialty for mechanical components and shipbuilding.
« Last Edit: March 08, 2015, 10:45:58 pm by xaritscin »
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #18 on: March 08, 2015, 11:20:04 pm »

-The Kingdom of Baltica:

one of the few regions of the western hesperos that wasnt claimed by the Elatrian Empire. the regions around the Jormundgardian Sea were inhabited by barbarian tribes, the most feared in history. during all the ancient age and the early middle ages the tribes of the north fought between themselves and made organized raids into the civilizations at the south, pillaging their resources and sometimes their people in order to increase their numbers.

with the first missions of the holy church to the regions, many of these tribes adopted the benefits of an organized land, becoming into kingdoms. but there was still many deorganization between the regions and only a handful of these kingdoms thrived enough to advance, and even then most of them were constantly fighting for control of the scarce resources of the northern regions.

after centuries of internal conflict the feuds were united finally not by a noble, but by a pirate. Agnar Silvereye, also known as "The Kraken", was born in a secluded fishing village in the northernmost part of the region. he was raised in the ways of the old people, including the fundamentals of shipbuilding, fishing, hunting and combat, he was also a fervient believer of the old pantheon.

much of his raids during his life of piracy were conducted against converted ships. Agnar believed that the only way to consolidate the land of the north was by conquest. he gathered all the resources and manpower from the few villages that still worshipped the old ways, and set a military campaign against all the nations around the Jormundgardian sea.

in the end, the lack of organization of the northern kingdoms gave the winning hand to the kraken's fleet. Agnar founded the kingdom of Baltica and put an accord with the church, on which the teachings of the illuminated would be respected as long as the population could worship its own gods too.

after the consolidation, the region grew into the wake of commerce. specially along the southern side. trading with the southern nations. the increase in trading gave rise to the first banks and financial systems.

on the modern era Baltica has converted to a powerfull nation, long since evolving and adopting the constitution, even when being a monarchy. its counted among the most powerfull nations in terms of financial power, with the most important banks being based on their territories. it is also a main producer of seafood and agriculture
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #19 on: March 09, 2015, 12:08:55 am »

-The Tzarate of Baikalia:

the largest of the western kingdoms and the largest human founded civilization

Baikalia was the product of interaction between different civilizations. from one side the barbarians of the early eras which settled on the western side forming small settlements outside of the Elatrian Borders. from the east the region was settled by many valiokan tribes who were known for their raids into the dynasties and against the far west.

after the fall of the empire a group of small kingdoms formed on Baikalia. many of them falling prey to the hordes of Baltican raiders and the Khanates of the valiok race. local Baikalians grew to become resiliente and strong people, and after a long process of communal organization they were able to cope out against the invasions, adopting the holy church as an aditional help.

however, the region remained fragmented into small states, during this phase the states adopted the orthodox church, and latter being invaded by a large horde of valiokan invaders who subjugated the region under their command.

fighting against the valiokans arose the first grand ruler of Baikalia, Boris I who leaded a succesfull campaign and drove out the invaders, while consolidating all the regions under his control. with the blessing of the patriarch he took the seat of ruling of the nation and implemented the current political system.

in the following years the Tzarate of Baikalia expanded all around reaching its modern size. during the age of exploration the Tzarate colonized the other side of the eastern passage into the region known as Beringia. Beringia would stay as a colony until the 1800s in which it asked for its independence from the homeland.

in modern times Baikalia has grown to become a powerfull nation, mostly from its large area for agriculture and industrial expansion. the nation has a good relation with the eastern nations and the western too. and has used its relations with Beringia for a point of trading with the rest of the new world nations.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #20 on: March 09, 2015, 09:25:45 pm »

-The Khanate of Batur:

neighbor to Baikalia, the steppes of Batur have been the place of birth of the Valiokan civilization since their separation of the rest of the grakan race after the ice ages. a race of sturdy and warmongery people, the fight for survival of the valiokan tribes gave rise to a civilization based on hunting and gathering, with very few agriculture, suplementing what they lacked with the pillaging of other civilizations. much like the ancient Balticans.

many hordes of valiokans are known from the historical records, advancing as far as the imperial capital in Elatria. however, they always receded again to their territories. in time the invaders were outclassed by their victims, the aggression of the valiokan hordes molded the Baikalian people in what they are today. and once the tzarate was settled, the valiokans were at the bring of suffering economical starvation.

without force to fuel more raids, the region was invaded by the neighbouring kingdoms and the region was fragmented. most of the population was at the brink of being taken out of their lands by the invaders. near the end of the middle ages Shanyu Bataar, an outlaw among the three ocupied territories amassed the tribes into a final raid in order to reconquer the lands of the Valiok race.

those last years the whole steppes were painted in the blood of the brutality of the hordes who even razed the cities to the ground. intended to not let their lands be taken again, the Valiokan tribes decided to united into a single nation, thus giving rise to the modern Khanate.

the nation kept most of its nomadic traditions but founded some permanent cities that served as commercial hubs all around the region. commerce with the neighboring nations was open, getting a large cultural influx from the neighboring Republic of Jimal.

in the modern era the Khanate's main export is ores and fuels, with agriculture and industry helping to the economy in equal amounts.


 
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #21 on: March 09, 2015, 09:48:10 pm »

-The Free Republic of Jimal:

the Republic of Jimal was founded among the Draconian Spine, the tallest mountain chain in the planet. it is the birthplace of the Orgruin race and a  old time ally of the Khanate since the reconquest of the region.

not much is known of the land among the mountains, most records tell of settlements existing even before the birth of the kingdom of Brahajanga in the south. and much of the current religion of the Jimalan people is believed to be a derivation of the human rites of the mahabarian tribes that inhabited the low lands before the discovery of Induria.

by the times of the middle ages, the region had been populated by small kingdoms governed by landlords and monks. relativelly unscathed by the actions of the Valiokan civilization the Orgruin race agreed to help into the reconquest of the region in order to evade a possible invasion from the hordes into their territories.

the help of the Orgruin nations helped to settle the bases of the Khanate, and had a later influence on the society of the Valiok race after trading agreements were settled between both factions.

during the 1700, the nation was invaded by Yang-Ho Empire, who claimed the territory under their jurisdiction. fearing on the future of the nation the Lama moved to the Khanate, the Khan agreed to give a hand to their allies and a counterattack was done. the war lasted for 30 years and required a long process of organization among the landlords.

with the Yang-Ho people out of the region, the landlords decided to unify the region under a parlament leaded by the Lama.

in the modern era the Republic of Jimal is a still growing nation, much like the Khanate. with its main exports being agricultural products and regular industrial crafts. however, theres hope in the recently found deposits of ores inside the mountains.

it is also the religious center for the doctrine of illumination. one of the main religious doctrines in the world.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #22 on: March 09, 2015, 10:12:23 pm »

-The Yang-Ho Empire:

the most ancient human founded kingdoms in the world, having existed for at least 5 thousand years alone. and the largest of the Eastern Dynasties.

understanding the whole history of the nation as a whole would require several tomes. but in general the country passed by several ruling dynasties, each one adding different legislations to the nation as a whole.

the nation was one of the most powerfull economic powers during the age of the Elatrian Empire and was the creator of the Silk Road that would fortify the economies of the old world during the era. during the middle ages it was victim of raids from the valiokan hordes and sieged on its borders by other nations. in the end the nation unified into  single cohesive kingdom the Qin-Han empire, sending out both invaders.

after that the nation falled into mismanagement by different following dynasties until it fragmented again in small kingdoms. the last and current dynasty is the product of the unification between two warring kindoms. the Ho and the Yang dynasties appeared at the same time around the end of the 1600s. by that time the last empire had collapsed due to bad legislations and the people had rebelled from the emperor.

house Ho and house Yang ascended as political rivals among the remains of the empire, forming two different kingdoms inside the nation. war between both sides lasted up on the 1700s. with both sides distracted into their own fewd, the neighboring realms of Cho'han and Honshu decided to invade the bordering territories.

debilitated by the internal conflict many of the provinces were occupied and a large part of the population moved to the two kingdoms. in fear of being completelly conquered due to mismanagement. the two houses decided to work as one in order to balance the table. the Yang-Ho alliance fought for years against the ocupation and reclaimed the territories.

after the war the two houses fused as one and the firstborn of the new house Yang-Ho ascended as Emperor.

during the 1800s, the nation, like most of the Eastern Dynasties started invest relations with the western powers. most notably Albiena. industry was expanded all around the region, helping to further fuel the economy of the empire.

in the modern era, Yang-Ho is an industrial and agricultural capital with a large amount of exports into the international market. it is also one of the most populated nations in the planet.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #23 on: March 11, 2015, 02:31:51 pm »

-The Kingdom of Cho'han:

the peninsula of Cho'han lies at the northeast of Yang-Ho. it is among the smallest of the eastern countries. roughly as large as the island of Honshu.

however, the people of the peninsula have been able to mantain control of the region for generations. warding several invasions through the eras.

most of the history of Cho'han is precisely one of several smaller entities, from independent small kingdoms at the south to formerly Yang-Ho controlled provinces at the north.

it wasnt until the start of the dark ages that some of the kingdoms were absorbed by the larger ones, in a long process that ended with the supremacy of the curreny Cho'han dynasty.

the Cho'han kingdom has since then kept itself out of most of the political conflicts in the eastern part of the continent, mostly via diplomacy, with their most larger conflict being an invasion from the Honshu Empire.


like many of the eastern realms, the advent of industrial technology has given a boom to the country's economical power. and modern times Cho'han is one of the most powerfull arcanotech producing countries. mostly on the market of communications and information in the form of mobile devices and high speed connections.

it has a good foot on the study of radioactive elements, which is highly controlled by the rest of the so called nuclear blocks, as nuclear power has proven to be highly dangerous both in terms of its secondary effects and its potential cataclismic use.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #24 on: March 11, 2015, 02:50:23 pm »

-The Honshu Empire:

the most advanced of the eastern dynasties, the Honshu Empire is an ultramarine power known for its technological uniqueness and military approachs.

the empire is however, a recen addition. for most of the islands history several clans fought against each other for control of territory. later being united by a single warlord. the kingdom lasted well into the dark age, with the rise of the samurai.

with landlords becoming increasingly powerfull, the kingdom was fragmented again and wars expanded all around the country, thus starting the era of the shogunates. for most of the country's history the shogunate controlled the lifes of the people in the island, but the long term isolation of the country which had few economical relations with the outside world would lead to political and economical crisis in the years to come.

well into the 1800s the country entered into a civil war which ended with the secession of the shogun, the reinstauration of the centralized power by the new emperor and a process of economic and political restoration.

wanting to bring the country to the times, the Honshu Empire has made incredible jumps into technology that not even the most advanced countries of the west have done. among them is the creation of armored suits and mechs, something only the Federal Republic of Doneu have just started to get into.

in the modern era the Honshu Empire leads the race in terms of mechanical devices, from mobile suits, to transformable vehicles and a powerfull naval doctrine. having the largest battleships ever seen in combat. however, the recovery from the crysis has left a heavy toll into the population and due to this the country is more dedicated to commerce than expansion. often selling their tech to the best buyers.

it is also one of the first countries to respond to the space initiative, and is currently working with the rest of the world powers in order to develop spaceship technology and automation.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #25 on: March 11, 2015, 04:45:33 pm »

-The League of Nzymbwango:

not really a country, but an assemblage of them working as one, the league of Nzymbwango is the dominant nation for most of the non imperial territories of the etiopan continent.

during most of the history of Etiopa, human tribes have lived in relatively isolation from civilization, most of the modern kingdoms and settlements date back to several millenia and their origin is almost as old as the Sadharian Empire itself but as a whole had only existed as much as since the middle ages and were quite behind in terms of technological advancement due to isolation.

during the ancient times many of these tribes were uplifted by the Sadharian Empire itself as it expanded along the northern part of the continent, bringing stuff like irrigation techniques, metalsmith and fundamentals in magic.

most part of the current state of the nations inside the league are precisely because of the Sadharian influence all around the continent. as each tribe learned technology from its neighbors and fought in order to keep its territories safe from the competence. many kingdoms arose from this.

by the middle ages the Etiopan continent had connected itself via commerce with the empire and between themselves. althought many of these nations were often at war for territory.

thus started the era of the so called "black kingdoms".

during the age of discovery, many hesperean fleets were sent to Etiopa as part of the search for trading with the kingdoms. further empowering the nations with technological discoveries like gunpowder and printing technology. however, the hespereans soon used their influence in order to settle themselves on the continent. luring the kingdoms into selling part of their territories to the trading companies.

as time went on, the settlements were occupied by northern people and used to exploit laborers into mining riches like gems and precious metals. the kingdoms started to loose their autority and their power against the trading companies.

with the black kingdom being a long time ally of the Sadharian Empire, the black kings decided to end the gain their recognition again and formed the league of Nzymbwango. a political alliance between all the black kingdoms of Etiopa against the Hesperean domination.  in a series of revolts partially fueled by the empire, the black kingdoms took their territories again and evicted the trading companies from their lands. declaring that only they had the right to use the territories.

since then the league declared a tribal council in order to control itself, the kingdoms being converted into a sort of provincial designations. all the progress is monitored by the council, ensuring that all nations are equal in power, and sharing a common economy.

in the modern era the league is still a nascent organization, but has uplifted the whole region via trading which is strictly controlled in order to evade another corporative invasion.

the league has the largest share in the market of ores and gems since Etiopa is practically built into humongous deposits of it, specialyl diamonds, these richness in resources have given the balancing side to the league who enjoys the same level of sofistication as their neighbouring empire.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #26 on: March 11, 2015, 05:39:13 pm »

-The Commonwealth of Sahunda:

born several thousands of years ago, the commonwealth is the main autority of the island continent of Sahunda in its entirety. having being a long time trading partner of the eastern dynasties.

the birth of the commonwealth dates back to the Moari race which, having learned the fundamentals of seafaring decided to abandon their small island in a large migratory fleet.

the first destiny being a small island at the northeast. they discovered the Floressian race, which althought small and having not come out of their island, had a surprisingly powerfull knowledge in things like metallurgy and craftmanship. both races interchanged knowledge without conflict, and instead formed a trading alliance who moved around the sea.

the empowered fleet reached the Sahundian continent in 5000 BC. and settled colonies in its coasts, during the following times they would discover human populations living in the continent, who, like them, had reached the island via seafaring. like it happened between the first two races, the Moari and the Floressians interchanged knowledge with the aboringians. leading to the forming of the modern Triumvirrate.

the trirracial society formed its own cities all around the continent without being molested by other nations due to the large expanse of sea separating Sahunda from the mainland. and by the era of the Elatrian Empire, they had covered the entire continent. forming a unique society.

first contact between the commonwealth and the eastern dynasties would be done in those times, using their knowledge of the sea in order to create large trading fleets that travelled as far as Etiopa in order to change resources. Sahunda became an ultramarine merchantile power buying most of its protection via trading.

not having suffered invasion from any nation the commonwealth grew in terms of development as it gathered knowledge from all around the world, even during the dark ages. the industrial era helped to increase the incomes of the country as a whole as well as giving them the technological lvl to advance in many fields.

in the modern era the commonwealth is a prosperous nation, having perfected their trading methods, from faster and larger freight ships to the first commercial airlines and have some grasp into the genetics industry. specially in regards to "prehistoric reorigination".
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Re: Antherea, a World Building/Game Project
« Reply #27 on: March 11, 2015, 06:25:16 pm »

The Kingdom of Brahajanga:

the supreme autority in the island continent of Induria, Brahajanga is like Sahunda, a several millenia old civilization which has ties to the old world.

the origins of the Brahajangan kingdom come right at the start of the ancient era, when the Mahabar people, a tribe of seafaring eastern tribes living near the Draconian Spine, travelled to the south while escaping from the barbarian tribes of the north.

they found the Indurian continent, and settled there, forming small city states all around the island.

isolation separated most of the tribes who started to war against each other for dominance of the island. until they were united by a tribe known as the Maputrans, the Maputran dynasty existed for several centuries and brought order to the island, forming a thriving society with a highly religious base, descendant of the rites of the original settlers.

the Maputran Empire traded with the Etiopans and with the eastern dynasties during its lifetime, forming trading alliances with the commonwealth of Sahunda sometimes.

however, in the start of the 1800s the country was invaded by a large flux of trading agencies leaded by the Hesperean kingdoms, specially from Albiean, and its east trading company, who started to gain influence all around the country, and almost take control of the island if not by an internal war.

a group known as the Brahajangans arose in arms and declared that the country have been sold to the outsiders and that they would rather die than be slaves. the Brahajangans gained support from practically all the island's population as they had been victims of racism and other abuses from the Hesperean autorities.

the rebellion lasted for several decades until the trading companies were erradicated from the island and the Brahajangans instated themselves as the rule in the island.

since then Brahajanga has opted for a development similar to that of the Nzymbwango league, controlling trade and landholding directly and only allowing the import and export of goods without giving a single m2 to any corporation and focusing in internal development.

in the modern times Brahajanga is still recovering from its crisis and many parts of the island are still underdeveloped compared to the rest of the world, but the monarchy is sure that the new era will bring further prosperity to the island nation.
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Re: Antherea, a World Building/Game Project
« Reply #28 on: March 11, 2015, 08:57:21 pm »

-The Kingdom of Helgard:

born from the chaos of the third crusade. the kingdom of helgard is the only undead formed civilization in the whole planet.

its history tied to that of the first necromancers and their eventual demise at the hands of the Human-Sadharian alliance during the middle ages.

Helgard was initially settled by Neandar people who founded moved from the barbarian tribes that invaded the Albienan archipelago during the ancient era. the Neandars lived there during several generations until they discovered Skadia, and moved again in favor of a larger territory.

Helgard was left again to its own business until it was discovered and settled by Baltican raiders. who made it a small outpost for future incursions into the rest of western hesperos.

with the formation of the kingdom of Baltica, Helgard became a point of interest for potential trade routes with the continent. althought higly volcanic and with a cold weather the island served well for the plantation of certain agricultural products like cabbagges and other frost resistant crops. the long highlands served also for the breeding of large amounts of cattle, and being located in the middle of the ocean was enough for a good fishing industry.

life in Helgard was quite harsh, but paid overtime, until the coming of the undead legions.

Helgard had been outside of the virulent drama of the mainland, by the time the undead hordes have been erradicated from western Hesperos, the Death Keepers had moved to Helgard to make a counterattack, abducting the whole island's population for their unholy experiments. the king of Baltica couldnt do more, as the undead invasion and the crusade as a whole had leaved the country weakened.

it took several years for the kingdoms to regain enough force for getting into the root of the dead.

as it was said on the timeline, the alliance won against the forces of the Death Keepers, slaying up to its most powerfull leader. the island was cleansed using fire and the cure made by the Plague Doctors. and Helgard was again a living island. except for its citizens.

as it was decreed, Helgard was to become the home of the undead, eternally bound to live in that piece of rock in the middle of the ocean until they had withered so much that their souls were released at last. despite the grim reminder, the citizens took their lives into the service of the nation.

as time passed they got to accept undeath as both a blessing and as a burden, they were inmune to disease, to cold or other physical harm outside incineration. but they couldnt reach outside of their island due to their possibly infectious nature.

the thirst for adventure enticed many of the people in Helgard, and they started to work into a way to join the living, in a matter of centuries many of these became experts inthe understanding of both necromancy, alchemy and chemistry. deciphering the nature of the plague itself, how to create it, how to contain it, control it, and most important, how to destroy it.

the lust for escaping the cold island gave rise to incredible advancements in the creation of medicines and prothesis, as many of the citizens had fallen into a rotting process so heavy, that many parts of their bodies had to be replaced with prosthetic enhancements fuelede mostly by death magics.

by the 1700s Helgard became the holy mecca for negromantic enthusiasts, who, being shunned by their respective societies had moved to the land of the dead to study its fundamentals, many joining the ranks of the undead citizens themselves.

Helgard became a multirracial country, it didnt matter which race you were, all were brothers in the other side. the cultural interchange further enhanced the relations of the nation with the rest of the world.

in the end, the popularity of the country raised the interest of the other powers, for most of history the island had been declared a biohazardous zone due to possible infection. but the undead had researched so much in many fields potentially usefull for humanoidity that accords were declared.

by the end of the 1800s the dangerous classification was lifted, but the Helgardians were trusted to take care of the issue in case of any unwanted infection outside of their borders. any individual that wanted to receive the gift of undeath was to be sent to the country and educated in the proper procedures in order to evade a pandemia. Queen Joan was to take responsibility of any international issue as she was the eternal ruler of the nation, both by will and by law.

in the modern era Helgard is leading country in the production of many life support products, from medicines, to vaccines, medical equipment, prosthetics, etcetera, their capability to explore into the bodies of the dead without interfering with the living has allowed them to further supplement the fields of medicine and some of the best doctors in the world come from it, being of course, undead too.

it is also a leading force in the production of chemical compounds as the undeath allows them to work with potentially dangerous stuff like nuclear elements and acids, althought the usual procedures are to be taken in order to keep the island safe from harm.

the nation also produces the most dangerous of poisons, but those are kept only for the Queen, and its not permitted to trade them in the market, only used by the Helgardian military under royal orders.
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xaritscin

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Re: Antherea, a World Building/Game Project
« Reply #29 on: March 12, 2015, 09:34:23 pm »

Skadia and the Kingdom of Vinland:

in order to understand the origin of Vinland one hast to scratch the history of the skadian continent.

Skadia was first discovered at the start of the middle ages by the Neandar race, which, at that time was looking for a place to move before being reached by the barbarian tribes of the continent.

with the discovery of the icy continent, the whole race moved in a massive exodus and made several settlements on the southern tips of the region. however, the climate was harsh, even more harsh than Helgard, limiting them to live mostly from mining and metallurgy, the Neandar adapted to live on the underground in order to escape the cold during the winter.

however, during the middle ages, the planet suffered a temporal cooling period known as the "little ice age". with the ice threatening to bury the whole race in a few years, the Neandar decided to sail again searching for a new home. knowing that there was no space for them in the east, they moved further to the west.

the Neandar were the first race from the old world to discover the new world. and rapidly formed settlements on northern Nordalia, in a climate that was more forgiving. however, they found quickly they were not alone, they didnt know about the native tribes, so they could only speculate. it took a time for the Neandar people to understand they neighbors, but in the end, it was better to deal with these than with the savage people of the old world. and thus decided to find an agreement with them trough diplomacy.

socializing with the natives brought cultural interchange to both societies, the natives were illustrated in advanced technology that wasnt present in their lands at the time. while the Neandar people learned about the different civilizations living there and the surroundings.

by the time the small ice age had ended, Skadia had been completelly abandoned by the Neandar people, who, had instead, founded a new kingdom, the kingdom of Vinland, with their first colony as the royal city.

the vinlandians prospered without interruption from the old world until the age of discovery, uplifting the rest of the continent with their technological knowledge via trading. it is attributed that if not having discovered the continent, both Nordalia and Aztelia would have fallend prey to the hesperean kingdoms and their expansion plans.

Vinland was a small kingdom since then, it didnt got to expand further due to diplomatic accords with the rest of the races, and it was rapidly surrounded by colonies during the age of discovery. however, it stood along as an economical power during the last centuries.

in the modern era Vinland is the most advanced nation of the New World. having stood constant without any war or internal conflict, mostly due to having received a good management by its rulers. it may not be a world power but its a prosperous kingdom and that's all that matters for their citizens.
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