Ok. Here they are. I hope you like~
Name: Altrius Demavin
Gender: Male
Age: Considered an Adult in his clan
Race: Feathered Dragon
Description: While in human form: 6'3", red eyes, long jet black and greenish red hair. Wears a black robe similar to those worn in deserts.
While in dragon form: Red eyes, black scales and greenish red feathers along his wings, tail and crown. Has four horns curving back and one short horn on his nose.
Preferes to be in human form, due to ease of fitting in.
Considered an anomaly in his clan, Altrius is a feathered dragon, a dragon who grew feathers along his wings, tail and crown. As he came of age, his father, Kraznius Demavin, the head of clan, exiled Altrius in hopes that he would gain the lessons required of a future cheiftan. Altrius traveled the world until he came upon Ryaku, a Jinko, and bested her in battle. Thus Altrius gained a loyal follower and a close friend. Years later he would meet up with Soarla, a Dullahan on the trail of a human man who was expected to die soon. Striking up a frienship with her, Altrius added the Dullahan to his guard, and gained yet another valuable friend.
Stats:
STR- 20+5
END- 25+5
DEX- 10+5
MAG- 10
MIND- 10
Power: As with all dragons of his clan, he has the ability to breath fire.
Unique to him, however, is the ability to take the form of a human. This form represents what he would look like if he was of the human race.
HP=495
MP=300
Name: Ryaku
Gender: Female
Age: 24
Race: Jinko (tiger beastmen)
Description: Jinko is a dark haired Jinko, or tiger beastman. Jinko left her clan to travel to the City of madness to participate in the Arena. She wished to prove herself to her mother, a past champion of the Arena, and show that she was indeed worthy of the title of Hunter. Always seeking to improve herself and to show how strong she is, she challenged Altrius to a show of strength. She was not expecting Altrius to be a dragon, thus losing in a humiliating way. Altrius, admiring the Jinko, asked her to join him on his travels. Having been taught to always respect those stronger than oneself, Ryaku accepted.
Stats: Distribute 75 points. Add modifiers reasonably according to your race.
STR- 25+5
END- 15
DEX- 15+5
MAG- 10
MIND- 10+5
Power: Runic, Lighting.
HP=375
MP=300
Name: Soarla
Gender: Female
Age: Unknown
Race: Lord Dullahan
Description: Though most people would find Dullahans disturbing, the lans where Soarla come from find them as signs of protection and longivity. Soarla, while her head was still attached was an elf maiden who was raised by humans. It wasn't until her 23 birthday that she became a Dullahan, when she was beheaded by a demon knight who wielded the cursed sword, Machleiman. When she awoke, her village was destroyed and her family dead. It was then she realized what she had become as she saw her body standing of it's own accorde, dawning the armor of the villages chief protector, Creidne. Soarla commanded her body to pick her up, and as the body did, she realized that she could control it once again. As she left the village, she saw the Demon knight on a distant hill and she began to rush for it. The Demon knight thrust a sword into the ground and galloped away, leaving Soarla angry and distraught. Pulling the sword from the ground, Soarla journeyed away from her home, looking for the Demon knight so that she could exact her revenge, and perhaps become freed from her curse.
It wouldn't be until years later that she would find Altruis while searching for a human who woud soon die, for Soarla knew the Demon knight would appear as it has many times during her travels.
It eventually came to pass that Soarla was the wielder of Machleiman, which was slumbering in its supressed form. After an incident that put Altrius in a hospital, Soarla began to hunt down the Goblin girls that were involved. After a quick battle with Magnus and his team, Machleiman awoke, bestowing Soarla with new found powers, and the title of Lord Dullahan.
Stats: Distribute 75 points.
STR- 25+5
END- 25
DEX- 10+5
MAG- 5+5
MIND- 10
Power: Curse of Machleiman
Purge- Removes all tainted energy from a fellow Dullahan, returning them to a pure state.
Sever- Releases a wave of demonic energy that is faster than lightning.
Repulse- Creates a demonic shield that protects Soarla from damage for 2 turns.
Suppress- Absorbs a magical attack and uses it to restore Soarla's mana.
Siphon- Absorbs the mana of a impaled target, restoring Soarla's
for the amount drained.
Curse of Dulla- Attempts to decapitate an enemy, turning them into a Dullahan under the service of Soarla.
Oversoul- Soarla allows her sword to impart more of it's power into her, increasing her stats by +15 for 5 turns. Has a cooldown of 10 turns.
Phase- Soarla's sword phases into Aether, allowing it to slip past inanimate objects. Phases back into reality upon damaging a living being.
Regress- Soarla expends mana to speed up her body's regeneration, healing her for 1dX damage based on how much damage she recieved.
Expends mana equal to the heal amount. ((Example, if Soarla has taken 200 damage, the healing is 1d200 and uses that much mana.))
HP=525
MP=275
Name: Sutha Sol (Prefers Sol)
Gender: Appears Female
Age: Unknown
Race: Skull Kid.
Description: Sol is a Skull Kid from the Forests of Death in Germany, a tainted area where spirits and Undead Fae are as commen as the dead trees.
She had become bored with the forest where she was born and, after finding a cursed Panpipe, left for the city of Madness to cure her boredom.
Stats: Distribute 75 points.
STR- 5
END- 20
DEX- 25+5
MAG- 15+5
MIND- 10+5
Power: Cursed Panpipe- Allows Sol to summon spectral instruments to play in her possessed band. Each instrument has 100 HP, and takes 25 Mana to summon.
Spirit Flute- Sol creates a spectral flute, whose notes send a sharp shard of music at a target.
Fire Guitar- Sol creates a spectral harp which redirects attacks to a different target.
Shadow Bongos- Sol creates a pair of spectral bongos, shielding her from damage at each beat.
Poe's Song- Sol begins to sing a song of death, those that listen for to long begin to faint.
Light Piano- Sol creates a spectral piano, whose notes send a stunning note at a target, stunning them for 2 turns.
Earthen Maraccas- Sol creates a pair of spectral Maraccas, which shake the area in an attempt to cause a target to stumble and make him lose a turn.
Water Violin- Sol creates a spectral Violin, which attempts to heal Sol 50 HP each turn.
HP=405
MP=350