SPEAKING OF AAR, ahahahahahaha!
Have a thing. It's a zip file with three .html files, which contain a near-total* compilation of the PMs passed around our team during this game. Fair warning, it's
kinda' lengthy -- ~3.5 megs of .html once unzipped (only ~.4 zipped up, so the download itself should be painless), split between a pre-game and two game PM threads. Counting extra stuff (poster names, reply buttons, quotes, sigs and whatnot), it comes out to 530 pages and 219,468 words in libreoffice. Well, all that before EA helpfully pointed out I was missing a bit, so now there's an extra file and more stuff.
... we apparently wrote a novel between the three of us >_>
I don't think I've seen something like this for a Dominions game before, and given that this whole thing was originally something of a new player's game, I figured there might be someone involved (and probably folks that weren't, too) that would be interested in seeing how we did our communication and planning and whatnot. And if nothing else, boggle at the monolithic majesty that is the burgeoning girth of the total communication of one team involved in a ~six months long Dominions disciple game.
*I didn't think to nab permission from the other folks we talked to to repost what they PMed, so they're (
mostly -- I think one or two slipped through, so my apologies for that) not included, though I
do have the diplo stuff I saw saved if the folks involved are alright with them being posted.
Late game was pretty hard for me as Jotun. I never managed to reasearch anything else than blood to a serious level. Having no real mages under 200 gold and no sacred mage hurts. And the only real mage outside the capital are slow to recruit.
Vaetti hags are totally real mages
... seriously, for their cost they're actually pretty good. 40g for 3 research (more, with y'alls magic scales) isn't terrible and 1 (S/D/N/B) is pretty useful -- they're about as cost efficient researchers than R'lyeh's starkids, which was the most gold efficient research R'lyeh had (at least unless a game lasts 120 turns or something ridiculous like that). Actually, crunching the numbers at it, the goblin hags are Jotun's most cost efficient researcher (13, vs 15 (gygs) and 17 (skratti)), before randoms -- randoms would bring gygs either on par or slightly ahead, I think, but skratti would still be way behind cost wise -- which is... odd, but okay.
Then you can bring along a banner of the northern lights (or bring along a 2S gyg set to power of stars/northern lights/pass out) and have all those 1/4th 1S be 2S (stellar cascades!), pass around skull staffs for raise dead spam (or just have the huge hoard of D random ones do plain skelliespam) or do ruinous things to morale and/or fatigue with a dozen frighten/ghost grip spammers, throw imps everywhere with the blood randoms (or just have 'em summoning scout imps or whatever), do some alright buffing and debuffing with the nature random... there's a good handful of N1 spells that are darn solid en masse... all sorts of stuff, basically. Even a 1X caster can be frisky when there's twenty t'thirty of 'em, especially when half of 'em are communion capable via either astral or blood.
They are flimsy and old, but when you can get 5-6 of them for every giant caster you get, that's... not too bad. Doubly so if you can nab Gift of Health.
And yeah, if I haven't said it yet, I had a blast playing with y'all, team mates and opponents alike.