Well, I've got some time before I got to get going, but I figure I can do a more proper breakdown now that I'm no longer late for class.
Where to start with Asphodel... I think I ought to preface this with saying that I'm not by any means a great Dominions player, I only really know a few nations, and even then, I mostly know some Ulmish strategies at this age and in the early age, so anything I say is prolly not so much reflective of my nation so much as reflective of my blindspots.
First of all, I think Asphodel suffers for lacking it's defining feature, the Carion Woods Dominion. Asphodel's troops are very gold heavy, rather than resource heavy, so chaffing them out with some freespawn, particularly piercing resistant freespawn, would have gone a long way towards making their army more effective. The only other option for getting those units was awakening manikins from their carrion mage-priests.
Secondly... I never figured out how to handle my nature mages, and for a big chunk of the time, that was the defining feature of my nation. I had some adepts of silver, and at some point, some adepts of gold, but to break it down, I really did not have the gem income to support that. My predecessor probably didn't see the value of gem income, or was too busy expanding to do something micromanagy, and to be fair, you can do well into the midgame without a proper gem income, especially in a disciples game. But there were wastes and mountains and forrests and swamps without much other than a gem search spell cast on them. Usually nature, and I had no idea what to do with that income. Most of the mages I inherited turned out to be 1N1D which was terrible for research, and I guess they could have used a booster or something... maybe worst comes to worst, you hand them a war bow and have them cast eagle eyes?
I guess the next pitfall I ran into was finding the army niches for asphodel. Their troops are heavy up front gold cost and low resource cost. I don't think having them in a team with Ulm and Jotenheim was a good idea, since I'd never use up my resources before I run out of gold. Then I'd likely end up doing something stupid with them and get them killed, since I counted on them being more survivable than they were. Every berserker killed was 40 gold down the drain, while wearing some pretty...questionable armor.
My fault though, each army should have had a mage priest to mass enchant them with bark skin, and make them live. I probably hired too many, and should have had them charge in from the flanks rather than acting as the linchpin of my armies.
Lastly, my disciple... was actually pretty good, so it was a solid piece of design there. Good path diversity, but eventually, the surest way to kill her became nightmaring her against too many units to kill in a 50 turn limit. Losing that path diversity was pretty bad.
In terms of things done well... it looked like there was solid expansion early on, though I wasn't involved in that. I put an effort to have more forts set up. That might have been more questionable, but I needed more mages. Did some solid site searching for what was a game 40 turns in, hired some better mages with better paths rather than depend on the cheapest I could muster, even if it meant a smaller army. I started off communicating well with the team, but I should have been more proactive about it. At the very least, when dealing with people across the world, I should make a point to at least send a message over the PM system here from time to time.
It's been an interesting experience, and thanks guys for having me. (Asphodel wouldn't have been my first choice though)