I'll post the actual map files tonight, and look to set up the game on Llamaserver, but to get any last-minute screams of bloody murder out of the way ASAP, I'll post an image showing the starting locations lijacote signed off on as "as fair as we're likely to get":
Note that since this image was created, the cave in the upper left corner has been significantly expanded to have an exit coming out on the peninsula on the south side of the sea below it. This provides an all-weather north-south passageway to encourage free exchange of goods, services, and ideas,
and nothing else.
Considerations:
- National terrain preferences
- Proximity to teammates
- Distance to nearest enemy
- Equitable starting provinces
- Expansion room
Re: 2, all nations are 2 away from at least one ally.
Re: 3, there's only one hostile nation pair with a non-seasonal land path of less than four (Pythium and Asphodel).
Re: 4, all but one nation has 4 neighbors (Ulm has 5), and all nations are in terrain that allows roads (though most needed their mountains converted to border mountains for this purpose).
Re: 5, this is probably the biggest issue of these. All I can say is that we tried, and this was the best we could come up with. The "open" sea was always going to be a problem with only 1.5 (maybe 1.75) seafaring nations. Every team is by some block of land where they can expand a decent amount before meeting a (terrestrial) neighbor. These blocks have been balanced roughly, and alternate layouts have been considered. If anything seems completely unacceptable, don't hesitate to say so, but we couldn't see a clearly better setup.