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Author Topic: Dominions 4 Round 4.04 (Disciples!): Post-game AAR  (Read 51431 times)

E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): waffling about maps
« Reply #150 on: May 05, 2014, 09:52:02 pm »

USEC_OFFICER, if your clever ploy was to somehow make us all drag our heels, not start, and generally stall until 4.06 rolled out so you could switch to the new and improved Caelum, you may have succeeded:

Quote from: DOM4 Change Log
2014-05-05 14:16:42 +0200
Version 4.06

Edit: Bah, it turns out 4.06 will be a beta patch, with release being 4.06x or 4.07. False alarm, false alarm...

Edit 2: That's actually good, though; it makes it more likely that the patch will include the unnamed-but-alluded-to new nation - the one in addition to Ragha, I mean..
« Last Edit: May 06, 2014, 01:21:46 am by E. Albright »
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USEC_OFFICER

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Re: Dominions 4 Round 4.04 (Disciples!): waffling about maps
« Reply #151 on: May 06, 2014, 12:04:07 pm »

Ugh... You know what? I'm sorry but can you drop me? I'm just not terribly enthusiastic about this now, and I'm pretty sure that I'll just hold everyone up in the future. Sorry about this.
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): waffling about maps
« Reply #152 on: May 06, 2014, 06:19:10 pm »

Better you bail out now than in two or three weeks. ;) Another time, then.



Culise and lavenders2, if we can get someone to sub in, do you expect to be able to carry on with the nations you have?



More generally, I thank everyone for their patience, and it looks like we're almost ready to go. I'm currently hashing out starting positions with our kindly uninvolved party, lijacote, so if we can get a replacement for USEC_OFFICER we should be able to start by the end of the week...
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USEC_OFFICER

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Yeah... I dunno, I've just been feeling rather shitty recently... Sorry about that.
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tompliss

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If you guys don't mind a beginner to take over USEC's place, I think I could try and handle that.
Mind you, I haven't played Arcoscephale/T'ien C'hi/Marignon (or even against them) in a multiplayer game.
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USEC_OFFICER

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One word: Communions. It doesn't matter which nation we're talking about, all three of them are based around it. Other than that you're on your own.
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E. Albright

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Close to a plan for starting positions. As a matter of fairness, since I know what they'll be, I'm planning on posting a map once they're settled. There will be a couple of slight changes to the map as previously put out as well, aimed at increasing connectivity.
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E. Albright

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I'll post the actual map files tonight, and look to set up the game on Llamaserver, but to get any last-minute screams of bloody murder out of the way ASAP, I'll post an image showing the starting locations lijacote signed off on as "as fair as we're likely to get":


Note that since this image was created, the cave in the upper left corner has been significantly expanded to have an exit coming out on the peninsula on the south side of the sea below it. This provides an all-weather north-south passageway to encourage free exchange of goods, services, and ideas, and nothing else.

Considerations:
  • National terrain preferences
  • Proximity to teammates
  • Distance to nearest enemy
  • Equitable starting provinces
  • Expansion room

Re: 2,  all nations are 2 away from at least one ally.
Re: 3, there's only one hostile nation pair with a non-seasonal land path of less than four (Pythium and Asphodel).
Re: 4, all but one nation has 4 neighbors (Ulm has 5), and all nations are in terrain that allows roads (though most needed their mountains converted to border mountains for this purpose).
Re: 5, this is probably the biggest issue of these. All I can say is that we tried, and this was the best we could come up with. The "open" sea was always going to be a problem with only 1.5 (maybe 1.75) seafaring nations. Every team is by some block of land where they can expand a decent amount before meeting a (terrestrial) neighbor. These blocks have been balanced roughly, and alternate layouts have been considered. If anything seems completely unacceptable, don't hesitate to say so, but we couldn't see a clearly better setup.
« Last Edit: May 07, 2014, 05:10:01 pm by E. Albright »
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Karlito

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I'll probably have some comments once the map files are up so I don't have to try and imagine the wrap-around, but hopefully any small advantages in starting position will be countered by the politics of the game.
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This sentence contains exactly threee erors.

E. Albright

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Map files for the fixed-start-and-such version is up; get it here. In addition to the aforementioned cave a "river" connection was added between 142 and 134 (coastal provinces directly south of R'lyeh) to make that peninsula slightly more accessible to BL/Sc/Py.
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lavenders2

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Re: Dominions 4 Round 4.04 (Disciples!): waffling about maps
« Reply #160 on: May 08, 2014, 03:27:38 am »

Better you bail out now than in two or three weeks. ;) Another time, then.



Culise and lavenders2, if we can get someone to sub in, do you expect to be able to carry on with the nations you have?



More generally, I thank everyone for their patience, and it looks like we're almost ready to go. I'm currently hashing out starting positions with our kindly uninvolved party, lijacote, so if we can get a replacement for USEC_OFFICER we should be able to start by the end of the week...

Yeah I am happy to stay as the nation I am.
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Economies of scale: Dathominion Co.

Culise

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I'm afraid I should probably drop out as well.  Sorry.
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E. Albright

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Well, Margrave over in the 401 thread stated they'd be interested in subbing in for Marignon, so as long as lavenders isn't Mari, and tompliss is willing to come on board as the third nation, Team 3 has three players and they're not all beginners. So it appears the game can go on?
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E. Albright

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Barring serious objections to the map and its starting positions, I'm going to have the game up on Llamaserver and ready for pretender submissions by tonight.
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Culise

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Well, Margrave over in the 401 thread stated they'd be interested in subbing in for Marignon, so as long as lavenders isn't Mari, and tompliss is willing to come on board as the third nation, Team 3 has three players and they're not all beginners. So it appears the game can go on?
Yeah, I think Margrave, lavenders, and tompliss can probably make a good team, which is why I dropped now.  lavenders is Marignon, but I'm sure the three can work something out.  I'm sorry about dropping out, but until Friday next week at a bare minimum, I'm going to have trouble getting on a computer from which I can submit turns regularly. 
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