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Author Topic: Dominions 4 Round 4.04 (Disciples!): Post-game AAR  (Read 51357 times)

chaoticag

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #465 on: September 20, 2014, 12:56:02 pm »

Getting caught up in homework and birthdays and nephews and nieces this weekend. Can I have an extra six hours? It gives me time to work on and submit my turn tomorrow night.
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #466 on: September 20, 2014, 04:57:34 pm »

Yeah, no worries.
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Shadowlord

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #467 on: September 20, 2014, 08:08:35 pm »

I'm not going to have a chance to actually finish my turn until sometime tomorrow either, for that matter.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #468 on: September 20, 2014, 11:11:17 pm »

I went ahead and pushed it back to ~midnight EST.
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Frumple

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #469 on: September 21, 2014, 09:18:47 pm »

Well, uh.

That was sudden. More thoughts later, but... congrats, folks? Good show, everyone.
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Shadowlord

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #470 on: September 21, 2014, 09:27:33 pm »

Well, we knew we were claiming the thrones we were holding, and winning Real Soon Now if nobody stopped us, but we kept planning as if we weren't going to win, just in case.

For me, I half-expected our foes would suddenly spring a secret plan to liberate the thrones just in the nick of time.

(And yet I had sent a Marble Oracle towards Ulm's forts and armies with no clearer strategic goal than "scare the bejeezus out of them," and evidently was so successful that Ulm focused all his attention on killing said Marble Oracle by kitting out a teleporting dual-hammer-wielding murder-angel, utterly neglecting the thrones that we were taking or had already taken, by all appearances)
« Last Edit: September 21, 2014, 09:34:57 pm by Shadowlord »
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Frumple

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #471 on: September 21, 2014, 09:35:38 pm »

To my vague embarrassment, I hadn't even connected the dots that we were actively sitting on enough thrones to win. I thought we were going to have to pry another one or two out to be able to claim an ascension victory :-[
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Karlito

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #472 on: September 21, 2014, 09:49:06 pm »

To my vague embarrassment, I hadn't even connected the dots that we were actively sitting on enough thrones to win. I thought we were going to have to pry another one or two out to be able to claim an ascension victory :-[
Me neither, heh. Losing the forest for the trees I guess. I thought I was doing pretty well to had retaken the thrones that I did. I was sort of looking forward to an endless end-game slog.

Ulm focused all his attention on killing said Marble Oracle by kitting out a teleporting dual-hammer-wielding murder-angel, utterly neglecting the thrones that we were taking or had already taken, by all appearances)
I'd been sitting on that guy for a few turns actually, as soon as that oracle appeared the first time. Swapping out the boots took five seconds, and not anything approaching all my attention.

But dang, those score graphs. We pretty apparently lost before we even started to fight.
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Shadowlord

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #473 on: September 21, 2014, 10:02:08 pm »

We used some magical spying spells to look at your score graphs before we went to war, too. When you cast the const-7 Forge spell is about when I massively accelerated my research to catch up to you in construction, and as soon as I hit const-8, I made an artifact every turn until the end of the game. (Also made a bunch of research boosting items for Frumple to help him with his research too, at the same time I was speeding up mine)

(The score graphs saying you still had more research than us overall, which is interesting)
« Last Edit: September 21, 2014, 10:06:20 pm by Shadowlord »
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): Post-game AAR
« Reply #474 on: September 21, 2014, 10:06:36 pm »

Aye, well played, all.  :)

I didn't realize victory was in our grasp until three turns ago, at which point I recruited the Royal Odors and moved them onto our "Toxic Six" throne trio (Abundance (+2 Sloth, 3pts), Misfortune (+1 Mis, 2pts), and Autumn (+1 Death, 1pt)). We'd had those three for 20-50 turns, but we were holding out to claim them until the eleventh hour for fairly obvious reasons.
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Shadowlord

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Re: Dominions 4 Round 4.04 (Disciples!): Post-game AAR
« Reply #475 on: September 21, 2014, 10:08:24 pm »

I'd been sitting on that guy for a few turns actually, as soon as that oracle appeared the first time. Swapping out the boots took five seconds, and not anything approaching all my attention.

Ah, well, that's better then. Hiding from the artillery until the MO got closer?

BTW, did you lack the casters or research needed to make golems? Those would've been immune to both VoTD and mind hunt.

Asphodel, I believe, had the silver throne, which had astral mages, and one of you three held the golden throne until we took it, which also did as well. (I had the third one in the group - taken from Mari - and mine were crafting and researching for the most part, since I didn't need golems since you hadn't engaged my MOs with guardians)
« Last Edit: September 21, 2014, 10:10:36 pm by Shadowlord »
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Frumple

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Re: Dominions 4 Round 4.04 (Disciples!): Post-game AAR
« Reply #476 on: September 21, 2014, 10:14:12 pm »

We used some magical spying spells to look at your score graphs before we went to war, too.
Honestly, we were kinda' terrified when we did those akashic record casts... or at least I was. Especially in the face of forge being up,* the graphs weren't leaning nearly as strongly in our favor. We were expecting some kind of unholy horde of discount cost, full-kit SCs/thugs rampaging around our everything. Gods know a skratti (or three) with a waterbreathing ring and some middling kit would have made R'yleh's life considerably more miserable.

*That lich getting sniped was probably the biggest play of our collective conflict, imo, even if it didn't directly involve us though it's worth noting there was something like five Vengeances of the Dead and more mindhunts dropping on the province the turn it died, beyond the ones that gman cast >_> also, yes, boibe was me. Every time :3
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Karlito

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Re: Dominions 4 Round 4.04 (Disciples!): Post-game AAR
« Reply #477 on: September 21, 2014, 10:19:17 pm »

Ah, well, that's better then. Hiding from the artillery until the MO got closer?
If you continued to chase my priests around those swamps, you would have run into him. Wasn't going to show my hand after the target disappeared.

Quote
BTW, did you lack the casters or research needed to make golems? Those would've been immune to both VoTD and mind hunt.
Gem income. My research was out the wazoo as you saw (hundred+ smiths, dozens of skull mentors), and I could boost to pretty much anything (ring of wizardry, staff of elemental mastery, every other relevant booster). I held the Silver Throne for much of the early game, so I had plenty of those guys. If I had C'tis gem income (like, holy shit, how is it that high?), things would have been different.

Golems also have the problem of magic duel vulnerability, and after that mindhunt blast wiped out Thuella, I was mainly focued on killing the squid armies. Had a massive underwater counter offensive (probably doomed to failure) ready to fire off in a turn or two.


Exposing my Disciple and losing forge was a really stupid move. I guess I grew complacent in the face of victory (over Team 2).
« Last Edit: September 21, 2014, 10:24:20 pm by Karlito »
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): Post-game AAR
« Reply #478 on: September 21, 2014, 10:28:30 pm »

I was scared by the graphs Akashic Record showed us. The turn after we saw them I think I blew 120d on Skull Mentors - which was something like 2/3s or 3/4s our team's Death reserves. Our Dominion lead was impressive (Throne of the Pantokrator OP pls nurf), but I kept waiting for the inevitable moment when Jotulmdel did what we'd been dreading from pretty much right after the draft ended, which is to say start putting a 100g temple in every single Jotulmdel province on the map via the (relinquish)/(build+relinquish) two-turn two-step.

Karlito: Magic Duel doesn't effect (and can't be cast by) Mindless units as of Dom4.

As for gems, 23f7a20w24e34s19d17n6b (plus two slavehunting provinces). That was from sitesearching starting around the end of year one, and continuing up until the end, with all three of us covering down to search each other's territories. Plus it was also me holding the majority of our team's land provinces for tax purposes (110% after miasma for me vs. 50% for the squids or salamanders). And I had Arco and Mari's capitals, so that helped.
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gman8181

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Re: Dominions 4 Round 4.04 (Disciples!): Post-game AAR
« Reply #479 on: September 21, 2014, 10:29:50 pm »

Wow, I knew going into Dominions 4 that the throne mechanic sped up the process of victory but I honest wasn't expecting things to end this quickly after my defeat.

Congrats to all who made it to the end game. Wish I could have been there myself.
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