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Author Topic: Dominions 4 Round 4.04 (Disciples!): Post-game AAR  (Read 51395 times)

Shadowgandor

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #360 on: July 14, 2014, 06:41:49 pm »

Actually....
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Karlito

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #361 on: July 14, 2014, 06:54:12 pm »

If I could go back and unclaim that Throne I totally would.
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Shadowlord

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #362 on: July 14, 2014, 09:48:33 pm »

If I could take off and nuke that throne from orbit I totally would. (Even if it is laying siege to our enemies' forts and cutting their empire in half for us)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Karlito

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #363 on: July 16, 2014, 07:19:31 pm »

Huh, I didn't realize until today that when you lose control of a province you also lose control of the Throne in that province.
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tompliss

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #364 on: July 23, 2014, 01:05:00 pm »

Am I the only one thinking it's funyn that the people who live in swamp are healthy ? :/
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Frumple

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #365 on: July 23, 2014, 05:28:30 pm »

The secret is swamp milk, made from olms and chilled in the void between realities. It makes the most amazing cheese in the world.

Side effects may include disease, insanity, ossification of flesh, spontaneous cerebral consumption, uncomfortable bleeding, remote lobotomy, injury, sleeplessness, dysentery, chlamydia, and death. Please consult the definitely not an illithid behind the curtain before use.
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #366 on: July 25, 2014, 07:29:23 am »

Are we good with 36h turns? I know most of us seem to be getting them in okay, but at the same time, it's been a while since we've had a turn I haven't extended at least a few hours, and most have been 12-24h. I'd prefer not to stretch the turns beyond 36h, but I'd also prefer to not need to keep quite so close an eye on deadlines...
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tompliss

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #367 on: July 25, 2014, 08:13:54 am »

36 hours is good, as it keeps the turn close to a simple day, with a margin big enough for players who can't send a turn one particular day :D
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Il Palazzo

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #368 on: July 25, 2014, 08:58:51 am »

The effictiveness of assassinations is absurd, compared to the effort required to counter them.

oh, and 36 is a-ok.
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Karlito

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #369 on: July 25, 2014, 03:46:03 pm »

So, does anyone know the technical details of how globals work in a disciple game? Like I would expect the just enacted Gift of Health to affect all the allied nations because they share the same dominion (is this the case?), but if I (just for example) cast Mechanical Militia, would Jotunheim and Asphodel's provinces also get the effect?

EDIT:
Spoiler: Also (click to show/hide)
« Last Edit: July 25, 2014, 05:06:33 pm by Karlito »
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #370 on: July 25, 2014, 06:21:01 pm »

That's odd. I'd expect Mechanical Militia to - GoH benefits everyone, as does Riches From Beneath, Nature's Bounty, the Forge - but a quick test with Debug Mod shows it doesn't. Only the nation casting MM gets the effect. Likewise Fata Morgana. But Haunted Woods and Guardians of the Deep? Those work fine for everyone. I get the idea it may be a mechanical thing where FM and MM are adding to the national PD roster, whereas GotD just spawns a certain (dom-based?) number of units per battle, and of course HW is purely reactive. Gemgens only benefit the caster. Strands of Arcane Power only benefit the caster, though like other attack spells they at least don't hurt teammates. So yeah, it's kinda inconsistent, but most of the time the whole team gets the effect.
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E. Albright

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #371 on: July 28, 2014, 03:34:52 am »

Quote from: Changelog
2014-07-27 23:55:41 +0200
Fata morgana affects team mates too
Fata morgana PD only works in friendly dominion
Mechanical Militia and Guardinas of the Deep affects team mates too

So, next patch, anyway...



BL, status? We're right around 20h past initial host time...
« Last Edit: July 28, 2014, 03:41:44 am by E. Albright »
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Karlito

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #372 on: July 29, 2014, 12:28:07 am »

I know you're doing it most turns anyway, but I'll almost certainly need a 4-6 hour bump on this one. Didn't finish it tonight, and I'll be asleep/working until right up to the deadline.
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Frumple

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #373 on: July 30, 2014, 08:23:58 am »

Kaesar dead from retreating into enemy territory... poor TC. Poor old lady. RIP hagman of the delicious brains ;_;7
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tompliss

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Re: Dominions 4 Round 4.04 (Disciples!): game in progress
« Reply #374 on: July 30, 2014, 08:41:48 am »

Oh ? :(  (I didn't see the turn yet, I'm at work)
Well, I love the previous turn, where he killed 6 or 7 assassins in a row, using only 2 gems (which were unnecessary). :/
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