(("Tomorrow" is a versatile word.
If you can kill the miniboss, people will start spawning with xp.))
Scream like a little girl Selflessly and valiantly drag Will to safety in what is clearly not an attempt to remove myself from the battle.
{1d6=3} - You do a poor job at dragging Will to safety ...
Escape to the city. Try not to die.
{1d4=1} - You are really hard to rescue. As you're struggling against whoever is restraining you, the doom frog attacks again. {1d5+1=1+1} vs {1d8+2=7+2] = Dead. Both of you. You don't even notice the person trying to manhandle you trying to ward it off with a bone.
Deceased x2.Run away and get some rest.
{1d6=1} - The giant amphibian takes exception to you turning your back on it, and delivers a quick blow to your head.
Deceased.Oh snap! Find some armor and a weapon!
{1d6=2} - You spawned with a pitchfork, and clothes count as armor in some cultures. {1d4+2=1+2} vs {1d8+2=1+2} = Tie. You bring your weapon up as the most horrifying frog you have ever seen tries to stab you. It trips and falls, which is just as well, since your weapon was the wrong way around anyway. You feel like you learn much about fighting from this experience.
Attack skill up x2!Run away from the Big frogman, and attack a regular one instead.
{1d4=1} - No, the RNG is railroading you. {1d4+1=1+1} vs {1d8+2=4+2} = -3 HP. The miniboss stabs you as you're turning away. You barely bring your shield up in time, and go spiraling across the ground. Both your weapon and shield break during your rolls.
HP at -1
+2 Max HP
Attack skill up
Weapon broken
Shield broken{1d4+1=2+1} vs {1d8+2=4+2} = -3 HP. You stand around doing nothing, and barely survive the beast's onslaught.
-3 HP
+1 Max HP
Attack skill upSaks Goldman joins the battle.
Ursinus Bloodmurder joins the battle.
Sam joins the battle.
{1, 2, 2} - Starting inventory.
Three more peasants are shoved forward. One doesn't even have a weapon. They look uneasily at the maimed and occasionally still-living bodies around the giant monster.
Name: Cromwell Jackson
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d6 +2
Blocks 0
Inventory:
Flimsy Pitchfork +2 [equipped]
Peasant clothes
No money
Name: Marsden
HP: -1/4 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Inventory:
Peasant clothes
No money
Name: Miss Eggrette
HP: -1/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Inventory:
Flimsy Rake +1
Peasant clothes
No money
Name: Saks Goldman
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 0
Inventory:
Peasant clothes
No money
Name: Ursinus Bloodmurder
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 0
Inventory:
Bear cub (brown)
Peasant clothes
No money
Name: Sam
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 1
Inventory:
Wooden Round Shield +1
Peasant clothes
No money
Frogmen Militia
1d5+1 attack
1 HP+1 block
Bounty of 1 credit
Frogman Sargent [Miniboss]
1d8+2 attack
10 HP +2 block
Bounty of 8 credits
Orc Regular
1d10+3 attack
7 HP+3 block
Bounty of 10 credits
((What did you people
do to the number gods?!))