Froggy Sargent
{1d2+2=2+2} - Unhindered, the giant frog continues calling for reinforcements. This time, four greater frogmen answer his call. The grey falls under a combined assault, but the remaining six greater frogmen, led by their huge sargent, quickly surround the peasants fighting against them. A general retreat is sounded, but none of [the PCs] survive.
GAME END
If anyone wants to reboot it, feel free. The idea for this was shamelessly stolen from a very similar game that ran a few years back.
This started getting repetitive to run before I added the boss, with the static situation. I don't know how to fix that, but I think letting players have different ways to fight (fight to learn, fight defensively, etc) might have helped, instead of just "stab weak enemy." More objective based battles would have helped, where players could take different roles, somewhat like my failed "guard player X" mechanic (attacking engineers or their guards, while protecting something, maybe? It would need 8 players rather than 6). I liked the idea for throwing everyone into the boss battle, but everyone was oddly reluctant to attack the boss that could fairly easily one-shot them once I disabled respawns. I should have made it slightly easier to kill.
I'm killing the game, which is why sign-ups are closed.
...I'm taking this metaphysically.
Yeah kill the game.
We'll fight back.
But nobody actually followed my advice on stopping me