Whenever I add trait it never says that my rarity level is rising. Perhaps I don't do enough?
Have to add a lot. It's ~13 shadow cores for the first +1, and even with four traits at 7 for 112 shadow cores it's only +3-7. It's cheaper to pay 100 for the rarity enhance, but if you do both, plus glaring, 1-20 becomes 21 to 49.
Again, drops seem to be weighted towards the bottom edge of the rarity range. But if you want to farm for good talismans, save up several hundred shadow cores, then pick an easy map like F1, pump it up as much as you can, buy a couple rarity boosts, and as you play watch for talisman drops. If you don't get one, restart the map before it finishes. That way you don't waste the shadow cores on spent on traits. If you're using glaring difficulty, try to use two rarity boosts, and glaring drops multiple talismans fairly often.
Be prepared to burn through a lot of shadow cores on trash talismans if you do that though. The above talisman is by far my best, and even after spending over 2000 shadow cores, I still have a couple single effect talismans. My more median talisman is something like +7-9% damage to something and random useless effect like extra curse charge.
Poison traps possess the powers of a small god. How did you get so far without them?
Armor tearing and critical hit gems, mostly. Early on I was angering waves a lot due to chapter zero / labyrinth habits. With low starting mana that made traps unviable because so many monsters snuck past my traps without taking any damage. And since armor is a thing here, armor to reduce it or crit to do enough damage to get past it seemed the way to go.
It worked for a while.
EDIT: And, it seems to be working again on later fields. There's a
lot of armor, and I'm starting to see reavers with 6000+ health. Poison traps don't do much to that and it's expensive both in in terms of mana and space to create poison trap trails. Whereas 6 grade 3 beam-enhanced purples in traps all in a row can cut remove a couple hundred points of armor for my killing towers.
Maybe stacking %damage on reavers is better than it seems but it doesn't feel like it.
I had mine over 60% for a while, but couldn't tell the difference.
Has anyone managed a skill cap higher than 10? It's been a long time since I've seen it go up and I'm starting to wonder if that's as high as it goes.
EDIT again:
Spending an hour on a super beefed up map only to have a half million health spire show up in the last few waves is awful.