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Author Topic: Mound & Blade: Warband (Floris Mod) Brave New World  (Read 18526 times)

n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #15 on: April 06, 2014, 12:38:15 pm »

Our Hero, the son of a fallen Swadian Noble, and one-time member of a ragtag band of bandits, has decided it's time to step up to the Big Leagues.
Spoiler (click to show/hide)


His former associates are not so happy about this decision, and pool together some funds and hire one of the less-reputable guards to attempt an assasination.
It didn't go so well for the guard.
Spoiler (click to show/hide)

A merchant heard the scuffle and came to investigate.
Spoiler (click to show/hide)
Having relatively little in the way of deeds to show himself worthy of followers, Alagoth decides to take the mission, to help build up a reputation. The promise of some gold certainly doesn't hurt either!
Spoiler (click to show/hide)

Having been born into Nobility, fallen or not, the lands recognize his Birthright, and he sees fit to choose a new coat of arms.
(Vote your favorite! Page and image number, 1-8 top, 9-16 bottom)
Spoiler (click to show/hide)
(Yes, that's 240 different banners that we're picking from. If nothing else, Floris has a huge variety of items and banners.)

With the advance from the merchant, and some of the fund he's saved up over the years, Alagoth heads to the tavern and recruits any would-be heroes.
Sadly, without a larger purse, he can really only afford to take those that do not demand an advance.
Fortunately, four such souls are there, and gladly join up with Alagoth.
Spoiler (click to show/hide)
Alagoth heads over to the market, to see what kind of armor can be scrounged up, and manages to find a couple decently priced pieces of thick clothing, an old shield, and a beat up, but still battle worthy, helmet.
Spoiler (click to show/hide)
After pooling the armor and keeping the best for himself, and the 2nd best for, Firentis, the next best in combat, everyone else gears up.
At 5 members, it's not much, nor are they very well equipped, but it's a start.

And so we set off into a Brave New World for us.
Spoiler (click to show/hide)
-------------------------------
Shall we patrol around for some Looters to gather more low-grade armor and weapons, both for equipping, and for pawning?
Shall we track down the bandit camp immediately?
Something else?


(The first is the best option at this point, IMO.)
First and 2nd posts revised.
« Last Edit: April 06, 2014, 01:33:09 pm by n9103 »
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Duuvian

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #16 on: April 06, 2014, 07:42:23 pm »

First
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Baffler

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #17 on: April 06, 2014, 07:57:42 pm »

Agreed, let's cut our teeth a bit before getting started with the bandit camp.
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Blaze

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #18 on: April 06, 2014, 09:01:38 pm »

Obviously the best option is to sell all that useless armor, buy a lance and a horse, then go murder sea raiders like a boss.
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Yoink

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #19 on: April 07, 2014, 12:37:32 am »

Second!
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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #20 on: April 07, 2014, 09:04:41 am »

Note that you need at least 5 troops recruited from villagers to continue with the quest, as far as I know.  Companions don't count.

Also, I seem to recall the merchant actually requires more than 5 in order for you to continue.  Which you do by talking to the merchant.

Fortunately, most quests in Mount & Blade: Warband aren't that bad.  Although I've been know to reset when a noble asks me to capture prisoners...

n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #21 on: April 07, 2014, 10:32:40 am »

5 opinions so far. Enough for me to take the majority.
I'll be back to do the turn in about 90 min, so any extra votes should be cast if you're looking to change the majority vote of Looter looting.

Also, no one's voted for a banner/crest yet? Why no love? Too many choices?

@EJ: I know. I've got over a hundred M&B hours. It's something I'd have handled without informing other than one screenshot.
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EuchreJack

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #22 on: April 07, 2014, 11:11:01 am »

@EJ: I know. I've got over a hundred M&B hours. It's something I'd have handled without informing other than one screenshot.

In that case...

Obviously the best option is to sell all that useless armor, buy a lance and a horse, then go murder sea raiders like a boss.

+1, since you should be able to do that.  Whether or not you outfit your companions with horses or hire Khergit tribesman is up to you.

n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #23 on: April 07, 2014, 11:39:20 am »

With the changes to combat I was hoping to avoid high-risk situations until I got more experience with this system.
That aside, sea raiders are an option.
Looking for a tie breaking vote, since its tied at 2.
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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #24 on: April 07, 2014, 01:29:28 pm »

Crab Banner! (Page 2, #11)
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n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #25 on: April 07, 2014, 01:33:35 pm »

Well, it's been a lot longer than 90m, so I guess I'll do both!
Turn in an hour or two.
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n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #26 on: April 07, 2014, 05:10:22 pm »

So it was that Al found himself with an urge for combat, but not the funds nor strength to pursue it as much as he wished.
He stopped at a nearby village to recruit a few hands to help keep an eye out for bandits. (And to be used as bait, should a group of bandits get the drop on the party!)
So he set off to patrol for some Looters.
Spoiler (click to show/hide)
It went pretty well.

He had learned a few riding tricks during the battles, and found he had put on a bit more muscle.
Spoiler (click to show/hide)

Sometime between the last two battles, Alagoth had heard that there was a Tournament being hosted not too far away, in the city of Veluca.
Knowing he wasn't bad at combat, he decided to head that way.

Another looting of Looters on the way, and he found he had more strength, and had gotten better at his sword swinging.
Spoiler (click to show/hide)

Having arrived and entered the Tournament, Al made a few wagers on his performance.
He was a little over-confident at first, but did better towards the end, and came out about 400 Denars on top with the side bets.
But really, that paled in comparison to the Tournament purse that went to the winner.
Having fared somewhat poorly in most of the rounds, only slightly better than average, Al didn't really expect to even take 3rd place, and it's 14% of the total prizes.
Spoiler (click to show/hide)

With much bragging to be done, Al and a few of his company headed to the Tavern, eager to share a few drinks and toast the town.
Unfortunately, someone had apparently bet on Alagoth to come out near the bottom and lost a fair sum. He had headed to the tavern after the points started showing that he'd come out at least in the top half, and started drinking.
When Al arrived an hour later, he was none too happy, and had lost the ability to think things through.
When Al toasted the town, the drunk started berating Al, and even dared to draw steel!
It didn't end well for him.
Spoiler (click to show/hide)
Alagoth decided to hit the road, 'fore another belligerent drunk decided they had issue with a relatively unknown person winning a Tournament.
While travelling, he pondered how best to manage some of these Looters, should they manage to take a few prisoner.
After all, there's decent enough money to be made in the slaving trade.
Spoiler (click to show/hide)

A few miles down the road, he bumped into a Messenger, carrying word that the Sarranids and Swadia had come to a truce.
Spoiler (click to show/hide)
Probably for the best, as Al had no interest in running into an enemy War Party anytime soon.

On the way to the coast, in a search for some better loot, a group of Bow and Crossbow armed Mountain Bandits managed to maneuver close enough that conflict was inevitable. Since the group was still poorly armored, and had practically no ranged weapons, Al had no choice but to use two of his recruits to slow them down while the rest of the group escaped.
The group took a moderate loss in morale, but Ymira voiced her approval of the tactical retreat, since the loss of two was better than the loss of all.

After taking down another group of Looters, and gathering a few that lived, Ymira told Al that she wanted to pursue Archery.
Being that she was otherwise unskilled in combat, Al had no problem with this.
Spoiler (click to show/hide)
He did tell her that it would be awhile before the party could afford to outfit her with a proper bow and arrows, but that she would have first pick of any that they found after battle.

Before the next battle with Looters, Al decided that he was going to try out the Lance that he picked up back in Veluca.
He didn't account for it being so forested and having so many hills and valleys.
Spoiler (click to show/hide)
He made it out alright, but the same couldn't be said of his steed, who went down in the battle, and did not recover.
Being Lamed, Al could not depend on it, and passed it to his companions. Sadly, even the ones that were on foot were not interested in the steed, and it would have to be sold to the Horse Merchant when they got back to Praven.

And so the party returned to Praven, better experienced, and somewhat better equipped.
Alagoth decided to invest some of the winnings from the tournament into expanding he family plot, bringing his bi-weekly income from renting out the land to a modest 327 denars.
Prisoners and loot sold, and affairs managed, the group is ready to head out again. And again, being almost poor.

----------------------------------
Should we continue cleaning up looters, waiting to hear word of another Tournament?
Should we search farther away for stronger bandits?
Should we start recruiting in earnest?



----------------------------------
I've decided that the choice of banner will be open to the first post requesting a change after each gameplay post.
The first time no one requests a change, I'll pick the crab banner for you Meph.

I've yet to run into a single group of Sea Raiders, despite patrolling the coast from Veluca back to Praven.
I'll continue searching, but I'm not sure where they've been moved, or if they're still around.

Also, I've tweaked some of the Mod Settings, specifically disabling the boosts to spear damage vs horses, as it's somewhat asinine for a swinging blow at a horse as it's passing to have a giant boost of damage. I had a looter with a Shepard's Crook get almost 40 bonus damage, even though the blow itself did 0 damage. Ridic.
« Last Edit: April 07, 2014, 05:15:26 pm by n9103 »
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Zangi

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #27 on: April 07, 2014, 06:58:53 pm »

Veluca?  Isn't that Rhodok territory or something?   Well, one of em others...  You need to hit the Nord territory.  I guess another indicator is when the looter spawns dry up.
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n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #28 on: April 07, 2014, 07:29:19 pm »

It is Rhodok territory, but it's also coastal.
Map's changed a lot from my time with Vanilla M&B, where only Nords and Swadians had coasts.
In any case, I'll be heading the other direction next session most likely. The Tournament is what drew me to Veluca.
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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #29 on: April 07, 2014, 09:38:16 pm »

Sea Raiders are on the Nord and Vaegir coastline.
« Last Edit: April 08, 2014, 01:31:10 pm by Lightningfalcon »
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