Janiries runs up to the nearest ghoul and, using Reason, quick-draws and attempts to shoot the ghoul's head off (aimed attack).
Sharpshooter: 6 < 9
The nearest ghoul's head explodes into a shower of skull fragments and rotten flesh. As it falls to the ground, some of the remaining six ghouls break off from the group and turn their attention towards you.
Action: Set up somewhere covered on the dock and start potshotting Ghoulies with my blackpowder rifle. Aim for the one with the big scythe-staff first.
Sharpshooter: 8 < 9
Your round impacts shallowly into the Headtaker's arm. You don't think that really did any damage, but the menacing ghoul turns on you anyway, its beady eyes staring blankly through you.
If the goblins drop the merchant when they turn to attack Kyle, just throw the javelin at the nearest one to him.
Rogue (+1) 4 < 12
{ROLL}
The Headtaker takes a javelin to the chest, sending it sprawling to the ground. Despite being fully penetrated through the heart, it still writhes and groans, trying to prop itself back up on its weapon.
(Cast Distracting Visions on one of the ghouls)
Arcane Theory - Combat (-2): 6 = 6
You successfully cast the spell, but the ghoul is not fazed by it. If you had to guess, these ghouls are under specific orders to ignore anything that isn't a threat.
Move to the merchant, going around combatants.
You don't seem to have any problem getting to the merchant. In fact, the ghouls seem to ignore you completely as you bend down to check on the unconscious civilian. He's out cold, but still breathing, and bound at the wrists. Other than some scuffs, scrapes, and a mild head wound, he seems to be in decent condition. You have another action, if you wish to use it.
Headtaker's actionThe ghoul stands up, shambling towards the orc that had just knocked it down. It is now within
close range of Garashn, but it is still not close enough to do any real harm. It also maneuvers around Kerr'tan, and is now in
melee range of him.
Charge nearest zombie, trying to use follow through if possible.
Barbarian: 5 < 9
Barbarian: 11 > 9
You charge into the writhing mass of dead flesh, slicing apart one of the ghouls. In your excitement, however, you swing too high with your second attack, and your sword sails over the head of your intended target. Five ghouls remain.
Whip the nearest ghoul in the sword arm.
Rogue: 6 < 7
You whip the nearest ghoul's arm, which promptly falls off at the elbow. However, this does nothing to deter said ghoul, who keeps coming at you with mindless determination.
Ghouls' actions{ROLL}
Kyle - Rogue: 5 < 7
A ghoul swings at Kyle, but he deftly avoids its flailing arm.
{ROLL}
{ROLL}
Two of the ghouls swing rusty swords at T'skrat, but their weapons prove ineffectual against his armor.
The remaining two ghouls move toward Janiries. They are now within
melee range.