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Over already?

It was a good run! Fun, too.
- 3 (42.9%)
I learned things.
- 1 (14.3%)
I WON!!!
- 3 (42.9%)

Total Members Voted: 7


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Author Topic: Dominions 4 Round 4.03: Victory and death! FINISHED!  (Read 39886 times)

HopFlash

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Re: Dominions 4 Round 4.03: In Progress
« Reply #330 on: May 28, 2014, 11:44:05 am »

Gratulation fish stick! :)

I was not aware of your winning position so it's my fault too that you win. But sadly Usec is right...the winning calculation is very bad!

Next time I have learned from my faults (and there were several)...thank you all for this great game I hope we can start a new one soon.

I will take some time soon to compose the rpg parts into one pdf for complete reading.

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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

lijacote

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The end of songs
« Reply #331 on: May 28, 2014, 12:37:16 pm »

Dawn's first light was searing the dark of night now, lances of the sun making known what was only feared. The thrones were conquered. There lay an engorged cherub in the council chamber, his belly swollen with the meat of a fallen god, his lips now seemingly permanently blued with strange spice. Darkwing twitched, and arose as the morning touched his curl-framed visage:

Well met, perfidy! They weep
Intent sunken in waters deep
Tripped foemen with best plans laid
Coralline victor, thine laurels wait

And the vanquished, what for them?
Cast in a pit, covered in phlegm
Or would you mercy show?
My Lord, you alone know!

With you at the helm, such bliss will be had
If the world was was to sup, would you taste bad?

The sound of the bell
What hunger, so fell!
My lord, come near
You have nothing to fear
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Shadowlord

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #332 on: May 28, 2014, 12:39:07 pm »

Congratulations tompliss!

On being unable to stop the ascension by taking provinces back:
It's by design, I think. According to the manual, claiming thrones happens in step 8, long before anything that could possibly stop the claimers. Magic rituals and magic battles are steps 9 and 10, horrors are step 17, assassination is step 18, movement to non-friendly provinces and battle there doesn't happen until 22 and 23, etc. (Page 77)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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HopFlash

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #333 on: May 28, 2014, 01:00:47 pm »

On being unable to stop the ascension by taking provinces back:
It's by design, I think. According to the manual, claiming thrones happens in step 8, long before anything that could possibly stop the claimers. Magic rituals and magic battles are steps 9 and 10, horrors are step 17, assassination is step 18, movement to non-friendly provinces and battle there doesn't happen until 22 and 23, etc. (Page 77)
right but then I don't want to see that I win the fight :)
and when I look at the Thrones statistic then he has 3 thrones and not 4 ;)

But it doesn't matter...I count it as a visualisation bug because its a relative new feature. Now I know it and will use it next time :P
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #334 on: May 28, 2014, 01:16:05 pm »

But it doesn't matter...I count it as a visualisation bug because its a relative new feature. Now I know it and will use it next time :P

Yeah, pretty much. Like I said, the check for Throne Victory (not claiming them) should be near the end of the turn. That way people have the chance to react to stuff like this and fight some awesome battles to stop them.

Blah, whatever. Good game everyone. And I had totally tied HopFlash for first place up until now.
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tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #335 on: May 28, 2014, 01:18:32 pm »

I was not aware of your winning position so it's my fault too that you win.
It's nearly everyone's fault :
Only Abysia offered any resistance in his throne province, and that's only because one of his armies happened to be there on the way to reinforce his frontline...
I don't understand why you guys didn't build Fortress on the throne provinces ^^'

Anyway, the winning calculation is weird, yeah...
And the graphs offer quite nice informations (even if most of it was expected) :
Berytos stopped researching magic ? Was it only to get more power in the war, with the evocation-oriented mages ?
Ur was way ahead in gem producing (and I think I helped, selling you the gems for your enchantment)... How come you have those provinces with 4 or 5 sites ?

And as you can see in the graphs, I was really far behind, in term of income, and at war with the first one... So basically, this move was my last hope to do something meaningful...
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Shadowlord

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #336 on: May 28, 2014, 01:33:59 pm »

I was not aware of your winning position so it's my fault too that you win.
It's nearly everyone's fault :
Only Abysia offered any resistance in his throne province, and that's only because one of his armies happened to be there on the way to reinforce his frontline...
I don't understand why you guys didn't build Fortress on the throne provinces ^^'

Actually that army had just left the front line, because I had the sudden urge to move it into the throne province and claim it again. Of course, if I had moved my entire army (Ur's was two turns away when I sent them out) they might have fared better when you attacked, but who knows. Those tramplers were pretty deadly.
« Last Edit: May 28, 2014, 01:36:11 pm by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #337 on: May 28, 2014, 01:39:29 pm »

Those tramplers were pretty deadly.
With that cost and the fact that sea provinces provide less income than ground provinces, they better be ! c:
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USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #338 on: May 28, 2014, 01:43:35 pm »

I don't understand why you guys didn't build Fortress on the throne provinces ^^'

Because I was at war with Abysia and didn't have the cash to do so. Plus you've seen my army size graph. I had almost as many soldiers as Berytos, but they were all giants and thus took up more upkeep than his armies. And I needed the money for temples and mages too. That 1000 gold payment for those nature gems pretty shut down all of my recruitment that turn.

How come you have those provinces with 4 or 5 sites ?

Partly luck, partly because I had site searchers for every magic path except for Blood and Fire. So I found most of the sites in my provinces.

Those tramplers were pretty deadly.

Only if you're a piddly little lavaman. Ur's great and manly soldiers fear no tramplers. :P Seriously though, tramplers are insanely dangerous. They always do at least 1 damage when they push someone out of their square or something like that.
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Shadowlord

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #339 on: May 28, 2014, 01:50:48 pm »

I don't understand why you guys didn't build Fortress on the throne provinces ^^'

For me, it was lack of gold, from losing so many high-income provinces, and upkeep from trying to maintain an army large enough (and enough mages) to stand a chance against one of Ur's doomstacks + mages (if it came to battle). The first time he took a crack at my capital, I assassinated enough of his leaders over several turns that his army became unable to break down my castle walls, and he fell back to the west to regroup, although he probably could have just waited until my troops ran out of food and were forced to charge out or starve.

Oh, USEC_OFFICER: You know you could have just bypassed my capital and taken all my other provinces, right? With as many troops as you had, I doubt I could have really stopped you.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #340 on: May 28, 2014, 01:55:19 pm »

I am nothing if not a conservative player. Leaving your army behind to attack my own provinces didn't strike as a wise thing to do. And maintaining the siege while being picked off by assassins didn't strike me as the best idea either. Especially since I couldn't patrol there for some freaking reason. Oh well, too late now I guess. I'll remember that for next time.
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tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #341 on: May 28, 2014, 02:00:26 pm »

Because I was at war with Abysia and didn't have the cash to do so.
You didn't use your gems to conjure troops ?
I guess most of the Nature conjurations (with your gem-gen enchant giving you high income) are fire-vulnerable, but there should be some good ones, right ?

Oh, USEC_OFFICER: You know you could have just bypassed my capital and taken all my other provinces, right?
Siege cut the income roads, I think.
So sieging your second-and-last fort would have been a bold (splitting armies) but smart move.
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USEC_OFFICER

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #342 on: May 28, 2014, 02:02:36 pm »

You didn't use your gems to conjure troops ?
I guess most of the Nature conjurations (with your gem-gen enchant giving you high income) are fire-vulnerable, but there should be some good ones, right ?

I was thinking about that, but honestly I've always been weary on spending gems on conjuring troops. Plus most of that income went to forging equipment for my mages, to help with fatigue and stuff.

...

Like I said, I'm a rather conservative player.
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lijacote

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #343 on: May 28, 2014, 02:13:47 pm »

Does someone have a complete map of the game, now that it's finished? It'd be interesting to see how it ended up looking like. Any feedback regarding the map or my (admittedly terrible :p) administration is also welcome. Aaaand more OOC congratulations are in order, too. I didn't expect Oceania to take the game. Was the map favorable, or what was it that netted you the win?
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

tompliss

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Re: Dominions 4 Round 4.03: Victory and death!
« Reply #344 on: May 28, 2014, 02:43:30 pm »

Turn file with the lost combat log : https://drive.google.com/file/d/0Byr7Mo6tvwe5bm5uTTNpMlU1a2s/edit?usp=sharing

The map and the throne positions were favorable :
The 2 main seas in the map were really separated, so I had everybody as a neighboor, but I played "gently" so I wasn't at war with anyone for long (except with Berytos for the last half of the game). This let me (with only 2 or 3 scouts) keep good intel of what was happening.
The throne positions were really favorable : 4 thrones (the required number) on coasts, even if there were none directly in the sea. You'll see that I finished only with the 4 coastal thrones, without bothering the inland ones.

The fact that I used big conjuring spells (2 sea troll courts, for 25+ troops in a single turn) and the fact that I could recruit my minotaurs with only 5 ressources/unit in forts bordering the thrones let me make a "sneaky" attack, without gathing hundred of troops near a throne province for many turns.

but I don't think I'll play EA Oceania again, especially without any other Sea nation : the sacred centaurs were my only really armored troops, the mages aren't really good at ranged support, the minotaurs really have no armor so they can't stand a change against ranged assault, the high cost mage is not sacred so they quickly inrease my upkeep, ...

Quote from: poll
I WON!!!    - 2
... ???
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