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Poll

Over already?

It was a good run! Fun, too.
- 3 (42.9%)
I learned things.
- 1 (14.3%)
I WON!!!
- 3 (42.9%)

Total Members Voted: 7


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Author Topic: Dominions 4 Round 4.03: Victory and death! FINISHED!  (Read 39945 times)

Ashsaber

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Re: Dominions 4 Round 4.03: In Progress
« Reply #240 on: May 02, 2014, 06:30:52 pm »

Purple is the bestest color. We all want a piece.  :P
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HopFlash

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Re: Dominions 4 Round 4.03: In Progress
« Reply #241 on: May 02, 2014, 06:34:22 pm »

Purple is the bestest color. We all want a piece.  :P
I take that as a "yes".
Let us see how much nice color you can get.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

lijacote

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Re: Dominions 4 Round 4.03: In Progress
« Reply #242 on: May 02, 2014, 06:40:26 pm »

Yeap : Itchitaurs will be marching on every coast.

lijacote, as you manually placed and as we should be able to say where they are from the map (without owning the province), could you say in which provinces they are ?

Hope everyone had a nice May Day!

Let's see. I should have the list here somewhere. Yeah, I think this is it for the thrones that I placed manually. I can only count six, so there's one rogue throne that I can't name or place for you, lurking out there in the wilderness. For that I am sorry (told you I was a bad admin).

#73 Passing Time
#57 Boulderwomb
#39 The Gift
#18 Promise of Peace
#93 Zhukov's Stone
#85 Ponds of Fenestration
#?? ???

I'd also like to have a screenshot or an update on how the map is divided between you. It's been many turns since I last had a hunch of what was going on! I'll also apologize for not playing Darkwing more :P Maybe I'll get something done once I know what's going on.
« Last Edit: May 02, 2014, 07:19:58 pm by lijacote »
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Shadowlord

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Re: Dominions 4 Round 4.03: In Progress
« Reply #243 on: May 02, 2014, 09:13:28 pm »

Ok...if I consider right...there is some Biddyn world war going on...that will be funny I think :)

btw. I have several events for misfortune +3 so I think not only the rng hates me...I think about who could use magic on my land? ;)
Yep, looks like a world war to me.

The rng must be trying to balance out the result of giving you a hero so early. :P

IC:
Our priests were attacked without provocation by Mictlan when they entered their lands to preach to our followers, which is of course why we have invaded their lands. Either that or because we needed the gold.

As for you, what's this about an invasion? We haven't heard back from the army we sent to find those demon-worshipping terrorists...
(OOC: and if you manage to kill them, your surviving commanders will likely discover the slave collars which said army's commanders are wearing ;D)

Lastly, Ur has attacked us without provocation! This is unacceptable. OUR WORDS ARE BACKED BY FLYING ASSASSINS.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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tompliss

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Re: Dominions 4 Round 4.03: In Progress
« Reply #244 on: May 03, 2014, 03:55:48 am »

I'd also like to have a screenshot or an update on how the map is divided between you. It's been many turns since I last had a hunch of what was going on! I'll also apologize for not playing Darkwing more :P Maybe I'll get something done once I know what's going on.

Berytos have 2 thrones, so his second might be the northest one, in this map.

I didn't put the nations layers as it would reveal my scouts' position : they aren't everywhere yet... c:
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HopFlash

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Re: Dominions 4 Round 4.03: In Progress
« Reply #245 on: May 03, 2014, 05:02:02 am »

Berytos have 2 thrones, so his second might be the northest one, in this map.
yes...you're right...that is my "home" one...but it's The Throne of Pestilence...no good choice to get I noticed.

As for you, what's this about an invasion? We haven't heard back from the army we sent to find those demon-worshipping terrorists...
(OOC: and if you manage to kill them, your surviving commanders will likely discover the slave collars which said army's commanders are wearing ;D)
yeah yeah...so seperatists or terrorists or searching parties...that are all your people or demons or what so ever in my land...so don't expect me to sit and do nothing about your armies and lands.
If I can get this collars I think I should put them on you personally after crushing your fellows to ashes ;)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

tompliss

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Re: Dominions 4 Round 4.03: In Progress
« Reply #246 on: May 03, 2014, 01:40:28 pm »

New turn : a nation sieging a fort is sieged at its capital. Isn't this beautiful ?
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HopFlash

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Re: Dominions 4 Round 4.03: In Progress
« Reply #247 on: May 04, 2014, 03:29:45 pm »

ok...I learned several things in this mp-game.
(it's a little strategic spoilering against myself but it's a noob game to learn things and I want not forget to mention it)

1) Immobile Pretenders are unlucky in (easy) throne games. If I had a mobile one I think I could have won already (three throne capturer are suprising enough in this "small" map).
2) Immobile Pretenders can't break siege :(
3) Only one fortress means (nearly) no income when sieged. I was not aware of it. I don't know if it was different in Dom3 or not but I never ran into this problem in SP.
4) Elephants can be really bad (boars too but Elephants are bigger). It's primary their speed and trample anything.
5) Blood magic is difficult if you do blood hunt in your home province and need money (the resulting unrest is bad).

I think thats enough for now.

I'm excited how next turn results will be :)
There were some nice battles this and the last round...I'm sorry that I don't roleplay anymore but I'm a little ill therefore power and concentration (using a foreign language in RP understandable) is a little lost...but perhaps soon again ;)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Delta Foxtrot

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Re: Dominions 4 Round 4.03: In Progress
« Reply #248 on: May 04, 2014, 04:33:53 pm »

A province has to be able to track an uninterrupted route back to a friendly unsieged fort in order to get gold. It's probably one of those things that got changed in the dom3->dom4 conversion. As a result you really want that second fort up ASAP.

Elephants (and indeed most any animals) have two clear weak points: low morale and low MR. They're not really recommended units for midgame onwards due to the ease at which they can be countered, but trampling can certainly cause casualties if it surprises you.
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Shadowlord

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Re: Dominions 4 Round 4.03: In Progress
« Reply #249 on: May 04, 2014, 10:01:07 pm »

Things are looking grim! Perhaps I shouldn't have tried to wage war on three other empires at once. Of course, naturally, it's the third one who is sending the ridiculously large army to kill me, but in this case, they struck first* and got their initial force completely slaughtered, causing me to overestimate the squishiness of their troops and send my armies on that border in to what appeared to be an undefended province, only to have them almost completely wiped out...

* Or maybe they were trying to sneak an army through my territory to attack someone else. Naaaah...

P.S. I'm a little stunned that anyone has a 230-unit army just sitting around. We're probably going to get crushed, since my armies tend to be around 200 units smaller (due to an inability to get enough gold, even with turning fire gems into gold, to hire many troops per turn, and because my 60-gold-each salamanders run away IN EVERY SINGLE BATTLE).
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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tompliss

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Re: Dominions 4 Round 4.03: In Progress
« Reply #250 on: May 05, 2014, 01:56:37 am »

They're animals, they've got low morale, even with an animal trainer to bring them in battle ;)
Usually, with the +3 from the animal trainer, they're still at the level of militia, in term of morale... And that's not high.
Even worse: they've got no "protection", so they get really hurt each time they get hit, which means they get in the range of HP where they have to make a morale check nearly each turn...
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Shadowlord

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Re: Dominions 4 Round 4.03: In Progress
« Reply #251 on: May 05, 2014, 02:07:21 am »

I tried putting a slave collar on an animal trainer in an attempt to rectify the problem, but it didn't seem to change anything (I don't think I understand morale at all). (Oh, and the army-setting-up screen makes it look like salamanders have higher morale under my regular warlord guys than under animal trainers, but I guess it just isn't showing the +3. This is part of the reason I'm confused, though.)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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HopFlash

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Re: Dominions 4 Round 4.03: In Progress
« Reply #252 on: May 05, 2014, 03:51:18 am »

The slave collar is only for the commander morale or not?

if you hover over the morale value at the army then you see what modifies it.
In Dom4 you get penalized if you have more squads than the commander can handle. And commanders have different squad morale bonus.

And I have to say that in our little battle your salamander were relative devestating with their burning body.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Shadowlord

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Re: Dominions 4 Round 4.03: In Progress
« Reply #253 on: May 05, 2014, 04:58:23 am »

Yeah, their deadliness is why I kept using them despite the cost (and despite their tendency to flee halfway through every battle).
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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tompliss

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Re: Dominions 4 Round 4.03: In Progress
« Reply #254 on: May 05, 2014, 05:26:38 am »

Your other troops are fire resistant, right ?
So, ideally, you can have a line of heavy troops then a line of salamanders.
So they're protected, and they still can spit some fire to their enemies.

With your magic paths, you won't have many buffs to enhance them, but I think berserking them could be fun : they won't flee anymore, so they'll deal much more damage, even if they'll die.
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