I finally got into a more proper RPG, playing alongside my brothers and a couple of their friends (Kinda a weekly family online meetup thing we do; and if not in the mood, or short some players, we Steam some games like Super Laser Racer, Monaco, and such).
FATE is the system we're playing, with my older brother GM-ing. FATE is a more story-driven game system. Less about the stats we have, and more the chances of success, based on a few factors. It's kinda like Roll To Dodge: Tabletop Edition. We just recently finished a story arc.
Basically, the game started off with us in a bar in a space station (screw it, I modeled it after SS-13, and used Roman Howard as my character). We had a shady businessman, a bounty hunter, an extraordinarily lucky ex-soldier, and yours truly, the barman and ex-chemist.
Anyway, business was going well on board the station; the businessman skulked his way through the bar, the soldier had his bit of drunkenness go over his head, and started and quickly ended a fight, and in the process bumped into the bounty hunter; and suddenly, the station was hit by a meteor (or an explosion occurred; I kinda forgot). Evacuation orders were sent immediately, and a shuttle was on it's way. As it turned out, I had a ship of my own parked on the station (bought it with hard earned funds), and the 4 of us bailed out on it. We were lucky enough to make it out in time; seeing as it exploded prematurely. Shrapnel, of course, hitting my ship, and we're forced to recover or crash land. Trusting in my ship, I handled it, despite the better skill of the ex-soldier on the table. Unfortunately, the ship suffered stress damage, and was worse for wear; we HAD to crash land it now.
EDIT: (CONTINUED)
We successfully crash landed the ship, and took refuge in the nearby town. I was getting my ship fixed, while everyone was learning more about what happened. Unfortunately, the Internet equivalent went out, and we were in the dark, and had to investigate the hard/classic way. In the meantime, I was getting my ship repaired, and we got a weird message we had to decipher. I was on the right track most of the way, but after the GM had to drop enough hints, we spent a few too many in-game hours to decipher it, and had little time to react to a new situation. I think some bandit was captured in the process, and impatient as I was, I made some hi-strength LSD+sedative (rolled +2 higher than required) and interrogated the poor sap while wearing a clown mask (okay, the clown mask was made up). We learned of an impending attack.
We managed to fend off the attack, and earned the credit and ire of the local sheriff. Basically, I was assisted with ship repairs, as long as we're out of town ASAP. After that, we took off with a parting gift, and some info.
Of course, something was off. Fortunately, my ship happens to be of AWACS variety (basically, a radar ship; I had it so I could foresee danger, as I was a back-alley chemist, of sorts; and need a heads-up, where business is concerned.). As it turns out, we're being followed by a pursuer craft. Fortunately, the ex-soldier recognized it, and knew it's radar couldn't possibly reach us, especially given my ship class. The others were bothered by that fact as well, and figured we were being tracked by some sort of beacon. Naturally, the lucky guy found the device. What to do with it, however, was another thing. While piloting the ship, I improvised an idea: Strap an emergency smoke bomb I brewed up that fakes a ship crashing, for pranks and misdirection, and strap whatever's broadcasting us to them onto it (I even instructed where the duct tape was, as to avoid a roll). They found the device (it was the gift, naturally), strapped it to the bomb, detonated the bomb, and dropped it out the crapper.
Fortunately, it worked, and in a split moment, after scanning for a landing zone to lay low in, it turned out we had to navigate an extra mile (figuratively speaking), as the nearby town was not safe. Of course, the nearby town was not our actual destination; I only decided to move in that direction to mislead our pursuers, since our last stand earlier. We, however had to spend much fuel to get to the other town in the ass-end of the county. Fortunately, we remained calm and arrived at our destination. That is... Until we came to customs.
EDIT EDIT: (CONTINUED)
At customs, most-all of us passed, except for the shady bureaucrat. He had to falsify papers, and oddly enough, Lucky Buck BS'd his way through and managed to pass through no problem; buying the bureaucrat time to finish pulling some documents out his ass. Why's that good, for him, because we all had to be fitted with some sort of RFID system regardless of our origins and intents, unless you're a local, or some such; which, mind you, the lucky guy successfully BS'd his way as a "local". Fortunately, we had an 'in'. We sent someone in earlier to scout a bar we heard of out, and got our info. Some drugs and such, blue people, and yadda yadda yadda, we got what we needed to know, and I was smart enough to ask a few important questions and develop a few contingencies (after a few weeks of playing, it evolved into a chess match between me and my brother GM'ing.) before we raided the bar. Funnily enough, Mr. Lucky drew the short straw, and had to play Ms. Lucky, and play distraction.
In the background, I was shadow-commanding the operation, and was guiding over the intercoms. Fortunately, my ghetto-chem managed to speed up our raid a tad by ghetto-chemming some thermite to melt a rusty window open with a roll of aluminum foil and a match. It unintentionally gave them an out, as a situation was created by Ms. Lucky, to distract the bouncers and manager, as the bureaucrat barged into the office (where the window was), knocking out 2 guards in the process, and opening a safe in the process. We thermite the lock of that, and opened up the safe to find another safe, except it had an unusual mark. The bureaucrat was able to open the lock, and we found a strange key thing. We bolted out of the place and headed for my ship.
Upon reaching my ship, I prepped the ship for takeoff, and everyone boarded the ship. Oddly enough, we weren't land-locked, but before I had a chance to takeoff, everyone was knocked out, including myself. However, Mr. Lucky was safe enough to take off, only to have land-locking occur during takeoff, and drop back in. After the door got busted open, he got knocked out, and we were then interrogated.
I woke up acting as if I was going to leave, and some hooligans took my ship as I was taking off (essentially, I was throwing everyone under the bus, and saving my own ass). Unfortunately, my company called them before, and I was also caught on camera helping out the raid in the bar. My cover was blown, but besides those bit of evidence, I was convincing. Everyone had a good laugh from that. Anyway, we got cleared on most of our charges (everyone, but me; My company was pissed.); which was especially good, since the "key" we were carrying was a nuclear device. They traced the radiation to our destination.
Anyway, the station being blown up was part of a conspiracy of a federation government thing overtaking the planet, and picked a target to take down, but the networks had to be lacked out and space stations needed to be destroyed to initialize it.
I suspect the next story arc will involve me having to wrangle myself out of my contract or something. Fortunately, my character's already pretty much a Peter Gibbons (Office Space) about his job, and pretty much can give less a crap about his worsening situation with Nanotrasen. If anything, he's full-on Costanza'd by this point.
[END OF STORY ARC 1]