21st Moonstone.
The surface water has just frozen, a date to be marked in the annual records. We’re just digging. Tongs the other cook is second to the Guildhall – the gold is too precious for trade and we haven’t found any iron so it looks to be a Food Industry as primary trade goods for now. Caravan guards killed the Ogres, replaced now by three Sasquatch but they don’t seem to read as bad. There were only ants in hives upon embark but one has changed to silk moths close to the gate so Wolf is placing a hive next to it.
11th Opal, mid-Winter.
An Orc thief just made off with a child. The game is running at 149 which is great except by the time a message shows or Soundsense begins to play something, it’s all over. We were luckily dispatching a couple of the “Drive it away!” spam types before there was ever a message. Another reminder to check the surface of this place frequently. At present, there’s a pack of Giant Black Leucros, which are evil wolfdog types. They’re on the far side and minding their own, so far.
12th Opal.
Our first mood and it’s the armorer, SackPlate! Oh, it’s a possession. Shoot. Tongs has also finished guild culinary school and has a kitchen of her own. The miners have found a small cluster of cave fungus which she’s converting to cheese because jimboo rather quickly ran out of foodstuff variety to allow the fancier meals. (note to self: ‘simple meat’ in the GUI is maybe not the best idea for a Food Industry.) The dwarven caravan brought one cheese! The Liaison was ready to talk then and for the Wish List, we asked for basically “one of everything” metal for moods with emphasis on steel, iron and mithril. Lots of leather – we were really counting on those leatherwings for early protection but, was not to be. Trade licenses. Pets. More stuff than could ever be paid for next year: inactive golems and crates of heavy metals. But if they bring it all, there will be options for the next Overseer. jimboo wondered if perhaps Torch was sending a message with that list back to her contacts about the recent meager pickings – the Liaison had looked a bit distressed. Maybe *he* was the one dipping? That would be a risky game to play and he no doubt gathered that fact in from the exorbitant premium paid with those golden swords. Well, that was his worry; maybe we would see him again next year, maybe it would be someone else.
18th Opal.
The miners have found more gold and silver. That’s good but we’re looking for iron or at least cassiterite to make all this copper into bronze. The miners are digging down in a compass-points, single shaft manner on each lower level; not efficient and not the best for coming across a Bloody Gem but we’re looking for veins. The digging would go faster if this bunch didn’t stop for every pretty jewel they came across.
26th Opal.
Dye made her artifact, a fur trousers spiked with pink tourmaline worth 30K, total fortress wealth is now 105K. She was also our armorer; having a dwarf that could make early armor from leather and then later from metal seemed like a good idea – and then she was possessed and remains at lvl 5.
Two more levels down and more gold. More silver. Then more gold, then more silver. Then more gold – this appears to be treasure mountain for soft metals but we may have to pray our way to steel. jimboo expected a celebration as with that first vein but no, these dwarves just verified the find and then kept digging. He had noticed that each dwarf had claimed a room for his own but none had a door. Perhaps there was an unspoken rule that no one got a door until they all got a door? It was hard to tell; everyone *seemed* friendly enough around the wine barrels or dining tables but gold was known to do funny things to dwarves and it wouldn’t do to be the first one suspected of mischief. Weps was taking pains to work those extra swords in among other goods and to keep them out of sight as he’d been told. It does make for a pretty map, what with all the jewels, silver and gold.
2nd Obsidian, late Winter.
Clearing things, getting ready for Spring. Notes and such.
16th Obsidian, late Winter
The Drow are here, Torch is conducting the meeting and it’s the usual ‘who’s available to broker that isn’t eating/drinking/sleeping’ cycle. We need steel, bloodsteel or any other kind. They only brought two bars of bloodsteel so we got those and several pieces of low-quality armor and weapons to melt. Weps seems to have taken it upon himself to make more of the golden swords so we used them to pick up several copies of the Book of Summoning. These were unrequested and so only 2K each -- aren’t these the best non-cheaty way to up military skills? Our mercenary is now equipped with a two-handed bloodsteel sword and our meager militia is changing out their copper helms for red steel. For the wish list, they offered drakes and grizzlies along with bloodsteel and zinc. They didn’t bring a whole lot on this trip except wagonloads of shadowbush leaves. It’s a food variety and they can be pressed for oil, hey.