I thought you said before you didn't want a detailed backstory?
Not fully what I mean. The kind of Backstory I am looking for is something that helps your character have reason and purpose for being in the area, not something where its such a unique plot that you have elements of your own creation that become near impossible to include into an Adventure Path. While the Witch's backstory originally included elements of a Sister, a goal and even an opposing force can make it impossible to include so that the Witch's player doesn't feel that his creation is ignored, if you understand what I mean...
Creating a Backstory where you note things such as where you come from, reason for being here and such can help, the more you make it distant and include foreign elements the harder it becomes for the DM to make your character alive for you and the party...
My quick example about the Fighter is simple and can be used to cover three points, where he came from, what his goal is and generally who he is, He is a Townguard of Sandpoint, his goal is the protection of the town and he has lived there all his life. This already creates a simple picture that as a DM I can work off, back to the Witch's Sister chasing backstory (Sorry if it looks like I am picking on ya here), Here we have a Who, What and Why but all that I as a DM can truely include into the story is the Who, I can not instantly find the right place to include the goal of finding the sister, nor can I place in elements of the opposing force mentioned there easily either. By the lack of legroom given to me by the Adventure Path it makes bringing this characters story to light and including them...
Does that clear things up a bit???
Yeah, re-reading the traits, I might want to take Exile under Outsider since that's the closest one I can imagine using but I didn't really imagine this character as an exile, especially considering that the player's guide talks about the elven people being encouraged to go out and explore. That's more in line with how I imagine his back story, but none of the other traits appeal to his ranger style as well as allowing for him to be "of the woods," perhaps not currently, but raised there as a child.
Well looking over the Adventure Feats and such, might I suggest working it that your character was once part of the Shoanti Tribe, while at first it might appear that the Tribes are human only, who is to say a Elf was adopted into the tribes and such, such things can easily be handwaved and such. This would allow you to look into that of the Shoanti Tribe Totem Feats...
Then when it comes to that of the Traits most of the flavoured text can be altered enough to make things fit what your looking for, Exile doesn't necessary mean much nor does that of Missionary when it comes to following what it completely says as they are more guidelines and ideas of how to define your character. The Favoured Son/Daughter and Blacksheep is there to encourage you though to think about creating characters already connected to the town, giving you access to a few characters to be connected to and another reason to be there, with your character though perhaps a Blacksheep might be of use, while it says you were born in the town in the flavoured text it could also mean that you are a Citizen of the town while not born there for example...
As I said, I try not to be negative towards a backstory unless it trys to introduce too many foreign elements...
Neyvn, will you be tying us all together somehow since not everyone has an entwined backstory?
I would like to, I am never a huge fan of the Randoms working together perfectly after their first encounter. But its not 100% needed...