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Author Topic: ER Talk Number 78  (Read 42975 times)

darkpaladin109

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Re: ER Talk Number: Whatever I forget. (Ask questions here)
« Reply #30 on: April 01, 2014, 08:52:28 am »

What was the first forum game you played in?
What brought you to these forums?
Which was the first forum game you ran?
Who is your favorite character from any game you played in/are running?
Where did you get the inspiration for Perplexicon?

That's all the questions I want to ask off the top of my head.
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syvarris

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Re: ER Talk Number: Whatever I forget. (Ask questions here)
« Reply #31 on: April 01, 2014, 09:21:12 am »

Don't have time to listen to the podcast thing right now, but I have questions! Listened, edited.

How do automanips that protect against temperature attacks work?  Are they constant 'set temp to ##°' effects, or do they only activate upon temperature changes?  If the latter, how do they sense the temp changes?
How do automanips that protect against projectiles work?  They can protect against a variety of different situations, but are still quite small...  Again, how do they sense projectiles?

How much do tinkerers really bug you?
What is your opinion on munchkins exploiting all the loopholes in the game to get massive power cheap?  Should they not do so in an effort to keep the game fun for everyone? >.>
How much backstory do you make up on the spot, and how much do you have in the backround that you just don't tell us?
Even if I won't get a real answer... How do manips work?  Do manips have an actual reason they work aside from space magic?  An agreement with Cthulu to do his math homework maybe?

How much story is there to the Red Moon Rebellion?  Was it a coverup of something larger, or was it really just a small thing that happened to be referenced several times?

...Will you ever run the Perplexicon game that's described in my sig?  Or a game of Mainspring? *puppy dog eyes*

Edit1:
What will Steve do with us after the rebellion is done?
What is Steve's actual motivation for the rebellion?
How powerful is Steve really?
Can Steve use amps or manips?  How does he compare to a ghost ship?

Edit2:
Can Grate corpses be revived?
In your opinion, can Grate die? :P
Is there any way to actually disable Grate's quantum respawning ability?
If the answer to the first question is yes, would Steve be against using Grate as a clean, renewable infinite energy source for the entire network of human planets?
Would you?

Does the UWM already have effectively infinite mass/energy thanks to manipulators?
I remember mass mines being mentioned, due to the fact manips can convert matter into other forms of matter.  How does this all work?  Why would mining planets exist?  Why does Hephaestus mine ores in particular?  Cheaper?

Yoink

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Re: ER Talk Number: Whatever I forget. (Ask questions here)
« Reply #32 on: April 01, 2014, 10:21:17 am »

Did you think up a detailed backstory/personality for Nyars when you created him?
What were his hobbies as a child?
Why was he brought into the HMRC?

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Empiricist

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Re: ER Talk Number: Whatever I forget. (Ask questions here)
« Reply #33 on: April 01, 2014, 02:29:44 pm »

What precisely IS STEPHEN HAWKING? Where do his abilities come from? Is it like that game concept you mentioned where it's powered by faith?
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kisame12794

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #34 on: April 01, 2014, 03:09:51 pm »

Is there a way for people who overuse the weirdvision goggles to regain either their memories, or use of the goggles, or both? What's the real name for those goggles, or did you leave naming up to the person who bought it? How do you come up with the Nyars boxes? Do you have a bunch of tables you roll from, or do you just think of something and say "Yeah, that sounds good."? How's Rasta O'Malley doing?
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Radio Controlled

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #35 on: April 01, 2014, 03:52:31 pm »

Just heard and, and I gotta say, that ending was hilarious. Royal Rambling.

What would you do differently if you could go back and tell past-PW about ER? What game mechanics don't work like they should, would you go for a more in-depth stat system, would you do every post in haiku form?

Is there a back-up plan for when a character would 'break' the game? Like, would you nerf a character/an item/anything because of straight game balance reasons?

Are you going to threaten violence again and record it on tape (despite the fact that said violence would only occur if the tape was deleted)?
« Last Edit: June 03, 2014, 11:01:27 pm by Radio Controlled »
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Parisbre56

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #36 on: April 01, 2014, 06:44:43 pm »

If my char dies, can my next char be Rasta O' Mal'ey? I liked that guy.
To expand the above question, could we make an ARM recruit character? Or are we still restricted to defrosted inmates?
Mmmm..... defrosted inmates. Sounds like something that just came out of the microwave...

EDIT: Oh, I was planning on asking this IC if the opportunity ever presented itself ever since you mentioned their ruminant-like eyes, but since you're available... Have there ever been cases where people got stranded or otherwise cut-off from food and resorted to cooking and eating sods? How do sods taste like?
I'll try to get Flint to try this IC if the opportunity presents itself.

EDIT2: Oh, another thing, what does Nyars look like? What color uniform does he wear? What do the colored uniforms mean anyway? I think green is weapons and that is why the AM wears green and orange is worn by workmen? And then grey for sods and blue for soldiers?
« Last Edit: April 02, 2014, 05:09:19 am by Parisbre56 »
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NAV

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #37 on: April 01, 2014, 10:12:27 pm »

ER isn't 3 years old. It's only 2 years. 1st April 2012 -1st April 2013 -1st April 2014.
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piecewise

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #38 on: April 01, 2014, 11:24:31 pm »

ER isn't 3 years old. It's only 2 years. 1st April 2012 -1st April 2013 -1st April 2014.
Damn, I could have sworn I'd done this twice before...OH WELL THIS IS WHAT I GET FOR NOT COUNTING.

Toaster

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #39 on: April 01, 2014, 11:30:46 pm »

You did make two- just the first two were pretty close together.
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Empiricist

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #40 on: April 01, 2014, 11:32:33 pm »

Damn, looks like ER hasn't lasted longer than the average American marriage. At least, not yet.
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Sean Mirrsen

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #41 on: April 02, 2014, 03:43:31 am »

Quote
Hephaestus is just layers upon layers of subterranean infrastructure
So, we're basically sitting on Phyrexia? Minus the hordes of quasimagical metallic horrorterrors, but I think the Doktor is quite well enough equipped to remedy that.
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Game One, Discontinued at World 3.
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Unholy_Pariah

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #42 on: April 02, 2014, 07:07:30 am »

Quote
Hephaestus is just layers upon layers of subterranean infrastructure
So, we're basically sitting on Phyrexia? Minus the hordes of quasimagical metallic horrorterrors, but I think the Doktor is quite well enough equipped to remedy that.
What about the haphaestus repair bots?

They are all crablike thingies with metal shells and glowy magmalike interiors if i remember correctly, sorta quasimagical in the whole sufficiently advanced way.
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GreatWyrmGold

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #43 on: April 02, 2014, 08:21:48 am »

Quote
Hephaestus is just layers upon layers of subterranean infrastructure
So, we're basically sitting on Phyrexia? Minus the hordes of quasimagical metallic horrorterrors, but I think the Doktor is quite well enough equipped to remedy that.
He seems more like the "quasimagical fleshy horrorterror" kind of guy.
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Sean Mirrsen

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Re: ER Talk Number: Whatever I forget. (Continue to Ask questions here)
« Reply #44 on: April 02, 2014, 08:37:01 am »

Quote
Hephaestus is just layers upon layers of subterranean infrastructure
So, we're basically sitting on Phyrexia? Minus the hordes of quasimagical metallic horrorterrors, but I think the Doktor is quite well enough equipped to remedy that.
He seems more like the "quasimagical fleshy horrorterror" kind of guy.
Given Thrak and Lukas, not to mention Cog, as well as the whole "flesh is weak" thing, I am inclined to disagree. In that he isn't predominantly a "fleshy" horrorterror kinda guy - he's got plenty of aptitude for the mechanical side of the issue as well.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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