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Author Topic: ForuMonopoly  (Read 6576 times)

Tawa

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Re: ForuMonopoly
« Reply #60 on: April 02, 2014, 04:18:09 pm »

Not processing turns in order might cause some problems later. For one thing, what if I land on a space and wouldn't have enough money to pay, but then GWG lands on my hotel statue garden and has to pay a huge sum. By all rights I should be forced to sell my hotel, not have enough money left, be kicked out of the game, and my now-mortgaged properties transferred to whoever bankrupted me. And then GWG should pay the pittance to him.

Similarly, what if someone early in the turn order wants to build up a property but doesn't know if someone will land on it before his next turn. Well now he sure does know! Except the person has landed on it simultaneously, meaning it would be unfair for him to build and charge him the higher rent. Instead he must look ahead two rolls, building now for people who will possibly arrive next turn.

It might still work, but it definitely makes the game different. Which is probably a good thing.

Hmm... you have some good points. You know what, I'll roll a d10 for each of you to create turn orders.

I'm still going to update in one post, however. It'd be way too slow to post turn by turn.
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GreatWyrmGold

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Re: ForuMonopoly
« Reply #61 on: April 02, 2014, 04:28:01 pm »

That makes sense. BEsides, how often is one player's action going to alter the board that much?

...

I feel like making a Monopoly-like game which ahs a much more mutable board...
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LeoLeonardoIII

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Re: ForuMonopoly
« Reply #62 on: April 02, 2014, 05:00:27 pm »

Perhaps a freeform board, with non-player monopolists thrown into the mix. Tables of random events that might occur each turn rather than chance/community chest. And give each monopolist more choices in what he will do - perhaps choosing to leave the city and search the wilderness or ruined areas?
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GreatWyrmGold

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Re: ForuMonopoly
« Reply #63 on: April 02, 2014, 05:05:53 pm »

I was imagining a bunch of modular "cycles" people travelled on, which could rotate. Your idea seems neat, too. I'll add it.
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LeoLeonardoIII

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Re: ForuMonopoly
« Reply #64 on: April 04, 2014, 05:07:40 pm »

*Starts stacking dice*
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Ultimuh

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Re: ForuMonopoly
« Reply #65 on: April 07, 2014, 12:55:17 pm »

So when do we begin the next turn?
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Remuthra

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Re: ForuMonopoly
« Reply #66 on: April 07, 2014, 01:46:08 pm »

So when do we begin the next turn?
In a few months, like real monopoly.

LeoLeonardoIII

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Re: ForuMonopoly
« Reply #67 on: April 07, 2014, 02:41:18 pm »

I think we just get real tired and go to bed. And then next time play a good game like Ghost Stories or D&D.
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Ultimuh

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Re: ForuMonopoly
« Reply #68 on: April 07, 2014, 02:43:20 pm »

I'm the kind of guy who would suggest a game of RISK after playing Monopoly.
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LeoLeonardoIII

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Re: ForuMonopoly
« Reply #69 on: April 07, 2014, 03:01:40 pm »

You're also the kind of guy who capitalizes all the letters in Risk :/

What is it an acronym for anyway?
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mastahcheese

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Re: ForuMonopoly
« Reply #70 on: April 07, 2014, 03:02:01 pm »

I'm the kind of guy who would suggest a game of RISK after playing Monopoly.
Heck yes.
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Ultimuh

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Re: ForuMonopoly
« Reply #71 on: April 07, 2014, 03:07:22 pm »

You're also the kind of guy who capitalizes all the letters in Risk :/

What is it an acronym for anyway?

Not sure.. Maybe because the text on the box is usually capitalized? Maybe?
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Nerjin

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Re: ForuMonopoly
« Reply #72 on: April 07, 2014, 05:36:21 pm »

I like RISK...
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Helgoland

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Re: ForuMonopoly
« Reply #73 on: April 07, 2014, 05:39:49 pm »

Waitlisting...
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Ultimuh

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Re: ForuMonopoly
« Reply #74 on: May 12, 2014, 02:15:15 pm »

* Ultimuh pokes Tawarochir.
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