Okay. Glad I just copied over everything instead then.
Also, I made my Flying Eye's skills. They also paralyze, but instead of using a paralyze, they change color, and, if you are in a line with them, you get hit for 10% of max life + 5 damage and get stunned (with a color reverse because it looks nice). Now I just have to figure out how to make them actually walk into a line with the player reliably.
The main reason I want my flying eye to work like this rather than your version is because I'm hoping that with the damage inflicted this way, it should be a bit more interesting with groups. Could be totally off base, but it's worth a shot.
Edit: On a second though, I don't think the Flying Eye really fits the dungeon. Maybe one of the other dungeons, but not in the desert/cave.
I think I'll go with a golem (although they'll be a different color in the second half), snake, dragon, in the second half, and a sand-slime, plus one more in the first half I still can't decide on.
Edit: Today's loading issue: I can get everything to load as normal from the world selection menu except the new Throne Room map, which won't load (even if I make a gate to it in one of my worlds). So I guess that world just won't load for me for some reason.
Edit: Oh, and the Floaty Metal World is messed up. Only the red circle tiles are fall tiles now, and empty tiles are just floor tiles. I don't know if Shook is around, but if they are, they may want to fix that.
Edit: If you have a rotating free-rotation projectile (_face + (number) in update, for example) with damage and knockback, the knockback will trigger in any direction. Which is, admittedly, rather fun, but doesn't really make any sense for a thrown rock. I mean, I guess I could just make it no-rotate, but it looks nice this way, so I'd rather not. Any way for me to make the attack knockback work in either a line based on movement or make it work with a radial force vector (like for hitboxes. Would be goofy if you managed to run into the back of the projectile, but would otherwise work well, and kb for running into the back of a projectile can be goofy)?
Edit: I think the new golem (labeled StoneGolem so as not to mess up if used with the other golem). They disguise as rocks, then attack once the player reaches within 150. They have one general rush attack and one attack where they throw a rock. The only thing about them that is at of interest is that the color of the rock they can be disguised as can be changed, and both the golem and the rock they throw will be set to be the same color. But they should be okay enemies. Hopefully.
Edit: Also did the snake enemy, although I even less of an idea how they turned out. They have an ability that makes an egg that turns into a mini snake after 10 seconds, a poison bite, and a regular damaging bite. Pretty standard. Hopefully okay.