Thanks. Glad it should provide a bit aid variety.
Well, Arc and Thaum definitely know, and they might make certain hints, but they won’t actually tell you. The character who does do the [spoiler] is an acolyte who takes the acolyte idea and goes their own way with it. I do like the mages knowing thing though. It seems to fit.
Although... making Arc and Thaum be the [spoiler] characters would give them something to do and it would fit well with who they are... Huh, I’ll have to consider how to do this.
Ugh, thought I had fixed that. Must of either missed another issue with it, or just have lost the fix in a crash. I’ll take a look as soon as I can.
Cutscene systems must be difficult to make I guess. There seems to be a lot of stuff that can go wrong.
Makes sense.
Oops! Forgot to do that. Thanks.
Edit: Fixed the Wren Jeremy glitch (There were TWO instances of missed @ signs, and I only noticed one), and added tags (town, monster, and kamani (I didn't make the kamani tag to my knowledge, but I figured since it was there, I probably should) all seemed to fit pretty well). In addition, I fixed some 1 opacity text backgrounds that should have been .75, and I fixed the doors that stood out slightly from their houses, thus making their collision odd. To my knowledge, that is all that was currently wrong with it, so tell me if I missed anything.
Also, I found another cutscene issue. If you are rolling from a dive when a cutscene activates, you get stuck in the roll and don't walk or anything until the cutscene ends. I suppose that should probably cancel on cutscene activation or something.
Edit: Platformer Dungeon by Whisperling is also glitched due to the changes in how tilesets work. If you fall in a pit, you just keep falling forever. I don't know if Whisperling is present as of lately, but if so, you may want to fix this, Whisperling.