So I've been thinking about rebuilding BW from scratch using HTML5, seeing as how the foundations of the game were created almost 5 years ago, back when Flash was the only way to make online games. Also my programming skills have greatly improved since then, so it could use a rebuild.
The same data storage system will be used, of course, so anything built using the original version will be fully compatible with the new one. I'll be able to add some new options, though, like the ability to switch between regular gameplay and editing mode directly without having to save and walk to the Universal Gate every time, to make editing less tedious.
I'll do this gradually, in between working on Protea and other example worlds.
I might also add some code in from another unfinished game project that never really took off, the Lotus Project, which was supposed to blend together qualities of adventure, strategy, business, and other genres seamlessly, but kind of fell short because the map and plot generator never worked right. But if players build their own maps and stories... on the other hand, maybe that wouldn't work well, seeing as how the concept of BW doesn't lend itself well to saving. I don't know, I'll have to think about it.
Anyway, does anyone have any ideas about how the game could be improved on a fundamental level?
If anyone was planning on building worlds for the current version, don't let this stop you. As I said before, I'm keeping the same data structure and basic gameplay, so everything will be compatible. (With the possible exception of adding in the ability to walk diagonally).