Okay. Thanks.
Edit: My site does (rarely) crash for no explicable reason. It just gives me a generic not responding website message and doesn't work. Edit: Okay, this happens very rarely when I go from testing mode to edit world. No other knowledge as to why.
Edit: How can I disable showing healthbars after it is enabled?
Edit: Severe glitch. Apparently. I can't leave the Display event menu. There is no X to click or done. Was the menu being edited?
Edit: New enemy (Melee this time!): Golem. Their gimmick: It takes 6 (or maybe 7?) hits to kill them always, and, equally importantly, each hit creates a tiny, harmless looking golem stone beetle (takes ~2 hits to kill (20 hp), has terrible damage. Sword reduces it to one hit.). Which, in ten seconds, will become a bigger bug (~3-4 hits, 40 hp, still bad damage). Which will become, in ten seconds, a small golem (5 hits always, the last two of which becomes a tiny golem beetle). Which, in ten seconds, becomes a new big golem (that will probably give no sparks, but otherwise be identical to the original). Fight smart, and they'll be harmless, but just rush them, and you'll end up surrounded by deadly golems. Not good.
Edit: Time adjusted again. No real need to say the new ones.
Edit: Bullets probably shouldn't show damage messages.
Edit: Pyreskull, Mushghast, Spid's Sorcery (under the name Sorcery Flames), and Golem were added to Kamani's Monsters package. They are designed for topdown. I also made the fireballs ghostly for the sphere enemies. If requested, I can change this back (I don't think anyone is currently using them, so I don't have to worry about stuff being messed up badly), or add extra versions with this.
Edit: Is there a way to set the rotation of an object as a variable? I am planning something difficult, but that might be really neat.
Edit: What is rotation actually measured in?