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Author Topic: BoundWorlds: An action-adventure game with an insanely powerful level editor  (Read 149025 times)

IndigoFenix

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    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #600 on: December 12, 2017, 02:55:35 pm »

Okay, you can now set cutscene mode using _game._cutscene.  0 for off, 1 for on.

I didn't do much testing with it, but it seems to work.

Ignore the "Passive Text" box for now.  I'm making a system to give sprites passive dialogue without you actually interacting with them, but it's not working yet.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #601 on: December 12, 2017, 03:56:03 pm »

Okay. That means project... uh... some name... can continue!
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #602 on: December 12, 2017, 04:19:35 pm »

Click commands ignore _game._cutscene. Besides that, it seems to work perfectly.

Edit: Is there any way to color only some text? I want to make certain text stand out.
« Last Edit: December 12, 2017, 04:28:53 pm by Kamani »
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #603 on: December 12, 2017, 04:31:36 pm »

Colored text (and other text effects) are on the list, but it's not in yet.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #604 on: December 12, 2017, 04:32:03 pm »

Okay.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #605 on: December 12, 2017, 04:43:39 pm »

Actually, I just checked... it seems that unintentionally, HTML tags actually work in dialogue boxes.

I'm not sure if I should leave that in, or change it to something game-specific, similar to BBCode.  It could open up potential exploits otherwise.

I guess you can use them if you like.  I might change it later though.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #606 on: December 12, 2017, 04:44:27 pm »

Eh, if it might get removed, I'll just wait. Bolding or recoloring tokens won't make a huge difference.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #607 on: December 13, 2017, 05:22:23 am »

Okay, I've added some text formatting tags.  They work similar to the tags on this very forum, using [square brackets].

b - bold
i - italics
u - underline
s - strikethrough
color=#f00 - color
size=12px - size
font=monospace - font family (only the most basic families active for now)

You don't actually have to put anything in closing tags - [/] just closes the last tag - but you can if it helps you organize better.

I'm also working on a [speed=] tag that will allow you to dynamically control the typing speed, and also some animation effects like shaking and rolling text.  I'm going to try to replicate the same functions as Paper Mario's text system, which has some particularly clever and subtle effects that make it quite expressive.

EDIT: speed is now working.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #608 on: December 13, 2017, 07:37:58 am »

Cool! Also, loved Paper Mario, so double cool.

Oh, but I think my bug report may have been missed, so re-noting it. Clicking somewhere while in cutscene mode ignores cutscene mode effects.

Edit: Is there any way to add tiles to the map or change what tiles are? I want to make at item that makes certain tiles climbable when used in certain spots (a rope item), and I know how to check to see if you are in a location (because of the seeker sphere), but not how to actually make tiles climbable.
« Last Edit: December 13, 2017, 07:25:20 pm by Kamani »
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #609 on: December 14, 2017, 12:36:54 am »

I do need to add some more ways of modifying tiles.  I'll see if I can make something that allows you to do this.

EDIT: Added a function that lets you change a tile in a specified tileset.  I also made it so that clicking a tile in the tilemap editor shows you its index.

It's not very efficient right now, because it recalculates the entire column's geometry every time a tile is set.  It should still be sufficient for your purposes.  I'll work on making it work faster later.

Remember that if you are using multiple tilesets, tile properties are added together, and setting one will not affect other tilemaps within the same layer.  Climb overrides drop, but does not override block.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #610 on: December 14, 2017, 09:49:27 am »

Okay. Thanks! Now my rope can let you climb up drop walls in certain spots.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #611 on: December 14, 2017, 03:01:55 pm »

I've added passive text.  It makes a nice little popup over the sprite, allowing for dynamic dialogue, eavesdropping on conversations, combat banter, whatever you like.  It automatically disappears if the sprite is running a regular Display Text event.  You can set it to any string using the _text variable; setting it to "" will make the text box disappear.  I'll improve the effect later.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #612 on: December 14, 2017, 05:30:48 pm »

Oh, cool!

Edit: Thinking ahead for my current map, a special health bar for bosses that went at the top or bottom of the screen and could include a name would be neat. Not needed or anything, but it would make my big boss neater.

Edit: Tileset's URL and Files buttons are broken. Are these in the middle of being changed or something?
« Last Edit: December 14, 2017, 07:41:01 pm by Kamani »
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #613 on: December 15, 2017, 12:25:10 am »

Oops, I accidentally disabled them.  Fixed.

I plan on making a couple of different options for health bars.  They were originally intended to be a placeholder in their current state, but I never actually did anything with them.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #614 on: December 15, 2017, 12:26:07 am »

Okay. Thanks!

Okay.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.
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