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Author Topic: BoundWorlds: An action-adventure game with an insanely powerful level editor  (Read 149022 times)

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #585 on: December 09, 2017, 11:45:26 pm »

That is the typical one for the system. I don’t know if you’ll see it a lot, but it is rather convenient.
Wait, what floating graphics? I was just talking about the hitbox hanging way off the art.

Edit: Also, since Alend is a beetle monster, that makes them a human who turned into a beetle. Since when was I Kafka?
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #586 on: December 10, 2017, 12:33:33 am »

It seems a lot of sprite sheets use the same convention.  I should fix the image cropping system as well for images that contain multiple sprites.

There is an occasional bug where the graphic appears a bit above where it should be unless you adjust the graphics a bit or reload the area.  It's pretty minor but I would like to fix it.

I wasn't even thinking of Kafka.  But given the themes of the book and the mechanisms of transformation, it is fairly apropos.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #587 on: December 10, 2017, 12:36:13 am »

Oh, okay.

No, the transformation Kafka thing was just something I thought of with the beetle, not a general thought about the game.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #588 on: December 10, 2017, 07:14:00 pm »

Something that would be EXTREMELY useful: A way to increase the vertical size on the top instead of the bottom. I decided that I wanted my map a bit taller, but if I add a tile to the bottom, I would have to move the entire map down by hand, and I just finished the map design, which is a fair amount of work.

Edit: leaving a map by ladder into a non-ladder tile will break the character movement.
« Last Edit: December 10, 2017, 07:21:09 pm by Kamani »
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #589 on: December 10, 2017, 11:39:13 pm »

Tricky, but doable.  I'll add an option to shift everything in the room a given number of tiles.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #590 on: December 10, 2017, 11:54:08 pm »

Thanks. That should be really helpful for map editing (oddly enough, that feature didn’t seem to be present even in things like RPG Maker, which always seemed odd).
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #591 on: December 11, 2017, 05:21:13 am »

I added an option to shift everything in the room a certain number of tiles.  I also changed the way the room is resized so you don't accidentally delete parts your tilemaps while changing the numbers, and added a visible boundary to make editing rooms with unbound cameras easier.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #592 on: December 11, 2017, 07:33:25 am »

Thanks. That should be super useful.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #593 on: December 11, 2017, 01:17:15 pm »

I added the ability to set bounding boxes on images, allowing for multiple sprite sheets in a single uploaded file.  Particularly useful for Strange Dragon's creatures, who uses RPG Maker conventions but places multiple colors in a single sheet.  It works with backgrounds too, but I've disabled it on tilesets for now since they don't seem to work right.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #594 on: December 11, 2017, 01:35:28 pm »

RPG Maker MV (and VX Ace and probably the others) use multiple walk characters per file. MV can even export multiple walk images (from the in game person creator) into one image (which is pretty handy. Saves a lot of space).

Edit: The lack of a page system is kind of a pain.

Edit: Hey, game character hub animation convention is in. Great! It might only work for the Looseleaf character options (or ones done in the same style) btw. I think the others use RPG Maker. Sorry for forgetting to say this earlier.
« Last Edit: December 11, 2017, 05:24:03 pm by Kamani »
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #595 on: December 12, 2017, 07:19:08 am »

Pagination for the file manager is in.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #596 on: December 12, 2017, 07:36:50 am »

Great! Thank you.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #597 on: December 12, 2017, 02:16:09 pm »

Is there an easy way to disable all player controls? I need to have the player unable to move for a cutscene that explains the token thing, but with how the gate and water is placed, I can't just set their speed to 0, because then they won't move out of the water with the walk command I have set. There may be an easier way to do this, but I don't know what it is.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.

IndigoFenix

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #598 on: December 12, 2017, 02:41:20 pm »

I guess there isn't really.  I'll make one.

Kamani

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Re: BoundWorlds Open Alpha - Explore the Multiverse and build a world!
« Reply #599 on: December 12, 2017, 02:41:54 pm »

Okay. Thank you.
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Boundworlds: A Multiverse Creation and Exploration Action RPG
Good if you can't focus on a single project long enough to make a full game. Or for making an entire large game, if you feel like it.
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