That's a good idea. Thank you. I'll have to move stuff around a bit to make that work, but it should pay off. Honestly, I should probably redo the rooms from scratch too, seeing as they are getting a bit messy, and when I do that, it should make changing the statues around for a bit.
Yeah, I should definitely do that. That should work WAY better than how I had it set up. Thank you.
That sounds super neat. Looking forward to that.
I think I'll be removing Thaum's quest. It doesn't fit in with what I have going for Lusuria, so it won't work well. Thaum will still show up, although possibly elsewhere, and might even give a different quest, but the current one just isn't what I want to be in Lusuria.
Edit: Finished up the map of the new version of the dungeon. Seeing as I'll be recreating it from scratch (the dungeon portion. The bosses will be staying as is, excepting a single change to the Sculptor Boss Fight room), this might take a while, but I think it should turn out well. There are going to be four Sand Statues, so they'll spread out better.
Edit: More tileset editing! Ugh, I should have thought ahead better...
This would be a lot less annoying if I thought anyone else would really have any use of this or that I would use it in the future.
Edit: Does Droom1's new outline look alright? If it does, I'll be good to finish off the rest of it and get the dungeon all finished.
Also, is there a way to change something's image? I looked at an object's variable menu, and _image just says [object Object], and changing it does nothing. Although I can work around this pretty easily, I realized this would be a good thing to know for both this and for other work.
Oh, but I'll have to make another edited tile, while I'm thinking about it...
Edit: Edited tiles stitched together and used (they turned out pretty well, too. Using this tileset for things that it really wasn't designed for has improved my ability to do stupid stuff like this dramatically. Now things can do normal turns instead of the goofy double turns I was using before. Well, at least I've gained potentially useful skills out of my dubious decision in tilesets).