Probably. Either way, I suspect I took down the guardian fast enough I would have managed it without that (I think I only beat 4 or 5, so unless they give 10 a piece, I still would have managed it). Perhaps the reward is a bit high?
That is a very good idea. Thank you. I know Batelier won’t be the final boss, so there is no reason that they all should be.
I have plans for the end bosses of every Trial Dungeon except the third tier one and the third tier two (which I don’t have really any plans for... it just feels like there should be three per tier).
The mid-bosses I have plans for most of them (although I don’t know if Batelier will have a real mid-boss).
The mini-bosses I am a little less worried about, since they generally have pretty basic skill sets (Fulmine has two skills and a rush (and wasn’t even originally intended to BE a boss), and Sculptor has two (a heal and a summon. They never attack directly)), and a little repetition in them won’t be the end of the world as long as they are decently unique.
Edit: Think I'm going to end up not putting the town in the middle of the Trial because my original plan (caves, town, desert) is not getting used. I think I'm going to end up doing a light puzzle that covers the entire dungeon based on two special types of floors which both can't be active at once (and can only be switched after you fight the mid-boss (Sculptor, who is getting redesigned and promoted to mid-boss). Autem is the final boss now, and Hiekka is both the puzzle, and, technically speaking, the dungeon (I guess this counts as a very strange twist on the classic "dungeon inside a monster"
)). This also means that I am actually bothering to draw out the dungeon before making it, so hopefully that'll turn out pretty well.