Okay. Thanks. That should really help.
Edit: Minor text glitch sorta?: If you have text that appears character by character, and you have a word that would go past a line and thus gets moved to the next line, it starts on the first line, and then only goes to the next line when the text gets that far. For an example, the middle left Royal Guard in the second room of Throne Room has the word come start on the first line and then jump down to the second (although it happens fast and is easy to miss). It looks kind of odd.
Edit: Scorpion monster is possibly completed? Not sure if I'll keep their design. They have a standardish stinging damage attack, and a special teleport that also uses the sting attack that activates at a 100 minimum range.
Fun to mix with the blinding dragon though.
I should probably nerf their damage, either way. This set of mobs was sort of supposed to be easier, since they are earlier in the Trial dungeons. ... Again, actually, since I seem to recall that this happened in early Lusuria design (which makes more sense placed where it is, thankfully).
I'll keep thinking about it.
Edit: I can't seem to properly type decimals or negatives in the Set box for status effect modifiers? I typed in 0.05 (you can't start with a negative, just like you can't start with a decimal point), but it just turned into 5. After some more messing around, I managed to get it to work either by typing 0.5 and then adding the 0 and negative sign, or by just copy-pasting it in. I guess it doesn't like to have 0.0 typed in, so it resets when you have that.
Edit: Hmm, I think the dragon enemy needs a second skill. Too flat right now. Maybe something similar to Umbra's dragon flying attack?
Edit: Yeah, that seems to be okay.
Edit: Is there a way to use greater than or equal to (and less than or equal to) in if statements without doing something like Is n > 10 | n = 10?