Glad it’s working pretty well (plus, that saves me testing time, so thanks).
Which jump was the flame at the bottom of? I’ll take a look once I am at a computer again.
Oh. Hadn’t considered that. I’ll make the golem regenerate (although I might need to increase their active radius for this to work) after 10 or so seconds off screen, and doing so will destroy all clones they made. That sound like it would work?
Oh, right, I forgot to readd that after the lost progress (another world-copy problem). I made them do that so they couldn’t get into unreachable rooms, but it should help for this too.
Yup. Especially when the other enemy is a golem (which is basically how I handle golem encounters). Don’t plan on changing this one as is because of that.
Good. I’m glad there’s something that can help make solving the crash issue less of a problem. Seems like it would be a real pain without that.
Yeah, I’ve had crashes just editing rooms and the like, but that helps to explain why I was crashing so often during boss fight testing on Umbra. I had figured it was just loading the room a bunch, but this makes far more sense.
Edit: Hmm... The golem thing might be a bit tricky. It wouldn't be bad, but I am not entirely sure how to handle the fact that you might have more than one. I would need to do something with summons I guess. Perhaps I could make golems spawn an invisible golem control? That might work. I'll test it out when I can get back to my computer.
Also, I noticed the world comments idea, and that would be real useful.
Edit: Is there a good way to destroy all summons? If I can do that, I should be able to manage it, but if that won't work, I'll have to try something else.
Also, any suggestions for handling this that might work better? I feel like there might be a better solution I am just not thinking of.
Edit: Hmm... I think the Spids skills were flamestorm (two versions), charge, fire breath, flame spiral, and fire trap (the one that made 4 delayed exploders). I think that was everything in phase one. Hope I didn't forget anything, but I guess I'll see once I am done if it feels right.
Also, if I ever decide to do a hardmode version of bosses, Spids phases 1 and 2 will be primarily the same, but Umbra will join in as an invincible attacker, and there will be an additional phase between them in which Spids becomes a giant spider made of blue flames with the smaller Spids spider floating in the middle. In that phase, Spids would be immune to damage (and attacking them would inflict damage), but all of the attacks would sap their own life (since they would literally be firing the blue flames that make up their form. Think it would be pretty interesting.
Edit: Was just testing Spids skills. Yeah, that went... badly... 52 blue flames on screen based on a quick count. I REALLY wish I had thought to keep Spids preserved somewhere. I don't remember how I handled the firestorm and flame spiral skills (the skills beside that were pretty easy, although flames might be moving a bit slower/faster) when it comes to timing and speed. Edit: Admittedly, with the damage so low (and my laptop so SLOW. Lag has been getting worse for some reason) I still did fine, but still.
Edit: This is fixed(ish).
Spids phase one is done(again, ish). All of the skill and the big attack timer have been added, but it may need a lot of balancing. Now I just need to add phase two (for which I don't really remember the skills, so I might need to redo that from the start. I think there was still a spiral flame and firestorm and I know there was a rush, but that is all I can remember. I think I'll need to continue this later (ugh, I should have used my time better so I wasn't behind schedule).