Because I just realised I hadn't done this yet.
Elf's Supplemental Shenanigans Corner:
Major Works:
Player's Handbook 3.Elf -- My own personal fork of the Player's Handbook, hopefully maintaining a level of parity with the main Player's Handbook.
Untested, Unconventional and Unarmed -- My expanded class supplement, designed to add a glut of new classes, skills, weapons and mechanics. Designed to work with 3.Elf, but it will work with 3.0 with some conversion.
Gun-Totin', High-Falutin' -- My gun classes, designed to add some gun-wielding fantasy flavour. Same deal regarding compatibility with 3.0/3.Elf. This supplement is currently under preliminary testing.
Manakete Shenanigans -- Exactly what it says on the tin, this supplement adds Manaketes to the game.
Same deal regarding compatibility It is now compatible, tentatively, with 3.0 and 3.Elf. This supplement is
currently untested; use at your own risk.
Mainline Game Canon Supplement -- A sort of supplement-lite, containing some excised classes from 3.0 and some canonical classes such as Oni Savage and Transporter, along with some packaged and popular Character Skills. For the GM that wants some additional spice, but isn't interested in something as insane as my main works.
GM Survival Guide -- A guide to any aspiring GM to learn how to GM a game of FEF. Compatible with the main PHB, as well as my own.
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GM Supplement Guide -- A guide to any aspiring GM seeking to use any of my supplements. Compatible primarily with 3.Elf, but 3.0 is also doable.
Minor Supplements:
Combat Artes -- This implements the Combat Arts mechanic from
Three Houses into FEF.
Freeform Character Creation -- This implements a freeform character creation for games that want to remain classless, based on swordstar's work in
Gates of Tardore.
Spells -- This implements a QL/Tomeless magic system as used in
Demon Soul Saga, now altered to allow it to fit vanilla FEF.
---More content coming soon---