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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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GM_3826

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4170 on: June 20, 2018, 04:28:15 pm »

For the record, I voted for option 3, but had I read BMM's post beforehand I would have voted for option 2.

So mentally subtract 1 from option 3 and add 1 to option 2. (It's not worth restarting the poll over, right?)
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4171 on: June 21, 2018, 08:56:43 am »

Okay so there has been some rather extensive discussion over in the mechanical channel on the discord regarding the possibility of displacing Spy, at the very least from the Archer Trainee promotion path. As a replacement, discussion led us to the following outline.

Hunter
Bow (D), Bow Subcat (C)
Preferred Stats would likely be something along the lines of STR,SKL, maybe? This didn't actually get any discussion
Skill: Flush Quarry- While on Defensive Terrain, the Hunter gains half the defensive benefits of the terrain as offensive bonuses, i.e. 20 eva and 2 DEF/RES becomes 10 Hit and 1 DAM.
Also, if the Hunter hits a target that is on Defensive Terrain, that target loses the bonuses from that terrain until they move.

Promotes to Warrior and Sniper/Assassin

So the outline we've worked up is pretty strong, and really it just needs final approval and a statblock and clean up of the Pref Stats to swap in for Spy for Archer trainees. I just wanted to post this in here so those that don't go in the mechanical channel much could get a look at it before we move forward with anything and share their thoughts. Also this is sort of an interest gauge.

SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4172 on: June 21, 2018, 09:04:59 am »

I feel like the concept is pretty good, but wouldn't it be simpler to have the skill actually halve the defensive bonuses of a target instead of buffing the attacker for half? The current way of putting it seems a bit more complicated than necessary.

Also I'm of the opinion that we should leave Archer Trainees able to promote into Spy if they wish, just so the option of using bows as a Spy is present, but still add Hunter to their options. Doesn't affect my thoughts on the class itself, though. Good stuff.
« Last Edit: June 21, 2018, 09:07:49 am by Sentient Bowtie »
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4173 on: June 21, 2018, 09:09:22 am »

Well Spies are currently under review for possibly being deleted outright so...

Anyway, the current iteration of the skill allows the skill to be of use if either the Hunter or the Target of the Hunter is not on defensive terrain (but not both at the same time I guess)

Though re-reading how I formatted it that may not be entirely clear so I'm going to edit it.

SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4174 on: June 21, 2018, 09:17:21 am »

No more of this. You took Sneaking, you took Conditioning, now you want to take Spies?! What's next, Bandits too?? /s but not really

And ohh okay I got it now. I misread "if on offensive terrain" as "if the enemy is on offensive terrain"; this makes more sense.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4175 on: June 21, 2018, 09:21:43 am »

No more of this. You took Sneaking, you took Conditioning, now you want to take Spies?! What's next, Bandits too?? /s but not really

And ohh okay I got it now. I misread "if on offensive terrain" as "if the enemy is on offensive terrain"; this makes more sense.

...Conditioning?

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4176 on: June 21, 2018, 09:24:45 am »

I think the name might have been Physical Training; I mean that Troubadour skill that gave 10% STR and MAG.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4178 on: June 21, 2018, 09:31:48 am »

okay walhart
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4179 on: June 21, 2018, 10:51:48 am »

Submitted for the approval of the council:

: Blade's Big Ol' List of Gameplay terms

Map: Refers to all Rounds on a particular set of terrain (notable for the Inquisitor and presumably not much else)
Round: Refers to a full set of Player, Ally, and Enemy Phases. (Notable for status counters and possibly some other things)
Phase: Refers to the either Player, Ally, or Enemy Phase, dependent on the allegiance of the unit activating the skill or what not. (notable for lots of stuff)
Turn: Refers to a unit's opportunity to do what they can within their phase. Is refreshed via performance. (Notable for many many things)

What a unit can do on their turn in this specific order:
Move: The unit can expend any or all of their MOV stat to travel a number of squares or activate an effect dependent on movement.
Trade: The unit can exchange items with adjacent units or equip items in their own inventory. Alternatively, a rescued unit can be moved between characters.
Action: The unit can attack, use an item, Rescue a character, Drop a Rescued character, or perform specific abilities based on their own skill.
Canto: If the unit has the relevant skill, they may use any or all MOV they have remaining to travel a number of squares.

EDIT: The idea here is to standardize some terms for things we have that don't yet have codified terms. This should help in the design space and to prevent misunderstandings of rules. In particular there seems to be a lot of confusion on what performances actually allow, especially in conjunction with the skills of refreshed targets.

Elephant Parade

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4180 on: June 21, 2018, 10:57:48 am »

Fully support this. There was a long argument last night over whether Perform grants you "a new turn" or just "a move and an action". The rulebook is inconsistent on that, and it matters for skills useable "once per turn" like Charge.
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GM_3826

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4181 on: June 21, 2018, 11:47:39 am »

I support this too.

Is Thief the only Thief Trainee promotion that actually works?
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Quote from: Albert Einstein
Everyone is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.

Quote from: Albert Einstein, as well
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.

Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4182 on: June 21, 2018, 12:05:19 pm »

I support this too.

Is Thief the only Thief Trainee promotion that actually works?

Well we voted to leave Scavengers as is.

But yes.

Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4183 on: June 21, 2018, 02:19:43 pm »

Swordmaster's Faster than the Eye will now work in any phase. Now we can get back to the Single Stroke thing :v
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4184 on: June 21, 2018, 02:23:25 pm »

So Faster than the Eye is about on par with other Promoted Class skills available to classes that have Critical Eye. That being the case, I don't think its appropriate for Swordmaster to get a variant that's almost three times as good.
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