So because I am a madman, I decided to document a changelist from the 1.3 version to the current version Solymr is working on.
FEF Handbook Changelog from 1.3 to 1.Salt
EXP Changes:
-Being in combat when allied characters are considerably higher leveled no longer changes exp amounts
-Being in combat where player chars deal no damage grants 1 exp
-Being in combat when no particular conditions apply changed from 3 exp to 2 exp
-Defeating an enemy weaker than you exp changed from 3 to 2
-Defeating an enemy roughly equal to you changed from 5 exp to 3 exp
-Defeating an enemy clearly stronger than you changed from 10 exp to 5 exp
-Performance exp is now 2 as opposed to 5
-Staff usage now grants 80/QL exp as opposed to 150/QL exp
-Stealing an item from an enemy now grants 5 exp
Class Tree Changes:
-Fighter no longer promotes to Hero, instead can promote to Dread Fighter
-Priest Trainee tree no longer has Monk, but instead has the Butler class, which promotes to Bodyguard and Steward
Weapon Type/Triangle Changes:
-Sidearms subcategory removed and replaced with the Hidden weapon class, which includes dagger, knife, and dart
-Hidden weapons exist outside of the weapon triangle
Items Carried Changes:
-All classes can carry 5 total items, as opposed to a minimum 3 with an additional item per 5 points of CON
-If a player collects more items then they have slots for without trading or storage available, the item will be
discarded forever instead of being placed on the specific tile the player is on
Skills Changes:
-Blossom changed from [The character only gains 3/4 the EXP from the Pool as normal. All Growth Rates +5%] to
[You can choose a third Preferred Stat, and gains minimum 3 stats per level. The cap of the first Preferred Stat is raised by 2.]
-Daunt now lowers Hit and Evasion by -5 instead of -10
-Disarm skill is removed
-Gamble changed from [Your Hit Rate (after factoring in your opponent’s Evasion) is reduced by 20, but your Critical Rate is increased by 15.]
to [Your Critical Rate is doubled, but your final Hit Rate is halved.]
-Ignis skill added
-Luna skill added
-Maturity Skill added
-Nullify changed from [Negates the enemy weapon's effective bonus] to [Negates one type of enemy weapon's effective bonus]
-Provoke changed from [Enemies will attack you over other allied units, except for those who cannot counterattack.] to
[If an enemy that can attack you tries to attack an ally, there's a 50% chance that the enemy will be forced to attack you.]
-Renewal regen changed from 1/10 of Max HP to 1/5 Max HP
-Resolve bonus noted as rounding down
-Savior allows for one with the skill to rescue a unit and drop them in the same turn
-Stillness changed from [Unless you are the only target in range, you will not be attacked by enemy units] to [If an enemy that can attack an ally tries
to attack you, there's a 50% chance that the enemy will be forced to attack someone else]
-Sol skill added
Trainee Class Changes
-Only the Performer, Rider, and Thief Trainees have class skills
-Mage trainee Strength base stat changed from 2 to 0, Con and Aid increased by 1
-Priest trainee should replace the Monk/Nun promote with troubadour promote
-Rider trainee gets Canto skill
-Thief Weapon proficiency changed from Sword (E) to Hidden (E), Starting weapon changed from Slim sword to Iron Dagger. Knife is unchanged.
First Class Changes:
-Canto added as it's own skill and given to mounted classes
-Archer Ballistician skill no longer includes [If the ballista is fired at an enemy that is within 3 spaces of 2 or more units and misses, a
member of the crowd, even an allied unit or the original target, is randomly selected and takes the hit automatically]
-Archer Sidearm skill replaced with Specialized Training
-Bandit no longer has King of the Mountain
-Raid no longer gives +2 damage to Supply Lines and Obstacles
-Bard no longer has With A Little Bit
-Bard Play skill now only affects up to 2 allies
-Butler/Maid Class added
-Social Knight renamed Cavalier
-Dancer Dance skill only works on one Ally unit, but offensive dances can affect 2 enemies within 2 spaces of the dancer
-Dancer no longer has Boundless Stamina
-Fencer Sneaking skill now works with tree tiles
-Indoor Combat replaced with Duelist skill
-Fighter Promotes to Dread Fighter instead of Hero
-Fighter gains 1 skill when promoted from fighter trainee as opposed to 0 skill
-Knights now only have Lance categories for a weapon option
-Hold the line now requires the Knight to not have attacked
-Mage Nature Spirits replaced with Meditate
-Mage when promoted from mage trainee gains +2 STR and +1 CON/AID, as opposed to 0 STR and +2 CON/AID
-Mercenary no longer has Get Your Weight On
-Pious Veil reduces strength to 0, increases DEF and RES, but lowers Magic by the same amount
-Monk when promoted from mage trainee gains +2 STR and +1 CON/AID, as opposed to 0 STR and +2 CON/AID
-Myrmidon no longer has En Passant
-Cloud Walking no longer grants bonus movement
-Magic Sink replaced with Anti-Magic
-Sea Walk can traverse Water Terrain at a cost of 2 MOV per tile
-Pirate no longer has deflect
-Pirate when promoted from fighter trainee gains 3 HP and 2 SPD as opposed to 2 HP and 1 SPD
-Self Healing is now Magic/2 as opposed to Magic
-Scavenger Sword subcategory replaced with Hidden subcategory
-Scavenger no longer has Power of the Underdog
-Ancient Resolve now moves points of CON into Magic
-Shaman now has 0 base strength and 7 CON and 6 AID as opposed to 2 base strength and 6 CON and 5 AID
-Spear Wall replaced with Anti-Cavalry
-Sword Subcategory for Spies replaced with Hidden Subcategory
-Spy no longer has Vision
-Sword categories for Thief replaced with Hidden
-Thief no longer has Overdeveloped Sense of Self Preservation
-Thiefs now have the Footpad skill
-Minor Arcana replaced with Physical Training
Promoted Class Changes:
-Assassin Weapon skill now 1 Bow and Hidden Subcategory (S) and Bow/Hidden (B)
-Assassinate chance is now 50%
-Battle Mage skills replaced with Ignis
-Bersrkers no longer have Critical Eye
-Berserker Barrage now reduces DEF and RES by increments of 1, and increases Critical Rate by 3 instead of 5
-Sanctuary now gives a shield to an adjacent ally equal to the Bishop's Magic stat
-Bishop no longer has Revitalize
-Bodyguard Class added
-Bounty Hunter gains Hidden (C) proficiency
-Chance Rally grants allies 7 to Hit, Evade, Crit, and Dodge for 2 turns as opposed to 4 luck
-Heroic Light Res bonus changed from +6 to +5
-Dancing Blade skills replaced with Sword Dance and Come Dance with Me
-Dread Fighter Class added
-Call Magic renamed to Memory Magic
-Duke Knight skills replaced with Momentum
-Enchanter gains Masterful Play, letting them affect all adjacent allies.
-Enchant now acts as a staff with 20 base hit, and enchanting an enemy multiple times results in a -10 penalty to success rate
-Charge can be used to go another full combat round if their speed is higher than their enemy's
-Falcon Knight loses Back Line Sweep
-General Weapon Skill is now Your Chosen Lance (A), 1 Axe Subcategory (A), Lance (C), Axe (C)
-Big Shield is now renamed to Great Shield and has a Skill% activation chance
-Great Knight no longer has Momentum
-Lend Me Your Strength has been changed to [If the Hero is within 4 spaces of at least 3 allied units, the Hero gains a +2 bonus to Attack Skill and
Damage/Damage Resistance (on the Hero's command), as well as a +10 bonus to Hit and Evasion, until the start of their next turn.]
-Hero no longer has Rough and Tumble or Shield and Sword
-Hero now only promotes from Mercenary
-Holy Guard no longer has Aura of Vitality
-Heroic Advance now grants +3 to either RES or DEF on Holy Guard's command. Bonus RES when battling with an enemy with light magic changed to +5 from +6
-Inquisitors no longer have Critical Eye
-Inquisitors no longer have Last Rites
-Call Magic has been renamed Memory Magic
-Dance Magic Dance now allows performances to affect 2 allies within 2 spaces
-Mage Knight no longer has Critical Eye
-Spear and Magic Helmet now adds the strenght stat to the Mage Knight's CON
-Master Spy Sword weapon categories replaced with Hidden weapon category
-Mountain Warrior no longer has Critical Eye
-Mountain Fighting is replaced with Mountain Sprint
-Giant Swing now grants +1 Damage for every 5 Hit sacrificed
-Gold amounts for items for Medicine Man changed from free/500/1000 to 100/250/500
-Medicine Man grants an additional medicine item outside of regular inventory
-Heal and Run replaced with Expert Healer
-Master of the Plains no longer grants +10 Hit and +1 damage on Plains
-Nomad Trooper no longer has Untouchable
-Paladin no longer has Holy Shield
-Rouge Weapon Skill is all of the Hidden category
-Rouge no longer has Critical Eye
-Sage Call Magic renamed to Memory Magic
-Transfer Might can be rejected by the recipiant, causing the Saint to regain the Strength given
-Samurai no longer has Critical Eye
-Musou restriction on weapons with 25 crit or higher naturally is removed
-Samurai no longer has Iaijutsu
-Samurai Promo bonuses give +1 MAG and +2 DEF as opposed to +0 MAG and +3 DEF
-Sentinal no longer has Retaliation
-Sentinal Promo bonuses give +0 MAG and +3 SKL as opposed to +1 MAG and +2 SKL
-Shadow Strike now negates all defensive terrain bonuses of enemies the SHadow Sword face
-Magic Hunter Replaced with Marked for Death
-Sniper now has Specialization Mastery as opposed to Sniping
-Steward Class added
-Summoner no longer has Critical Eye
-Swashbuckler Now has Sea Sprint instead of Sea Fighting
-Perfect Balance now denies weapon triangle bonuses or penalties if the Swashbuckler would be at a Weapon Triangle Disadvantage
-Swashbuckler no longer has Grog Soaked Blade
-Swordmaster no longer has Faster Than The Eye
-Valkyrie when Promoted from Troubadour retains Horseback as opposed to changing to Pegasus
-Wanderer Sword weapons replaced with Hidden weapons
-You Spin Me Right Round replaced with Rough and Tumble
-Wyvern Hunter no longer has Critical Eye
-Pierce no longer automatically ignores 2 points of defense
-Pierce proc chance is now Skill% as opposed to (Skill + Luck/2)%
-Dragon Heart bonuses are now +3 DEF as opposed to +5 DEF
Combat Rule Changes:
-Combat rolls are noted to have a roll for hit and a roll for crit, as opposed to one roll for both
-Staff EXP when calculated is now rounded down
-Hidden Weapon descriptions added
-Wind magic is now noted as being effective against Pegasi
-Thunder Magic is now noted as being effective against Wyverns and Monsters
-Higher Crit than Hit Section edited due to changed roll calculations
-Effective damage is noted as tripling the base might of the weapon rather than doubling it
-Crossbows only get a x2 effective damage multiplier to Might, changed from the original x1.5 might
Terrain and Ailments Changes:
-Flying Units in general gain no bonuses or penalties from terrain
-Defense bonuses are generally changed to damage reduction
-Walls can now have 5-10 Defense, as opposed to only 5 before
-Doors now can have 30-50 HP, 5-15 defense, and 0-10 RES as opposed to only 50 HP and 5 Defense
-Flying units no longer gain evasion bonus from forest
-Deep Forests are noted, increasing damage resistance to +2 and evasion to +30
-Stepping off a Hill only costs 1 Mov, changed from 2
-Mountains now grant +30 evasion as opposed to +20
-Poison now does 1d5+1 damage, but can reduce a unit to 0 HP
-Sleeping units will now wake up if they are hit
-Any attacks against a sleeping unit will automatically hit
-Addle status is added
-Attacks against a Paralyzed target will automatically hit
-Paralysis no longer grants +10 def to the afflicted party (odd to begin with)
-Stone Status is removed
-Turncoat status is added
-Scurvy status is removed
Death Changes:
-Mention of instant death after dropping to 0 HP after being tended to twice removed
Weapons and Items Changes:
-Silver Sword crit increased to 5 from 0
-Slim Sword Crit lowered to 5 from 10
-Claymore base range changed to 1 from 1-2, and Claymore can attack at range 2 in a line if no obstacles
-Flameberge crit increased to 10 from 5
-Zweihander weight lowered to 21 from 22
-Sidearm Category Reworked into Hidden Weapon category, which is added into the list
-Slim Lance crit lowered to 5 from 10
-Steel Lance weight lowered to 12 from 13
-Steel Halberd Weight increased to 13 from 12
-Dragon Spear renamed to Dragon Pike
-Blessed Halberd crit increased to 5 from 0
-Venom Halberd replaced with Flak Halberd (Weapon stats same, flak halberd effective vs flying)
-Golden Halberd changed to Rex Hasta [21 weight compared to 20]
-Golden Axe might increased to 19 from 16
-Iron Club might lowered to 7 from 8
-Iron Staff renamed to Quarterstaff, and might lowered to 6 from 7
-Iron Dane renamed to Iron Flail
-Steel Mace renamed to Steel Hammer
-Steel Dane renamed to Steel Flail
-Silver Flail might increased to 16 from 14, hit lowered to 65 from 75
-Volt Axe renamed Bolt Axe, Crit increased to 10 from 0
-Silver Hand might lowered to 16 from 17
-Silver Tomahawk renamed to Master Hand, might increased to 17 from 16
-Winged Hand renamed to Volant Axe
-Training Bow crit lowered to 5 from 10
-Short Bow might increased to 6 from 5
-Poison Bow now poisons for 2 turns
-Silver Bow crit increased to 5 from 0
-Flare Bow changed to Eclipse Bow. Now treated as Dark and Bow, stats unchanged
-Golden Bow renamed to Rienefleche, crit increased to 10 from 0
-Mountain Bow changed to Iron Yumi [8|4|75|0|25]
-Forest Longbow renamed to Hunter Longbow, now effective when used on outside cover
-Steel Yari renamed to Steel Yumi
-Castle Longbow renamed to Sentry Longbow
-Silver Yari renamed to Silver Yumi
-Solar Yari renamed to Solar Yumi
-Golden Longbow renamed to Master Longbow
-Poison Crossbow poisons for 2 turns
-Arbalest crit increased to 10 from 0
-Fire weight decreased to 6 from 7
-Meteor will now only hit once no matter what
-Blizzard will now only hit once no matter what
-Hellwind crit increased to 5 from 0
-Thunder weight lowered to 7 from 8, might increased to 5 from 4
-Static might increased to 4 from 3
-Bolting will now only hit once no matter what
-Blitz might increased to 12 from 10
-Titan's Thunder might increased to 35 from 30
-Photon might lowered to 3 from 4
-Starshot might lowered to 7 from 8
-Ellight crit increased to 12 from 10
-Purge will now only hit once no matter what
-Resire crit lowered to 0 from 8
-Aura might lowered to 10 from 12
-Biofrost might lowered to 11 from 14
-Starlight might lowered to 14 from 17
-Luce might lowered to 13 from 16
-Banish changed to Flash: Targets Archer trainee tree, might lowered to 3 from 4, hit increased to 100 from 90
-Ray changed to Prelude: Targets Soldier trainee class (barring Cavalier), might lowered to 4 from 5, hit increased to 90 from 80
-Thani now targets Performer trainee class, weight increased to 10 from 8
-God Hand changed to Ray: Targets Rider trainee class, weight lowered to 8 from 10
-Leviathan now targets Priest trainee class, quality decreased to 20 from 30
-Sleppnir now targets Thief trainee class, weight lowered to 8 from 9, might lowered to 6 from 7, quality decreased to 20 from 30
-Valaura changed to Inquisition: Targets Mage trainee tree (barring Monk), hit increased to 80 from 70, quality decreased to 25 from 30
-Last Breath changed to God Hand: Targets Fighter trainee tree, weight lowered to 10 from 12, hit lowered to 70 from 80
-Warding Seal changed to Avalon: Targets Swordsman trainee tree
-Exorcism changed to Valaura: Targets Monk tree
-White Lightning now targets Humans
-Creiddylad now targets Non-Humans
-Judgement tomes double user MAG against targets
-Blessed Iron bonus changed to +1 Damage Reduction
-Light Screen bonus changed to +1 Damage Reduction
-Divine Thunder bonus increased to +4 DEF from +3 DEF
-Communion bonus increased to +4 RES from +3 RES
-Great Barrier bonus increased to +6 DEF/RES from +5 DEF/RES
-Sin swapped with Nosferatu, Sin weight and might increased by 1 to 13 and 12 from 12 and 11, Rank Swapped to C from D
-Hel will only hit once no matter what
-Shadowshot will only hit once no matter what
-Imhullu replaced with Apocalypse, might increased to 18 from 12, crit increases to 5 from 0
-Druidic Magic gains WTA and doubles MAG against the designated target, but suffers WTD against all other weapon classes
-Black Fire targets Anima
-Black Wind changed to Black Aura: Targets Staves
-Black Thunder changed to Requiem: Targets Performances
-Black Claw changed to Night Shade: Targets Hidden
-Black Physique renamed to Dark Matter
-Poison renamed to Toxic
-Gorgon's Eye changed to Eclipse, inflicts Sleep on target for one round
-Carreau renamed to Gorgon's Eye
-Eclipse changed to Carreau, forces opponent's RES down by 5 for 2 rounds
-Verrine now forces SPD down by 3 for 1 round
-Balberith now inflicts Turncoat for 1 round, might decreased to 17 from 18
-Soothe now removes Fear from the target
-Kia now removes Silence, and removes Addle instead of Stone
-Recover (B) renamed to Restore
-Aum now recovers all HP, and automatically revives the target at full HP when they next fall to 0 HP
-Paralyze replaced with Addle, has 30 hit
-Stone replaced with Paralyze, has 15 hit
-Lyric effects noted as lasting for a turn
-Blissful Melody changed to Lucky Stars: +5 Crit chance
-War Cheer bonus increased to +3 STR/MAG from +2 STR/MAG
-Menhit's Whisper now grants +3 DEF/RES instead of Attack Skill
-Lucky Stars changed to Blissful Melody, grants +3 Attack Skill
-Thor's Ire rank changed to C from A
-Ninis' Grace rank changed to B from C
-Hanon's Tune rank changed to A from B
-Soldier's Drum effect lasts for 3 turns
-Vagrant's Whistle effect lasts for 3 turns
-Royal Trumpet effect lasts for 3 turns
-Glory Chime effect lasts for 3 turns
-Sacae's Whistle changed to Romantic Guitar: Target gets (User Mag/2) bonus damage on their next strike, has 5 quality
-Nevan's String effect lasts for 3 strikes
-Sacae's Whistle rank changed from B to A, quality lowered to 10 from 15
-Dragon Flute effect changed to +1 Damage/Damage Reduction for 3 turns
-Divine Harp now makes the target take 0 damage for a turn
-Dance debuffs note for not stacking not included
-Enamouring Step now reduces MOV to 0 for 2 turns, hit increased to 70 from 20
-Petrifying Twist now causes paralysis for 2 turns, hit lowered to 20 from 70
-Enchanting Tango now drops Hit and Evade by -20 for 3 turns
-Valkyrie's Arrival duration increased to 3 turns from 1
-Weapon proficiencies for Unique Weapons removed
-Bolo Knife poisons for 2 turns, weapon category changed to knife, range changed to 1-2 from 1
-Jambiya Dagger weapon category changed to Dagger
-Hidden Blade weapon category changed to Dagger
-Hidden Gun will only hit once no matter what
-Earth Sword is treated as a Magical Weapon
-Cannon might increased to 25 from 15
-Chest Key quality reduced to 1 from 5
-Door Key quality reduced to 1 from 5
-Pure Water RES bonus now sticks for 3 rounds
-Medal of Distinction removed
-Weapon Booster Crystals can now target a chosen subcategory
-Hidden Crystal added
-Assassin's Gem added
-Arms Scroll now increases all proficiencies by 1 Rank
If there are comments or errors or things I missed, let me know so I can fix them up.