hi, dunno what the big drama is really about, but from the last few exchanges, praef, it feels like you're just not able to handle it when someone says something is wrong with your work. Especially your last example,
Cael is very direct about the things I have to fix, it is literally just "this or that could use a bit of change", not "this looks way off, it doesn't look like a visor at all".If someone wording something like that is all it takes for you to become frustrated, claim it as an "overly negative comment", and ignore them, then you may want to dial it back, step away from the keyboard, and come back later. There's a level of sensitivity that people should have towards these things, and yours is... Way too high.
If you want actual advice on the mess in your avatar, voila:
Here is my avatar, and while the armor is not bright, it has
depth, which is the thing lacking the most in yours. It's barely shaded, shaded poorly elsewhere, and the colors are far too yellow, not golden. Which is odd to me because there are plenty of golden yellow or orange yellow swatches of color that exist in FE which would work much better with the proper shading.
As well here, you can see I'm showing light reflecting off of it on the shoulder pads, with the way I've used the second shade to cordon off an area. It makes it metallic at first glance, especially at typical GBA size.
Again, the armor isn't bright, but it has depth, which is very important, even if you can't manage to give the armor that metallic sheen. I would highly suggest going back and working on your things more before getting on the soapbox of what should and should not be said. I may not have seniority in the bay12 community, but when it comes to spriting, I know a fair bit more than all of you, especially in regards to what is or isn't "criticism".