Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

Pages: 1 ... 166 167 [168] 169 170 ... 300

Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 304778 times)

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2505 on: June 17, 2015, 09:25:35 pm »

I think this has been said already but what about a cooldown? Long War recently inttoduced a refresh-like ability on officers that gives an extra move and works on cooldown/charge system.

But what do they do while that recharges? They have no other abilities.
Use items, use performance items, stand bravely in front of enemy arrows?

Having performance items be more common and available would probably offset the crappiness of a cool down on the standard dance. I noticed that the performance buffs have no listed duration. What should it be?

Also, Cecil, when should various status counters be ticking down? At the end of the turn, as we've been doing, or the beginning of the turn? The way we've been doing it works well except when 1 turn buffs are applied- Quickness in particular is very nearly useless, as evasion is most useful during the enemy phase, and applying it on your turn means it stops working when your turn ends.

CecilHoshino

  • Bay Watcher
  • Guidebook Amateur
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2506 on: June 17, 2015, 09:46:14 pm »

It follows Fire Emblem rules, where in (at least a majority of the games in the series) Status Buffs and Effects tick down at the start of that unit's next turn. So if it's a buff, then
Player A uses Quickness on Player B (Turn 1). At the start of Player B's next turn (Turn 2), Quickness wears off.
And in case of ailments, then
Enemy A casts Poison on Player A (Turn 1). At the start of Player A's next turn (Turn 2), they take a tick of poison damage, and then the status ailment ticks down by one.
Although, now that I've said that, I need to go back and make some changes to other items and abilities, as, now, the entire Ancient Magic line (except Poison) is useless...until such time as the proper fix and weapons adjustments, as a band-aid errata, all Ancient Magic now applies their Debuffs for 2 turns (so the target is at least affected by it once)

Also, just so everyone has an idea of what to expect with the Enemy Unit Guide, the units will look something like this...

[Enemy Class]
[Human/Monster/Demon/Dragon]
[Total Level]
[Current Level]

[Base Stats]

[Stat Preferences, ranging from "Very Low" to "Very High," plus a numerical range]
STR: High (13-17)
DEF: Low (5-9)

[Average Stats at Level's 5/10/20 or 10/15/20]

[Weapon Proficiency]
[Available Weapons]

[Available Skills]
[Unique Skills]
[Boss Unique Skills]
Logged

CecilHoshino

  • Bay Watcher
  • Guidebook Amateur
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2508 on: June 19, 2015, 06:42:42 pm »

So, there was something else I wanted to talk to you all about. Once again, this is gonna be about equipment.

I really love the identity that the Sword subcategories have, and Anima has a good niche, as well. I'm kinda in favour of Sidearms being set outside the Weapon Triangle, although would it be entirely fair to have the provision that Priests/Sisters, Bards, and Dancers don't get to play with too many knives? And what would this do to the Thief tree of classes? I kinda made Sidearms entirely for them, but how've you all been playing the Thief class? Support based or combat based? Is it actually not that weird to see Ezio running around Assassinating people with a Silver Blade?

Anyway, the point is, taking out Sidearms, Swords, Bows, and Anima all have a clear divide in their weapon subcategories (although some could use more highlighting). I'd like to achieve something like that for the other weapons (Staffs have the clearest divide between Heal, Buff, and Ailment, although to my understanding Heal is still the dominant choice), but that's where things get...muddier.

For Lances and Axes, are you guys happy if the division is "Typical Weapon/Heavier, Less Accurate, More Powerful Weapon/Thrown Weapon" (Pierce/Polearm/Spear and Hack/Bludgeon/Thrown), or would you rather Polearm and Bludgeon take on more of the "Anti-Cavalry and Anti-Armour, respectively" identity? Or something else?

And as for Light and Dark Magic, that gets even muddier. The idea behind Judgement, Barrier, Ancient and Druidic magic was always more gimmick based, with the intended identity being
Judgement: Anti-Specific Units, but not so effective vs others
Druidic: Anti-Specific Weapons, but not so effective vs others
Barrier: Mage Tank
Ancient: Status Ailments

Is there a better way to achieve these identities? Are they fun identities to start with? What would you rather do as a Shaman or a Monk, rather than just "Heavy magic damage" vs "Crit happy magic damage?"
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2509 on: June 19, 2015, 08:33:25 pm »

In order of the points of discussion- Most of the thief tree units that we see tend more toward combat than support, and the sidearm category rarely gets chosen as a specialization, at least as far as I've seen. I think with the recent nerfs to them however, bards and dancers could really use access to sidearms, so I wouldn't advocate them being heavily restricted from them.

Having entire categories centered purely around effectivity against one sort of target strikes me as a bad choice. It would give the categories some much needed identity, so maybe put several in, but not all. Others should just be heavier/stronger, in my opinion.

Of the other magic choices, I don't feel like the Barrier category works very well, and I'm not a fan. That said, I don't really have a replacement to contribute, so that's the end of that description. I really like Ancient magic, and feel that a category focusing on ailments and debuffs is a very cool one that's easy to fluff and justify. Druidic is a bit less so.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2510 on: June 20, 2015, 05:46:04 am »

Sidearms are usually picked for two reasons: ranged swords and max crit Hidden Blade. And Hidden Blade tends to never appear :v

The matter of "heavier less accurate and more powerful" category is weird since some of the Bludgeon weapons are lighter/more accurate/less powerful than the Hacking equivalent. It's really strange. Same as with the swords, Piercing weapons are actually OP when compared to other weapons of the same rank.

About the Judgement tree, 1.2 had the problem of not covering all the classes, while 1.3 has the problem of being imbalanced since it's based on skills. Instead of making it deal 3x damage when targeting their classes, in my game I made it so they all have the same MT based on the user's level. I did the same with Druidic tree, but maybe instead of making it trump one weapon and making it lose against all others, maybe make it so it works like a part of the weapon triangle (example: black sword would get WTA against swords but WTD against axes).

The Ancient tree is cool, just maybe reword the ailment duration so it lasts one full turn (one PP, one EP, one AP in any order).

As for Barrier category, it's the one that needs a rework the most. Maybe give the unit using them a temporary HP shield based on damage dealt?

One last thing, rename Black Physique to Dark Matter ples
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2511 on: July 12, 2015, 03:38:10 pm »

* Haspen pokes thread.

Yo, I think our TVTropes page would use some loving. Stuff there haven't been updooted in months :v
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2512 on: July 12, 2015, 04:33:11 pm »

I don't think enough has happened in any of the games to warrant updating the page. Unless you want to add Twin King to the 'dead games' list. :V
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2513 on: July 12, 2015, 04:36:38 pm »

You might want to add Phoenix Emblem to the "On Hiatus" or "Dead" list, if it isn't already. Not sure about Knights of The Empire, it seems to wake up, then die, then wake up again. Currently it is alive...

Also, out of curiosity, does anyone intend on starting a new FEF soon / Have an open spot in theirs?
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2514 on: July 12, 2015, 04:41:52 pm »

Wasn't there some talk about adding mugs to the character page? Did we give up on that?
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2515 on: July 12, 2015, 07:49:19 pm »

If nothing happens soon I may just say "screw it" and start up my own FEF. In maybe a week or so.
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2516 on: July 12, 2015, 07:57:31 pm »

PM when you do, if it's no trouble. Granted, I'm on the forums extremely often, but in case I miss it.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2517 on: July 12, 2015, 08:12:27 pm »

If nothing happens soon I may just say "screw it" and start up my own FEF. In maybe a week or so.
Got any particular ideas in mind?
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

F.O.E.

  • Bay Watcher
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2518 on: July 12, 2015, 10:42:05 pm »

If nothing happens soon I may just say "screw it" and start up my own FEF. In maybe a week or so.

Funny, I was considering doing the same since TF might as well be dead.

The Forgotten was finally forgotten.
« Last Edit: July 12, 2015, 10:44:50 pm by F.O.E. »
Logged

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: The Fire Emblem on Forums Hub!
« Reply #2519 on: July 13, 2015, 02:09:22 am »

Sure, TW.

If nothing happens soon I may just say "screw it" and start up my own FEF. In maybe a week or so.
Got any particular ideas in mind?

Not really. Most of my ideas are better suited for less linear systems like DnD than FEF. Still, I've got a few things i think would be fairly interesting to try, though I'd do a mini Test FEF just to see how I handle GMing. (Very mini, as in 1 chapter Mini.)
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.
Pages: 1 ... 166 167 [168] 169 170 ... 300