Judgement
Weapon Might
Crits
Critical Eye
Assassin
Free stats
Judgement: They'd also need a minimum if we went with that system (say, if a fresh faced Level 1/Total Level 5 Monk specialized in Judgement, and is using the 8 Might Thani). So if the range was +2 to +20 bonus to Might...that could work. Would a similar system work for Druidic Magic, factoring in the WTD against Weapons it's not got the advantage over?
Weapon Might: I'll make a note of it.
Crits: Screw it, one roll, and please let us never talk of it again, it's getting embarrassing the more I think about it.
Critical Eye: Alright, Wyvern Hunter and Inquisitor won't get Critical Eye. But, just so we're clear, Benediction only allows one called roll, and it can't be a called crit against a boss. Does its ability to be used defensively to avoid an oh-shit moment make it that strong?
Assassin: And that is exactly what I was going for from the very beginning. It was just people on the thread complaining about suddenly dropping a weapon rank that got frustrating. The difference in which Weapon Rank the Assassin got to pick to S Rank in I thought was a nice nod to the different route the player went through, building up from Archer/Thief Trainees (Scouts/Drifters) towards the Assassin with an idea in mind for how they wanted to build from the start (with the bone thrown to those who started at Spy and may not have gone through the trainee phase). For simplicity's sake, rewording Assassin's Weapon Rank to: "Pick either your Chosen Bow or your Chosen Sword. That subcategory is at S Rank, and that weapon is at B Rank. The other weapon and subcategory are dropped." Regardless of the Assassin's path earlier (with Spy still going Bow and Sword at D Rank to start).
Free Stats: Okay, so.
The big one for me right now is Nature Spirits/Pious Veil/Ancient Gamble. The v1.3/v1.22 version of the Mage/Monk/Shaman skills were part of an effort, on my part, to encourage more diversity in build. So that not everyone who played a magic user dumped everything into Magic and Speed for lack of anything better, and to parallel physical classes who could better make use of Magic Weapons. I admit, the three skills and Center were probably half hearted attempts. I'll have to think what'd be a good Mage equivalent at this point.
Wyvern Knight: Noted. That sounds better.
Thief/Spy/Scavenger: What if we replaced Power Of The Underdog with Awakening's "Underdog" where it was just a flat +Hit and Evasion against enemies with a higher level (with promotion counting as Level+20)
And the Thief's Overdeveloped Sense of Self Preservation acts as a sort of "Canto" ability after unlocking doors (so that, if there's a big enemy behind it, the thief can quickly back up and allow others to get in and hold the new chokepoint), or maybe even that AND unlocking chests (unless that seems more like a Rogue ability)
Just pitching alternatives; Vision for all three, with Steal/Ambush/Scavenge Gold to differentiate them is still on the table.
Sorry for the terseness and if I came off aggressive, I'm not feeling well at the moment.