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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 305113 times)

Tiruin

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Re: The Fire Emblem on Forums Hub!
« Reply #2070 on: September 28, 2014, 06:21:00 pm »

...did someone seriously call in Toady for that? Thats... wow.
* Sirus facepalms

Really now, a single page mostly-harmless derail is hardly something to bring the Toad in for. Not unless there's a crapton of racism or porn or something.
Solymr called Toady in.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2071 on: September 28, 2014, 06:22:46 pm »

Now is probably the time to let it rest. We don't want to wind up pulling the Toad back to our quiet little thread again because of an uncivil discussion on the topic of redactions.

Sirus

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Re: The Fire Emblem on Forums Hub!
« Reply #2072 on: September 28, 2014, 06:24:48 pm »

Sirus cancels Rebuttal: interrupted by Blade Master Model 42

Yeah, good point. I'll let it drop.
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Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2073 on: October 03, 2014, 07:48:20 am »

V1 of my compilation tileset from the GBA FE games:

https://dl.dropboxusercontent.com/u/50939120/fegbatileset.png
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CecilHoshino

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Re: The Fire Emblem on Forums Hub!
« Reply #2074 on: October 05, 2014, 10:48:09 pm »

Judgement
Weapon Might
Crits
Critical Eye
Assassin
Free stats

Judgement: They'd also need a minimum if we went with that system (say, if a fresh faced Level 1/Total Level 5 Monk specialized in Judgement, and is using the 8 Might Thani). So if the range was +2 to +20 bonus to Might...that could work. Would a similar system work for Druidic Magic, factoring in the WTD against Weapons it's not got the advantage over?
Weapon Might: I'll make a note of it.
Crits: Screw it, one roll, and please let us never talk of it again, it's getting embarrassing the more I think about it.
Critical Eye: Alright, Wyvern Hunter and Inquisitor won't get Critical Eye. But, just so we're clear, Benediction only allows one called roll, and it can't be a called crit against a boss. Does its ability to be used defensively to avoid an oh-shit moment make it that strong?
Assassin: And that is exactly what I was going for from the very beginning. It was just people on the thread complaining about suddenly dropping a weapon rank that got frustrating. The difference in which Weapon Rank the Assassin got to pick to S Rank in I thought was a nice nod to the different route the player went through, building up from Archer/Thief Trainees (Scouts/Drifters) towards the Assassin with an idea in mind for how they wanted to build from the start (with the bone thrown to those who started at Spy and may not have gone through the trainee phase). For simplicity's sake, rewording Assassin's Weapon Rank to: "Pick either your Chosen Bow or your Chosen Sword. That subcategory is at S Rank, and that weapon is at B Rank. The other weapon and subcategory are dropped." Regardless of the Assassin's path earlier (with Spy still going Bow and Sword at D Rank to start).

Free Stats: Okay, so.
The big one for me right now is Nature Spirits/Pious Veil/Ancient Gamble. The v1.3/v1.22 version of the Mage/Monk/Shaman skills were part of an effort, on my part, to encourage more diversity in build. So that not everyone who played a magic user dumped everything into Magic and Speed for lack of anything better, and to parallel physical classes who could better make use of Magic Weapons. I admit, the three skills and Center were probably half hearted attempts. I'll have to think what'd be a good Mage equivalent at this point.
Wyvern Knight: Noted. That sounds better.
Thief/Spy/Scavenger: What if we replaced Power Of The Underdog with Awakening's "Underdog" where it was just a flat +Hit and Evasion against enemies with a higher level (with promotion counting as Level+20)
And the Thief's Overdeveloped Sense of Self Preservation acts as a sort of "Canto" ability after unlocking doors (so that, if there's a big enemy behind it, the thief can quickly back up and allow others to get in and hold the new chokepoint), or maybe even that AND unlocking chests (unless that seems more like a Rogue ability)
Just pitching alternatives; Vision for all three, with Steal/Ambush/Scavenge Gold to differentiate them is still on the table.

Sorry for the terseness and if I came off aggressive, I'm not feeling well at the moment.
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Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2075 on: October 06, 2014, 05:35:53 am »

Get well soon, Cecil.

Judgement: one personal idea I had was flat +5 plus Level - MT bonus up to 20, which would bring the maximum MT up to 25.
As for Druidic Magic it also sounds good, but they could have a higher level limit due to Dark Magic's nature of being more powerful but less accurate. Also a question: why do you separate Anima into Fire Wind and Thunder specific tomes?

Benediction: thing is, there's another part to it that prevents getting knocked down to 0 the first time, so unless the roll and the saving are mutually exclusive, an Inquisitor could force a miss on the counter attack and then survive the boss attack on the enemy phase with 1 HP.

Assassin: that's what I had in mind too, but some people can't wrap their heads around the idea of losing a weapon even when there are S ranks involved :v
Also on the hidden weapons matter, why not make them not have rank, but still apply the WT reduction bonus from proficiency? And even if their WT is excessive, people will still try to get doubles with them, so if your intention is for them to only attack once you should give them the "Only one attack" property like Apocalypse has (siege magic could use this too).

Magic trinity: if you want to diversify builds, not everyone needs to have that possibility (think of the swordsmen, Hero has nothing for magic and he's OK), and you've done a great special with the Myrmidon and the Samurai. In this case Shaman probably doesn't need STR viability (unless you make the summons scale with it).
As for a Mage special, people here could help with an idea :v

Thief trinity: still not sure. Problem is everyone levels the same here, and GMs use higher level opponents most of the time. I think the Scavenger's weapon versatility and Scavenge Gold are enough for him. As for OSSP, I would extend the canto to unlock and steals. They can go with two specials since all they have is one type of weapon and steal is slightly less useful than Scavenge Gold.

Another case of free stats is Hot Start and Slow Start. IMO they should get axed completely.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2076 on: October 06, 2014, 07:45:10 am »

It just seems weird to me that a character would suddenly forget how to use a weapon type. I understand it messes with the S rank-1 weapon style system, but maybe something could be done to offset that, like giving the assassin fewer stat increases on promotion? I dunno. This is the same problem I had with Rider Trainees promoting to Nomads.

I think the lockpick canto is good for OSSP. And I agree with Solymr on the Power of the Underdog- that's going to activate all the time, basically. How about this for an alternative?

This Will Be Useful: When the Scavenger lands a killing blow, the Scavenger gets +10 hit/def until their next phase.

In fluff terms, it's the Scavenger grabbing a piece of armor or something else off of their victim, and (briefly) using it to give them an advantage.

Sirus

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Re: The Fire Emblem on Forums Hub!
« Reply #2077 on: October 06, 2014, 10:50:47 am »

This Will Be Useful: When the Scavenger lands a killing blow, the Scavenger gets +10 hit/def until their next phase.

In fluff terms, it's the Scavenger grabbing a piece of armor or something else off of their victim, and (briefly) using it to give them an advantage.

+10 DEF? Do you mean Evade?
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Khaiel

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Re: The Fire Emblem on Forums Hub!
« Reply #2078 on: October 07, 2014, 06:26:49 am »

This Will Be Useful: When the Scavenger lands a killing blow, the Scavenger gets +10 hit/def until their next phase.

In fluff terms, it's the Scavenger grabbing a piece of armor or something else off of their victim, and (briefly) using it to give them an advantage.

+10 DEF? Do you mean Evade?
Yes, he means Evade.

Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2079 on: October 07, 2014, 09:23:13 am »

This Will Be Useful: When the Scavenger lands a killing blow, the Scavenger gets +10 hit/def until their next phase.

In fluff terms, it's the Scavenger grabbing a piece of armor or something else off of their victim, and (briefly) using it to give them an advantage.

+10 DEF? Do you mean Evade?
Yes, he means Evade.
Yes, yes I do.

Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2080 on: October 13, 2014, 08:21:08 am »

While Cecil is disappeared let's try something for fun:
Making icons for every item (icons like in the games' inventaries).

Such as this ones here:
http://www.feplanet.net/sprites-archive-items/10
« Last Edit: October 13, 2014, 08:31:44 am by Solymr »
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2081 on: October 13, 2014, 09:42:39 am »

This could actually be potentially useful. Weapon icons could be placed next to unit names in hp spoilers to show what weapon they have equipped at the time.

Sirus

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Re: The Fire Emblem on Forums Hub!
« Reply #2082 on: October 14, 2014, 02:34:46 am »

Considering how frequently the topic of shipping gets brought up in these games, I figured someone might get a kick out of this :P
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2083 on: October 14, 2014, 07:53:05 am »

You thought correctly.

Of course, the best part of shipping in FEF is that (with some... Exceptions) almost all of it is canon!

SeriousConcentrate

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Re: The Fire Emblem on Forums Hub!
« Reply #2084 on: October 14, 2014, 07:57:29 am »

What exceptions? Haskitty's favorite FEF1 yaoi ship? :P
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