Sleep, poison, silence, Paralyse, Berserk and Stone.
Poison: Deals 1-5 (We could make this 6 by the way, be simpler for dice rollers) damage per turn at the beginning of the unit's phase. Lasts 3 turns.
Silence: Prevents the unit from using tomes or staves. The unit also cannot communicate verbally with other units. Lasts 3 turns.
Berserk: Forces the unit to attack the nearest enemy unit at the beginning of their phase. If there are no enemy units in range, the unit will attack the closest Ally. If no one is in range, the unit will move toward the closest other unit. Activated Effects cannot be activated while Berserk. Lasts 3 turns.
Sleep: The unit cannot move or act while afflicted with sleep. Attacks automatically hit a sleeping unit. A sleeping unit who is attacked immediately wakes up, but cannot counter the attack that wakes them. Lasts 3 turns.
Paralyze: The unit cannot move or act while afflicted with Paralyze. Attacks automatically hit a paralyzed unit. Lasts 3 turns.
Stone: The unit cannot move or act while afflicted with Stone. Units afflicted by Stone cannot be targeted by attacks or any healing besides that which would remove the Stone condition. Lasts 3 turns.
Fear: The unit afflicted with this condition cannot initiate battle. Additionally, they must spend their move action running toward allies if they are alone, or seeking defensive terrain if they are not. If the target can reach better defensive terrain with their MOV, they must do so. Lasts 3 turns.
Also, this forced me to notice a couple things:
1. We have three ailments that do basically the same thing here. And one of them is better than the others, but not the highest level staff of its kind.
2. The ailment staves say they put the ailment on the target for 3 rounds, not five! We've been gettin' screwed!
So, I say we swap the stats on the Stone and Paralyze staves for fairly obvious reasons. We can put that to a vote later.
Also, Fear was under Dancers special dances and didn't elaborate, so I took the liberty. Never seen that effect except in PS's game, so let's come to a satisfactory effect together.