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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 298124 times)

Shoruke

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Lookit that poll go! 14/0.
*yes intensifies*

Given the existence of Longbows and ballistae, I think Snipers should be able to increase their attack range at the cost of accuracy (per tile, up to some maximum)
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Xanmyral

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I'd only agree with that if it was x1/2 per extra tile. Even then, I'd still suggest an extreme amount of caution with that change.

So I don't suggest it, basically. Having extra range is a very powerful thing in a tactical combat game.

Rolepgeek

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I think just plain old normal range increase is fine.
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Solymr

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Allrighty then, mage trainees get to choose.
Now let's start the PRROMOTED CLASSES.

First up the Assassin: does the handbook mean that they lose the other proficiency?
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scapheap

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Yes, otherwise there no reason to choose master spies(If we dial back assassin to A,A,C,C, Assassins can instant kill, use heavier weapons, tanker(by one def~) and hit harder and more often. Spies only have speed and luck(and traps) and half the speed advantage if holding a weapon heavy enough to make it a faction.)

I think making the spies the more flexible promote is the right choice here.
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Solymr

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Well, there's the poll. Go vote for the right choice.
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SeriousConcentrate

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I thought we already went over this and it was thought that the other proficiency just doesn't get upgraded. :V
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Blade Master Model 42

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I thought we already went over this and it was thought that the other proficiency just doesn't get upgraded. :V

This is my preference.

Solymr

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Myah. Had to poll anyways just in case.
Also I just thought of something: limiting assassination to the weapon type that gets upgraded. So no asploding heads >:V
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SeriousConcentrate

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Also, if neither Master Spy nor Assassin can get an S rank in swords, then no one can use the Hidden Blade weapon (an S-Rank sidearm exclusive to Spy promotes). Unless you want to dial that back to an A-rank sword so Master Spies can use it, which maybe ought to be the case.
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Solymr

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We're using v1.22 where Hidden Blade and Hidden Gun are A rank.
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SeriousConcentrate

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Ah, OK. I haven't checked the weapons in that version.
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Xanmyral

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Its pretty nice, you really should. Lots of fun goodies, things got balanced where they really needed it, siege weapons for archers got filled out more, and S ranked stuff are (normally) more than just better choppy/stabby. Items changed a bit too, if you wish to take a peak. And staffs have weight now.

Haspen

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if you wish to take a peak.

You amurrikans and your mountain-thievery. Hmph!
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