We still need to finish first classes. Once we finish the Axe tree restat, what's left for first classes?
What about archers? There are exactly four reasons someone would pick archer over Nomad:
1) There are too many forest and desert tiles for a horse to be useful
2) There are lots and lots of ballistae
3) 2 HP, 2 LUC, 3 DEF
4) Not weak against Soldiers
Those would be nice stats to get
for free on a melee character, but archers are not melee characters, and they have a trade-off compared to Nomads. Ballistae are "uncommon at best", and Nomads can just dismount in desert areas. As for the soldiers... the only reason a soldier should be able to hit an archer at all is with a javelin. So most of the advantages an archer has over a nomad... aren't really advantageous.
Conversely, why would someone pick Nomad over Archer?
1) Canto (with +2 MOV after attacking)
2) Huge boost to rescue capability (coupled with Canto and higher MOV)
3) 1 SKL, 1 SPD, 2 MOV
Not only are they slightly better attackers with those stats, they can maneuver much more easily with higher MOV, and then use Hit And Run to duck back behind their friends' defensive line, making their lesser defenses straight-up irrelevant (unless the defensive line gets overrun, in which case everyone is screwed regardless). Nomads are better archers than archers are, and can do more.
To fix this, I think we should give archers a second skill (I've mentioned before, please not knives) that makes them more suited towards hold-the-line tactics. Either something that gives an offensive buff when standing on defensive terrain, something that activates when next to an ally, or some kind of defensive skill (like spot-dodging).