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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 297975 times)

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #646 on: April 17, 2014, 04:19:03 pm »

Any "no" votes that don't post after won't be counted >:C
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Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #647 on: April 17, 2014, 04:20:04 pm »

I voted 'no' because I don't see any need to fix these :P
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #648 on: April 17, 2014, 04:22:49 pm »

I voted 'no' because I don't see any need to fix these :P

You replaced Lend Me Your Strength with Charisma!

*flails*

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #649 on: April 17, 2014, 04:23:48 pm »

Merc is practically the same with less headcounting. Merc Hero is the same as the book.
And y u no like fighter noo passive  :( They don't need forests now.
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Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #650 on: April 17, 2014, 04:25:49 pm »

I voted 'no' because I don't see any need to fix these :P

You replaced Lend Me Your Strength with Charisma!

*flails*

Paladin gets Nullify which is a Character Skill too, and I don't see anyone flailing about that :P

Also flat +10/+10 to allies in radius is less headcounting than anything you can come up with!
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Quote from: mightymushroom@Spamkingdom#
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #651 on: April 17, 2014, 04:26:49 pm »

It's flat +5/+5 and +10 back to the merc >_>

And it's more the irony that you said it doesn't need changing when you changed it yourself  :-X
« Last Edit: April 17, 2014, 04:28:37 pm by Solymr »
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Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #652 on: April 17, 2014, 04:28:25 pm »

It's flat +5/+5 and +10 back to the merc >_>

I'm not even speaking about Merc, I'm speaking about your silly Hero shenanigans with dualism of the skill.

Anyways, it's your handbook :P
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Quote from: mightymushroom@Spamkingdom#
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #653 on: April 17, 2014, 04:30:10 pm »

It's one of the things in v1.22 that we thought it could work :V
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #654 on: April 17, 2014, 04:32:20 pm »

Paladins always got Nullify and it made sense for the class type.

Hero was written as a class that was bolstered by allies, and you changed it to a support totem. You're comparing apples and oranges.

Actually, maybe Rough and Tumble should just go to Warriors, since Fighters won't be getting Conceal anymore.

Haspen

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #655 on: April 17, 2014, 04:40:22 pm »

Heroes being the support totems for their lowly comrades sounds better than heroes getting better from not being alone. Honestly they're heroes. They should be example to everyone in the group, not be weak pussies when facing dangers alone.
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Quote from: Draignean@Spamkingdom+
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Quote from: mightymushroom@Spamkingdom#
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #656 on: April 17, 2014, 04:43:06 pm »

There's still one no vote unaccounted for.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #657 on: April 17, 2014, 04:45:36 pm »

Heroes being the support totems for their lowly comrades sounds better than heroes getting better from not being alone. Honestly they're heroes. They should be example to everyone in the group, not be weak pussies when facing dangers alone.

It isn't like they get penalties by being apart from their allies.

And that leaves both mercenary promotions as support type. They should have one where they can stand on their own merit, and get some bonus for themselves.

EDIT: We can't invalidate a vote just because it wasn't justified. If they don't want to say what they don't like, they don't have to.

Kinda frustrating though.

EDITEDIT: We should put the issue being discussed in the thread title!

Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #658 on: April 17, 2014, 05:07:10 pm »

I voted 'no' because I don't see any need to fix these :P

I was the other no vote, voted during class on my phone. Funny enough, for the same reason.

Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #659 on: April 17, 2014, 05:27:05 pm »

Alright, big broad strokes proposal to save a whole lot of work, and probably simplify Heroes a lot by proxy.

Rather than try to make a new class to fix the S rank Anima problem, we remove staves from Sages, and give them S rank Anima with B rank subcategories, as is standard for one-weapon Promotes. Mages retain a promotion with staves, because Mage Knights get those, which I hadn't noticed before, and Sages are still plenty flexible with Memory Magic (which we should really add to the list of changes we're making, it's pretty good), so depriving them of staves isn't too brutal.

This obviates the need, perceived or otherwise, to make 3 promotes for each and every class, so we wouldn't actually need Rough and Tumble for fighter->Heroes, since we won't have any. If we do have Fighter->Hero promotions, we still kind of need it because Defiance and Lend Me Your Strength together would be a bit of a mess. This still leaves Fencers out in the cold as far as promotions not relying on magic goes, though giving Swashbuckler to Fencers as well would also leave Pirates without a promote to call their own.
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