Guys, can we just leave the trainee promos (mostly) as is? Unless you also think it's weird for Mage trainees to be able to go from Anima to Dark/Light? Should that be changed? What about Priest Trainees losing their ability to use Staves when they become monks? We can just have Rider Trainees able to start with a pegasus or a horse, and stick with it(although they're both horse shaped, so I really don't see the issue here, considering it's still fantasy and whatnot).
Anyway.
Explications time.
Artillery: Meant to be a Ballista user, basically a Ballistician except that's the name of the Archer skill. Gain ability to carry around a single ballista with them, it takes up multiple inventory slots.
As for Nomad _____, that's because Bow-locked Mage Knight is just a worse version of the Mage Knight, since it's locked. Why make it so promoting to Mage Knight from Nomad is worse in that manner than promoting to it from a different class? I'd rather give them their own thing.
Dread Pirate is almost a pirate version of the Mountain Bandit class, but not as crappy(we need to fix MBs, btw). Wields axes and another weapon(I don't know, dark magic? Bows? Swords?), class skill similar to Daunt, and maybe something gesturing towards the great Roberts or taking over ships and whatnot.
Reaver: Wanton Destruction is the name of the game. Axes, mebbe Dark Magic, mebbe Lances, can sacrifice health to get stronger. Or something along those lines. Maybe Defense->Strength.
Mystic: Nah, I was thinking Sage would be the S-rank Anima, and Mystic would be B rank in all three. Besides...really, do we want to have Archsage and Sage as separate promotions for the same class? Come on, now.
Dark Knight is kinda obvious, I think; the question is whether it gets horseback or not. Abilities related to Mutually Assured Destruction.
Fanatic is meant to be a "I WILL KILL HERETIC CRUSH RAAAH" thing.
Templar could easily fit a monster hunter role rather than anti-mage.
Swordsinger is kind of a meh thing, but I think it would basically be a Bard who benefits from one of his musical pieces as if it were being used on him, continuously(just one, mind you), while also being able to use swords(or maybe just Physical Training, I dunno).
Courtesan is kinda a seductress. I dunno. I wasn't really sure what to go for, and I think I just ended up(accidentally, mind you) giving Enchanter and Dancing Blade to their opposites. It's not nice to leave performers out of the three class promo, especially since they aren't doing anything but giving everyone else extra turns; useful, yes, but that's why we should give them a reason not to just give extra turns, and instead be able to take an active role in the battle.
I don't even know what War Clerics are cuz' I've never played Awakening lalalalah~
I don't know what that is and I feel like it's gonna end up with a lot of "Dark [previous class name here]" stuff...then again don't know what griffon knights are either, so.
Yeah, different form of Commander was an idea, I wasn't really sure...Skirmishers are non horseback riders(w/ 7 move) that effectively have Canter. Use bows+spears, of course.
It was just an idea for Templar, was mostly trying to think of a class name for something that had spears and staves, maybe light magic too(especially if Monks promo to it, though it could be a 'spears+staves if Knight, light+staves if Monk; possibly adding swords to both), meant to be a 'I will guard you and heal you and be healer-phys-tank'
Duelist was meant to be really good at beating enemies one on one(as in, he's not near too many enemies, nor too many allies), and/or weapon triangle shenanigans, particularly against other swords.
Spellsword was just an idea to complete the trinity of Sword+Magic that Fencer had goin' on.
Trickster: SO not what I had in mind. We don't need a buffed Pseudo-Wanderer. Swords and Staves would be cool though. Not too sure of the ability though...maybe bonuses to enemies for each debuff they're suffering, or distraction creating/advantage-of-taking things?
Scavenger->Shadow Sword: See, the problem here, is that Scavengers don't have Sneaking, though. So they can't use Sneak Attack. And if they retro-get sneaking, no one will want to go Fencer->Shadow Sword, because Scavengers get an extra skill over them in the long run. And if they don't get to use Sneak Attack, no one will want to go Scavenger->Shadow Sword. Besides which, we should have a little more variety than 'Sword+Dark' and 'EVERYTHING'.
Not sure what Adventurer would have. I kinda wanted something referencing scrounging/scavenging and making something out of the bits and pieces you pick up, but Adventurer might be a support-ish guy similar to Merc-tree.