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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 305154 times)

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #555 on: April 14, 2014, 04:53:00 pm »

The third option appears to have rolled over the other ones.
Can we start talking bout Fighter and Fencer special?
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #556 on: April 14, 2014, 04:56:46 pm »

One at a time, bro.

Actually, it might be better to address all promotion changes at once.

Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #557 on: April 14, 2014, 05:27:01 pm »

Actually, it might be better to address all promotion changes at once.
Agreed.
Then I only have to alter the class tree (and draw in the tier lines, and thicken the Dark Knight/Bishop lines, and upload the thing...) once.  :P
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Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #558 on: April 14, 2014, 08:07:20 pm »

One option is to give every class 3 promotions. Might have to make up some classes, but hey, we're doin' shit anyway. A Dark Knight for example(is it really a thing yet) promoting from Cavalier and Shaman would be cool.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #559 on: April 14, 2014, 08:29:19 pm »

Cavalier can promote to Paladin, Duke Knight, and Great Knight.

Dark Knight for Shamans could be cool though.

We could make War Clerics a cleric/priest promote.

Pegasus Knights could get Dark Flier (no galeforce ability though, that's broke as hell)

Wyverns could get Griffon Knight, but I have no idea what the main difference between that and its other promotes would be. No more vulnerability to wyrm-slayers and the like, rather than improved Dragon Scales or bonus anti-fly?

Performers don't really need new promotes, and they may need some nerf in all honesty.

Archers can get Nomad Trooper added. Nomads can get... Uh. Something else? Maybe bow-locked Mage Knight? Wait, actually that'd be pretty brutal, lets do that.

Myrms could get Assassin in addition to Samurai and Swordmaster.

Well, I'm spent for now, lets discuss this.

Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #560 on: April 14, 2014, 08:53:20 pm »

One option is to give every class 3 promotions. Might have to make up some classes, but hey

lets discuss this.

My contribution to the subject is: it could work, like, hypothetically, but oh em geesus this tree is gonna be a mess  :P
That's not to say I can't do it, of course. I don't promise it'll be clean and well-organized, but I can do it.

I guess we make Tricksters for thiefy-types...
Do we want/need Pegasus Knights? Seems odd that Pegasus Riders promote to things that don't ride pegasi. You know, because all that training to ride a pegasus makes you better at not riding pegasi. We could have Falco Knights, Pegasus Knights, and Dark Fliers, and leave the Valkyries to the Troubadours.


My honest opinion, though, let's just work through the classes one at a time. SO.
HOW 'BOUT THEM FENCERS EH
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #561 on: April 14, 2014, 09:08:42 pm »

Valkyries ride Pegasi. True Facts.

HOW 'BOUT THEM FENCERS EH

I still want them to get challenge for Battlefield control fun time.

Also, they need the Swashbuckler promote so they have at least one that doesn't involve arcane majiks, which some people won't want to play, and would otherwise steer them away from the class.

Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #562 on: April 14, 2014, 09:40:44 pm »

Falco Knights are Pegasus Knights. They ride Pegasi. Valkyries ride Pegasi too. Pretty sure, anyway.

I was thinking for Pegasus Riders, they could have Valkyrie, Falco Knight, and a Bow or Light magic using promo.

But I should just list all my ideas. Last one of the three is the new one.

Archer-->Sniper, Battle Mage, Nomad Ranger/Artilley
Nomad-->Nomad Healer, Nomad Ranger, Nomad Lancer/Fortune Teller/Nomad Shaman
Spy-->Master Spy, Assassin, Wanderer(?)

Fighter-->Warrior, Forest Knight, Fighter
Pirate-->Swashbuckler, Berserker, Dread Pirate
Bandit-->Mountain Bandit, Berserker, Reaver

Mage-->Sage, Mage Knight, Loremaster/Mystic (Theurge?)
Shaman-->Druid, Summoner, Dark Knight
Monk-->Bishop, Holy Guard, Fanatic(Warrior Monk?)/Templar

Bard-->Loremaster, Enchanter, Wanderer/Swordsinger
Dancer-->Loremaster, Dancing Blade, Courtesan/Master Spy
Minstrel? -->???(I feel like there should be a third to the Performer set; possibly just 1 person gets extra but with a huge range, and specializing in Instruments rather than Lyrics? Would necessitate changes to Bard and Loremaster, of course...though Troubadour refers to a minstrel type person, we could just adjust them slightly and do that.)

Priest-->Saint, Bishop, War Cleric(?)
Troubadour-->Valkyrie, Mage Knight, Nomad Healer(?)/Slayer(???)

Cavalier-->Paladin, Duke Knight, Great Knight/Dark Knight
Pegasus Rider-->Falco Knight, Valkyrie, Griffon Knight(?)/Something to do with light or clouds and shit

Soldier-->Sentinel, General, Skirmisher/Combat Medic(NOT Nomad Healer)
Knight-->Great Knight, General, Commander(?)/Guardian(or synonym thereof, preferably stronger)/Templar(if we did this, Knight's Armoured should only affect Physical weapons, and Templars would have an ability that did a similar thing for magical weapons, plus some mage-hate)
Wyvern Rider-->Wyvern Knight, Wyvern Hunter, Dragon Rider(?)

Mercenary-->Commander, Hero, Nomad Ranger/Duelist(?)
Myrmidon-->Swordmaster, Samurai, Dancing Blade(COME ON LEAF ON THE WIND FITS SO PERFECTLY MAN)/Assassin/Duelist(?)
Fencer-->Shadow Sword, Crusader, Spellsword/Swashbuckler/Duelist(?)

Thief-->Bounty Hunter, Rogue, Trickster(?)/Something to do with being a con artist/Something to do with being acrobatic
Scavenger-->Bounty Hunter, Wanderer, Trickster/Shadow Sword/Adventurer

Oh. I'm done. Cool.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #563 on: April 14, 2014, 09:45:08 pm »

All I can say is best of luck with the changes, and that I warned yah prior. :v

Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #564 on: April 14, 2014, 09:47:16 pm »

Quote
Dread Pirate

What is this magical thing I see before me.

Edit: Other observations/argumentations

Archer-Artillery: Sniper already has plenty of range.

Nomad-mess of stuff: What? What about Bow-locked Mage Knight? I think that'd work pretty well.

Bandit-Reaver: I don't know what this is.

Mage-Archsage: Fixed that name for ya :v

Monk: Maybe some Monster Hunter class?

All of those performer promotes are going to need to be expounded upon. Still don't think we need more of those.

Priest-War Cleric: They get Axes and the Renewal Class skill for free.

Troubadour-> Nomad Healer: I like this, lets do this.

Pegasus Rider: Still like Dark Rider for Pegasus Knights. Not necessarily Dark Magic for them, but probably Anima.

Soldier: Maybe an altered Commander?

Knight-Templar: Ew, no, we already determined how Armored works.

Wyvern Rider: How would a Dragon Rider be different from the other Wyvern promotes?

Myrm: Dancing Blade could work.

Fencer: Swashbuckler, come on!

Trickster: Swords and Staves, and they reduce all normally navigable tiles to a move cost of 1 no matter what!

Scavenger: Shadow Sword! The weapon skills already fit!

Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #565 on: April 14, 2014, 09:49:06 pm »

Quote
Dread Pirate

What is this magical thing I see before me.
Want me to explain what I had in mind for it, or do you just want to bask in the glory that is the Dread Pirate (Roberts)?
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #566 on: April 14, 2014, 10:05:27 pm »

Explain yourself. Also, I made a minor edit, so expound upon some other things too.

birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #567 on: April 14, 2014, 10:14:25 pm »

Cavalier can promote to Paladin, Duke Knight, and Great Knight.

This this this this this. Oh yes yes yes.

My original vision for Miguel was that he would be a Great Knight. However, I couldn't reconcile the fact that any man of his age would be wearing massive plate armor from the get go. So I made him a Cavalier and cut my losses. However, I would love to see this be an option for Cavaliers. I like the idea of tanks who are able to move from place to place quickly, through rain, snow, or hell fire.
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Shoruke

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #568 on: April 15, 2014, 02:10:48 am »


So..... are we really doing the "3 full promotion options for everyone" thing? I still say that should be decided on a case-by-case basis. Some of the examples given so far, you could make a good case for. Some of the other examples are... a stretch. At best. I call for a vote!
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #569 on: April 15, 2014, 04:41:15 am »

Damn my need for sleep.

I think you went a little too ham on this :V here's the ones I like though:
Cavalier to Great Knight
Troubadour to Nomad Healer
Myrmidon to Dancing Blade
Fencer to Swashbuckler
And maybe Archer to Ranger

And the only new class we really need is the S rank anima guy we call Archmage or Archsage or whatever and they would get a modified version of Omniweapon.
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