Thread has been silent for 30 hours. TANGENT TIIIIME~
I don't recall seeing anything in the handbook about gender-restricting classes. I even did a ctrl+f for various words ("woman", "women", "girl", "gender", "sex", etc.) and came up nearly blank. So, I guess men can be troubadours and pegasus riders and women can be berserkers?
Also, I made up an image of the job tree for visualization.
(Please excuse that some of the names got trimmed off the side of the image; Gephi does that for me automatically because it likes to help. It also helpfully eliminated my custom edge weights that I put in to clarify the difficult-to-resolve root overlap that Mage Knights and Bishops have. Basically, today we learned that Gephi is an okay piece of software for visualizing things for yourself, but not so great for showing things to other people.)
Information visualization is a beautiful thing! It makes it really easy to pick up some trivia!
- Archer Trainees are the only trainee class that can promote (directly) into 3 different trainee trees (Spy for thief tree, Archer for Archer tree, or Nomad for rider tree). Priest and Rider trainees can promote into 3 different trees, but not directly.
- Troubadours are the only First Class that can promote directly into 3 different trees (Valkyrie are in rider, Mage Knights are in mage, and both are in priest).
- The Priest and Mage trainee trees are the only tree pair that overlap twice.
- The swordsman tree is the only fully acyclic class tree (i.e. all of the promoted classes in the swordsman tree have exactly one path from trainee to fully promoted).
- Performer trainees have only 3 full promotions available, the fewest of anyone. Conversely, Archers, Riders, Mages, and Swordsmen all have 6 full promotions available.
*Ahem* Getting back on topic... Fighters.
The Fighter's skill, and their promotions' skills, are all based around trickery and messing with people, backed up by the fact that they are a big guy with an axe. The warrior's skill is even contingent upon Fighters having conceal as a skill. Making fighters into the axe-mercenary sounds like too many changes to something that isn't really broken, IMO.