Ghoul: Ghoul is a mutated, mindless husk of person it once was, with no trace of humanity left in them. Proper death is the only salvation for their souls.
Undead
rates: HP/STR/DEF+++, SKL/SPD++, LCK/RES+
base: 21/7/0/4/0/5/1/3 CON/MOVE: 8/4
extra: claws
Giant Spider: Vicious and huge beasts, Giant Spiders are often living in dark forests and caves. They have powerful fangs and several species are known for their venomous secretions.
Monster
rates: HP/STR/SPD+++, DEF/SKL++, LCK/RES+,
base: 24/6/0/4/0/4/0/5 CON/MOVE: 6/5
extra: fangs, poisons, webs
Gargoyle: Known for forming small tribes and societies in remote locations, these monstrosities attack with primitive weapons and their highly venomous spit.
Monster
rates: STR/SPD/SKL+++, HP/DEF/++, LCK/RES+
base: 18/6/0/6/0/3/1/6 CON/MOVE: 6/5+2 flier
extra: lances (base C), axes (base C) spray venom
Wraith: Restless spirits of magic warriors from ancient times. Rarely seen, they lurk inside tombs, old ruins and at forgotten battlefields.
Undead
rates: SPD+++, STR/MAG/DEF/RES/SKL++, HP/LCK+,
base: 16/4/3/3/0/2/2/7 CON/MOVE: 6/5
extra: swords (base C), dark (base C)
Watcher: Hideous pets of magicians from ancient times, these huge floating eyes are now roaming wildly, hunting for prey. They shoot their victims with magic and then devour them with tiny mouths on the end of their tendrils.
Monster
rates: MAG/SKL+++, DEF/RES/SPD++, HP/LCK+
base: 17/0/6/6/0/3/3/5 CON/MOVE: 6/5 levitate
extra: beam, hex, plague
Cyclops: Huge body and tiny brain are characteristics of Cyclops. They dwell in remote areas, like depths of caves or hearts of dark forests. Cyclopi live in groups up to ten (rarely more), with the strongest and eldest being the leader.
Monster
rates: HP/STR/DEF+++, SKL++, SPD/LCK/RES+
base: 29/7/0/3/0/6/0/2 CON/MOVE: 12/4
extra: axes (base C) +giant stuff
Name Type () RNG MT WT CR Hit QL
Claws - - 1 7 0 0 85 -
Sharp Claws - - 1 11 0 0 80 -
Fangs - - 1 9 0 0 70 -
Sharp Fangs - - 1 14 0 0 65 -
Venom Fangs - - 1 10 0 0 65 - [Poison on hit]
Spray Venom - - 1-2 - 0 0 90 - [Poison on hit]
Crude Lance Pier E 1 5 4 0 85 40
Crude Javelin Sper E 1-2 4 5 0 75 40
Crude Axe Hack E 1 7 7 0 70 40
Foul Beam - - 1-3 7 0 5 80 -
Hex - - 1-2 5 0 0 75 - [Slow and Muddle on hit]
Plague - - 1-2 0 0 0 65 - [Poison and Paralysis on hit]
Spray Webs - - 1-2 - 0 0 90 - [Slow on hit]
Giant Club Bldg C 1 9 12 0 75 30
Giant Hammer Bldg C 1 13 12 0 60 30
I don't have progression rates but 'pluses' that indicate how strong the monster is in these stats. A high level monster with '+++' in STR, for example, would have it close to or at 20 points at max.level. A single '+' would at the same level give the monster 5 to 8 points, maybe 10. As you can see, most of monsters have terrible LCK and RES values.