Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

Pages: 1 2 [3] 4 5 ... 300

Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 304109 times)

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #30 on: March 29, 2014, 05:52:20 pm »

If they get only range 2, should they keep the double attacks?
Logged

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #31 on: March 29, 2014, 05:53:48 pm »

I say yes personally. It's the main point of the weapon after all. If its disliked, have it double like normal instead of two right off the bat.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #32 on: March 29, 2014, 05:54:43 pm »

If they get only range 2, should they keep the double attacks?

Sure! Toss two at your enemy and then 'CHARGE FOR THE GLORY OF MOTHERLAND' :P
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #34 on: March 29, 2014, 05:57:02 pm »

I think in melee, you'd just pull out a new one.

Maybe they don't get double attacks in melee? I dunno.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #35 on: March 29, 2014, 05:58:15 pm »

I think in melee, you'd just pull out a new one.

Maybe they don't get double attacks in melee? I dunno.

Do you want to argue why you can use pilums in melee but not bows? :P

We shouldn't overcomplicate simple game things.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #36 on: March 29, 2014, 06:00:40 pm »

I'm kinda opposed to it because it seems wrong somehow that a melee weapon should have a 2-only range. I suppose it could make sense, and there are always Javelins...

Would Soliferrum keep 1-2 range? I think it should.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #37 on: March 29, 2014, 06:03:40 pm »

I agree with Haspen here, the goal with all balances and tweaks should be to add as little complexity as possible and still arrive at what you want.

As for problems with it, I'd like to point out that there is a sword that has a 1-2 range. You don't throw it nor is it magical. Bows have a range of two. Draw your own assumptions as to how long the sword is.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #38 on: March 29, 2014, 06:05:30 pm »

Poll added.
Logged

Gamerboy4life

  • Bay Watcher
  • Helicopegasus
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #39 on: March 29, 2014, 06:06:15 pm »

I agree with Haspen here, the goal with all balances and tweaks should be to add as little complexity as possible and still arrive at what you want.

As for problems with it, I'd like to point out that there is a sword that has a 1-2 range. You don't throw it nor is it magical. Bows have a range of two. Draw your own assumptions as to how long the sword is.

A sword with a 1-2 range?


Is there a lance with the same thing? Because a lance that could actually keep enemies at bay would be pretty neat.
Logged
I need to put something interesting here.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #40 on: March 29, 2014, 06:07:15 pm »

Nah. You'd think there'd be like, a pike or something. But nah.

Sword is under crush,  the claymore I think.

As for the knight weapon, I'm good with it keeping 1-2 range.
« Last Edit: March 29, 2014, 06:09:01 pm by Xanmyral »
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #41 on: March 29, 2014, 06:10:23 pm »

There's also, you know, the rest of the spear subcategory that aren't pilums.
Logged

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #42 on: March 29, 2014, 06:11:43 pm »

Yah, but Gamer wasn't meaning thrown weapons. Serves the same purpose crunch wise, but you miss the fluff that endears one so.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #43 on: March 29, 2014, 06:14:39 pm »

A throwing weapon and a melee weapon are functionally the same if they have 1-2 range :V
I think the point of claymore is to have a ranged sword that wasn't magical.

Cause throwing your sword never works.
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #44 on: March 29, 2014, 06:16:00 pm »

I think the claymore is kinda silly.

I also think Sidearms are kinda silly as is. I feel like maybe they should almost all have 1-2 range to be a sword version of javelins so they're useful in ways other than Assassins giggling at The Hidden Blade. Or just have higher crit rates all around.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 2 [3] 4 5 ... 300