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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 304171 times)

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #90 on: March 30, 2014, 11:16:59 am »

Both fencers and fighters need a little change, but since fencers come first in alphabetical order we focus them first :P

Blade said that their special should be challenge: once per battle they can designate one enemy to get various bonuses when attacking them.

Edit: caellath also had something in mind. Mind sharing?
« Last Edit: March 30, 2014, 11:19:51 am by Solymr »
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Furtuka

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #91 on: March 30, 2014, 11:19:23 am »

Like the basic concept, but seems a bit too limited to me. Unless you mean a specific class?
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #92 on: March 30, 2014, 11:21:03 am »

Dunno. Class wide challenge was my idea for crusader.
Maybe some testing needs to be done.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #93 on: March 30, 2014, 11:22:32 am »

I do agree that the fencer's skills are confusingly worded, but they basically mean it takes one MOV to go onto a pillar tile, and if they start on a pillar tile they can teleport to another pillar tile four tiles away, no matter what is in between, and without the enemies knowing the fencer moved in the first place.

As to if this consumes the fencer's MOV, turn, or is simply a free action I don't know. Nor am I sure as to what it means about enemies not knowing about the fencer's movement. Do they charge the pillar where he was, thinking he's still there, then realizing that he's now on the other pillar? Or does it work like a fighter, and he's simply invisible/hidden on his new pillar tile?

If I were to guess, it consumes his MOV and makes him hidden.

A change might be to make sneak's distance to that of his MOV, I can see that as useful and making sense.
« Last Edit: March 30, 2014, 11:25:01 am by Xanmyral »
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scapheap

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #94 on: March 30, 2014, 11:25:16 am »

They should keep their anti-magic focus in at least one of their promotions, mainly since there not an anti-magic unit apart from them and Wyverns, barring thunder(wind not suppose to be, but the rules don't spell it out.).
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Furtuka

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #95 on: March 30, 2014, 11:26:43 am »

A pity that they're only a first tier class, or I would be considering giving them a variant of Luna, cause of the whole association with rapiers and finding gaps in armor and defenses .
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #96 on: March 30, 2014, 11:27:46 am »

Yeah maybe they should get an ability to help against magic users. The promotions should keep their antimagic features.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #97 on: March 30, 2014, 11:28:59 am »

Weapon triangle bonus against enemies with levitate? Doesn't stack with regular weapon triangle bonus, and is nulled out if on the wrong end of the triangle.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #98 on: March 30, 2014, 11:33:02 am »

That seems nice.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #99 on: March 30, 2014, 11:34:54 am »

I still suggest the "stealth range is effective MOV for turn" to help lower reliance on GM's making maps to suit a fencer's skills.

And to be honest I almost recommend, instead of a bonus to fighting mages, perhaps something that adds Mag progression that isn't movable. No matter how you take the class, you gotta go magic, so it may encourage people to be the class. Nothing big, a 10% boost to Mag progression, non movable and it cannot exceed 70% total as usual.
« Last Edit: March 30, 2014, 11:38:53 am by Xanmyral »
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #100 on: March 30, 2014, 11:38:04 am »

Eeeeh actually that whole thing about pillaring and sneaking would be removed completely.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #101 on: March 30, 2014, 11:40:22 am »

Are you sure? A fencer's promotions rely on that skill for theirs, and theirs are pretty nice. An attack after sneaking that denies an enemy a counter, and a pseudo-canto to move onto a pillar.  I think removing it changes the class too much personally.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #102 on: March 30, 2014, 11:42:04 am »

Yeh, shadow sword would get a new ability called "death mark". Fits better.
There was also the idea that challenge should reduce the amount of counters of the challenged enemy.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #103 on: March 30, 2014, 11:42:49 am »

Yer gonna have ta say more than just a fancy name to persuade me. What about crusader?

I feel like a conversation is being held in the background and people are assuming I can hear it.
« Last Edit: March 30, 2014, 11:45:36 am by Xanmyral »
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scapheap

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Re: Fire Emblem on Forums Balance and Ideas Thread
« Reply #104 on: March 30, 2014, 11:43:14 am »

Trees are like pillars...

We going to be reworking fighters anyway...
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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