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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 298062 times)

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #810 on: April 26, 2014, 01:16:54 am »

The other option is giving them Galeforce restricted to one extra action per turn.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #811 on: April 26, 2014, 07:44:53 am »

Galeforce is even stronger.

Maybe nerf the second attack slightly by halving attacks made during iy, minimum one?

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #812 on: April 26, 2014, 07:58:07 am »

Mmkay. Or half damage/hit from not resting between attacks.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Fighters!
« Reply #813 on: April 26, 2014, 02:42:15 pm »

MYAH. I'll close the poll soon and switch to archer.
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Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #814 on: April 26, 2014, 07:49:22 pm »

If we're trying to figure out another class skill for archer, I might have some ideas. I feel they should be differentiated from Nomads in the sense that they are meant to be kind-of army personnel, right? Meant to work in groups? So how about a support based skill?

Volley: Instead of taking an action, an Archer may use Volley. If an Archer uses volley, any enemies within their attack range who are attacked by friendly units are attacked once by the archer as well, regardless of the archer's Attack Speed. This can only affect a given enemy unit once per turn.

Or something similar, possibly Ranging Shot which could give allies bonuses against an enemy the archer attacks first.
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #815 on: April 26, 2014, 08:01:14 pm »

If you want to go army-army-army, I instead suggest a passive ability that grants those whom they've shot a bonus at attacking at range to. Something small, like ten. So an archer hits one guy, anyone else who attacks this guy at range gets a bonus ten to hit against them.

Archers were used in mass groups, after all, although this leaves it open to anyone who can use a ranged weapon, such as javelins or magic.

Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #816 on: April 26, 2014, 10:35:33 pm »

If you want to go army-army-army, I instead suggest a passive ability that grants those whom they've shot a bonus at attacking at range to. Something small, like ten. So an archer hits one guy, anyone else who attacks this guy at range gets a bonus ten to hit against them.

Archers were used in mass groups, after all, although this leaves it open to anyone who can use a ranged weapon, such as javelins or magic.

I'd been considering something like that, I'll be honest, I just wasn't sure about it since not everyone can wield a ranged weapon. It would fit well as a class skill though. Maybe a +1 to DAM and +15 to Hit? Or simply have it give a penalty to enemy stats, like -15 Evade and -1 Def?
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Xanmyral

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #817 on: April 26, 2014, 10:42:35 pm »

Every weapon line has access to ranged weapons, to be noted, with swords being the only one with a subcategory only just dabbling in it, but even so still has it. You'd be hard pressed to find a character who doesn't keep a ranged weapon on them if they can, if you were to look in the longer games.

I think the +1 DAM and +15 HIT might be a bit overboard. And, if it needs be said, it obviously doesn't stack with itself.

Rolepgeek

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #818 on: April 26, 2014, 11:25:43 pm »

I don't know, I was looking at the Merc skills for a comparison, and it doesn't seem too bad. It would only occur to enemies they attacked, of course, not enemies that attacked them and were countered or anything.
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Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #819 on: April 27, 2014, 06:54:54 am »

IMO the Overwatch style of special is pretty unique and cool.
I would just like that it didn't apply to ballistas.
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Blade Master Model 42

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #820 on: April 27, 2014, 07:23:32 am »

IMO the Overwatch style of special is pretty unique and cool.
I would just like that it didn't apply to ballistas.

Ballistae have a limited number of shots. Archers should be able to choose to do that- But it probably isn't a great idea.

Solymr

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #821 on: April 27, 2014, 07:31:51 am »

It would create a humongous area of control that units would have to avoid unless they want a huge bolt flying at them. But if you're ok with that :P

Also this skill would make sentries actual sentries and give more meaning to those archers confined in small corridors or rooms.
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birdy51

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #823 on: April 27, 2014, 09:04:18 am »

...Actually. That gives me an idea. I've talked a bit about abilities that help only one character, but it might be nice to have characters that directly help out their allies rather than just gib their enemies.
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BIRDS.

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darkpaladin109

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Re: Fire Emblem on Forums Balance and Ideas Thread. Current topic: Archers!
« Reply #824 on: April 27, 2014, 09:12:59 am »

...Actually. That gives me an idea. I've talked a bit about abilities that help only one character, but it might be nice to have characters that directly help out their allies rather than just gib their enemies.
I think dancers and bards already play that role, at least primarily.
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