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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 297677 times)

Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4125 on: June 17, 2018, 12:32:27 pm »

Well, that's a clear nope to that. Next issue is up.

To be clear this are the issues we're voting:

Can items transmit effects to the rogue whilst in the bag section of the inventory?
Can units apart from the rogue access the bag section of the inventory?
Can weapons be in the bag, not be in the bag, or only weapons the rogue can't use be in the bag?

If anyone else knows a thing that could be misleading or unbalanced, do post :v
« Last Edit: June 17, 2018, 12:36:09 pm by Solymr »
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Swordstar

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4126 on: June 17, 2018, 12:39:25 pm »

My general argument for this is that otherwise it basically turns into the rogue always having to move related to everyone else. X person is over there away from an enemy but needs this item. Guess the rogue better go give it to them and not get to attack. Sure sucks for them but oh well! So they turn from a fairly independent unit into needing to always move based on the area they need to be. Whereas if other people can grab from them, it opens up flexibility and lets them move and attack or whatever first and then someone else can come grab stuff from them instead.
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4127 on: June 17, 2018, 02:22:11 pm »

They definitely shouldn't get buff item effects that are in the bag of holding, certainly.

Timewise, how much will they actually need to be handing other people stuff, though, relative to the lengths of a map? The stuff people will need most they'll already be carrying. Even if other units can grab items from them, in your hypothetical they're still going to need to be within a short distance of the other for gear to be swapped; their need to be close to others doesn't really change too much either way.
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4128 on: June 17, 2018, 02:28:25 pm »

Still pretty clear yes, so moving onto the last item.
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Swordstar

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4129 on: June 17, 2018, 02:31:53 pm »

It's about move management is my point. The rogue being the only one that can trade out of it means that we can only get one item from the bag per turn essentially. Yes technically we can load things up on one person, but that still has the issue of limiting space, etc. So it forces the rogue to be the one doing the trading and the moving and positioning around other people every single time instead of having the flexibility to have anyone do it. Basically it just nerfs the skill in a way that I think is not good, especially when the Rogue's skills in general aren't huge. Locktouch is nice but niche since not every map will have doors or chests and trap sense is basically useless since the number of times traps have been used is like maybe twice and it was by PCs. So nerfing their one all the time useful skill feels bad.

This also plays into my thoughts on the last one. Not letting them hold weapons basically just makes them an item and medicine carrier. Items that give stats are 99% of the time going to be on people since that's where we want them to be and being a medicine pack mule will basically turn the rogue into a discount healer instead of being able to run off and do their job of grabbing chests, doors, etc. Plus if they open a chest with a full inventory and it's a weapon, that sucks that they have to drop things, etc. It is again a nerf to their skill that feels unnecessarily punishing for the class as a whole.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4130 on: June 17, 2018, 02:33:06 pm »

Okay so with everyone being able to access any item held by the rogue, I think that rogues should definitely not be able to store weapons in the BoH. It will effectively turn them into a pack mule much more than it will facilitate the liberation of incidental items.

Allowing them to store anything essentially makes them Supply Lines capable of defending themselves and picking locks, which will prevent that manner of NPC from being used.

Swordstar

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4131 on: June 17, 2018, 02:37:42 pm »

The NPC that has been used like once and you're assuming every game will have a rogue. Arguing that they overlap a role with another class in the game isn't a great argument because not every class in the game is used every game.
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Powder Miner

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4132 on: June 17, 2018, 02:39:08 pm »

What does "liberation of incidental items" mean?
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4134 on: June 18, 2018, 08:28:13 am »

Don’t remind him! Now he’s going to want to remove Supply Lines! :P

Also, I agree, because without being able to steal and hold weapons Rogues are more or less lockpick mules anyway.
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4135 on: June 18, 2018, 02:22:02 pm »

All weapons can go in the bag :V

We thought about any restrictions but they could be easily worked around by trading so nyeh

Next is a small issue with the Saint.
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Swordstar

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4136 on: June 18, 2018, 02:35:20 pm »

Splashover is where if they miss with an ailment staff they can target an adjacent target for like... 5 hit or something like that. One extra distance cost. In case some people didn't know!
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4137 on: June 18, 2018, 07:04:39 pm »

why would we, saints are only good as healbots
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Lenglon

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4138 on: June 18, 2018, 10:08:39 pm »

Wording is vague. Does the change increase or decrease the chance of it working?
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SeriousConcentrate

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4139 on: June 18, 2018, 10:18:26 pm »

It decreases it. Like if you have a 90% chance to hit and miss, currently the next target you would have an 85% chance to hit. But since that is a little powerful to most folks, the change would make it so the next target has a 45% chance to hit.

Edit: Or something like that, you have to take into account range and the enemy's resistances, etc. This is just a rough estimate kind of deal.
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