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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4065 on: May 24, 2018, 07:16:16 am »

Alright, with that question answered we must determine what to do with the Rallies themselves. Currently discussion has led us to three options. Please keep in mind that this poll will not be to determine balance, which will be addressed afterward if necessary, but rather to determine what manner of rallies will be available to the Commander.

Option 1: Default
The current version sees the Commander gain new Rallies at set levels.
Spoiler: 1.salt Rally (click to show/hide)

Option 2: Classic
This option was in place on the 1.2 Commander. While there are significantly fewer commands, the Commander has access to all of them as soon as they promote. The commands are also more powerful (excepting the Move order), but have drawbacks relative to their strengths. Further, unlike the 1.salt Rally, all of these commands last a single turn.
Spoiler: 1.2 Rally (click to show/hide)

Option 3: Remix
This option makes some changes to the 1.salt Rallies, removing the level requirement and paring down the list somewhat to restrict the number of options they have. As this is a new option, the values will not necessarily match the 1.salt versions of each respective rally.
Spoiler: New Rally (click to show/hide)

SeriousConcentrate

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4066 on: May 24, 2018, 07:25:45 am »

Option 2 seems best from a book-keeping perspective; you don't have to remember on-going effects since they all last only one round. I'd propose in the Remix lowering Ready and Aim to one turn, but buffing the bonuses to 20 Hit and 15 Crit.

That being said I don't really mind if Option 3 wins as-is.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4067 on: May 24, 2018, 07:36:17 am »

Option 2 pls, but we should lower the Hit and Evasion bonuses imo
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Swordstar

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4068 on: May 24, 2018, 08:53:25 am »

I pretty much agree with SC tbh
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USEC_OFFICER

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4069 on: May 24, 2018, 10:50:10 am »

Same. It seems to be the most understandable and enjoyable option(s).
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4070 on: May 24, 2018, 11:26:00 am »

Everyone agrees with SC that option 2 seems best, but option 2 only has 2 votes, one of which is mine.

Hmm.
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4071 on: May 24, 2018, 11:32:51 am »

That's cause they're going for 3, the best of both worlds ;v
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GM_3826

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4072 on: May 24, 2018, 11:49:48 am »

I immediately understood after rereading SerCon's post and realizing that he was voting for a modified version of option 3 (e.g. option 3, but Ready and Aim only last for one turn)
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Sirus

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4073 on: May 24, 2018, 02:44:54 pm »

Exactly. I'm voting for a modified version of 3, like SerCon suggested.
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Parsely

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4074 on: May 24, 2018, 04:09:41 pm »

I like 1.2, the relative simplicity is really attractive.
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4075 on: May 25, 2018, 06:14:30 am »

Option 3 wins!

Now it's just a matter of the exact bonuses and stuff, but I think the rallies as posted in Blade's post are fine.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4076 on: May 25, 2018, 06:53:32 am »

As far as I can see, there are basically 2 camps for this set of Rallies: Camp A likes the Ready Aim Fire set up, and Camp B wants 1 turn only buffs. Unless someone has a different line for us to vote down, lets vote based on that.

Spoiler: Option 1 (click to show/hide)

Spoiler: Option 2 (click to show/hide)

Culise

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4077 on: May 25, 2018, 05:55:58 pm »

I prefer multi-turn effects, even if the effects are weaker, primarily so that rallybots don't have to exclusively rallybot to keep their effects up.  Multiturn effects, especially if they don't stack, makes it easier to do different things in off turns by reducing the opportunity cost.

And that does mean that I'd personally go further than the proposed effects, but of the proposals, that's the one I prefer.
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4078 on: May 28, 2018, 08:06:34 am »

The 3-2-1 option wins, now we move on to Great Knight, because War Horse isn't enough for many people but there's no agreement on what to do with them :v
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #4079 on: May 28, 2018, 08:43:47 am »

My problem with the mitigation of vulnerability for the Great Knight is that it really steps on what makes Paladins good. Apart from that, the Knight already has a purely defensively focused promote, and doesn't need a second. That's why I'm pushing for anti-infantry skill on the Great Knight.
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